Warding Pentagram: Difference between revisions

(Created page with "''Occult Ritual, Warding'' '''Casting Time:''' 10 minutes '''Materials:''' 1 gallon of fresh humanoid blood and at least 50 sc worth of incense and candles, which the ritual consumes '''Recharge:''' Recoup '''Duration:''' Indefinite By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pe...")
 
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''[[Occult]] Ritual, Warding''
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== '''Warding Pentagram''' ==
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| ''[[Occult]]'' ''Ritual, Warding''
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|'''Casting Time:''' 10 minutes
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|'''Range:''' Touch
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|'''Materials:''' 1 gallon of fresh humanoid blood and at least 50 sc worth of incense and candles, which the ritual consumes
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|'''Recharge''': Recoup
|-
|'''Duration:''' Indefinite
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!Spell Description
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|By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pentagram remains until you cast it again or travel more than 10 miles away from it.
At any point while the pentagram is in place, you may spend 3 AP to activate it or deactivate it. When it is not active, any creature can move through the pentagram’s perimeter unhindered.


'''Casting Time:''' 10 minutes
When it is active, the pentagram’s perimeter is an invisible force field that blocks Line of Effect and through which creatures cannot physically move. Any attempts to cast arcane, divine, or occult magic while in the pentagram immediately fail. If a creature inside the pentagram attempts to cast primal or psionic magic, it must first roll a magic attack against your WILL; on a hit, it can cast its spell.
|}


'''Materials:''' 1 gallon of fresh humanoid blood and at least 50 sc worth of incense and candles, which the ritual consumes
[[Occult Spells|[Back to Occult Spells]]]
 
'''Recharge:''' Recoup
 
'''Duration:''' Indefinite
 
By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pentagram remains until you cast it again or travel more than 10 miles away from it.
 
At any point while the pentagram is in place, you may spend 3 AP to activate it or deactivate it. When it is not active, any creature can move through the pentagram’s perimeter unhindered.
 
When it is active, the pentagram’s perimeter is an invisible force field that blocks line of effect and through which creatures cannot physically move. Any attempts to cast [[Arcane]], [[Divine]], or Occult magic while in the pentagram immediately fail. If a creature inside the pentagram attempts to cast [[Primal]] or [[Psionic]] magic, it must first roll a magic attack against your WILL; if it hits, then it can cast its spell.

Latest revision as of 13:05, 1 August 2025

Warding Pentagram

Occult Ritual, Warding
Casting Time: 10 minutes
Range: Touch
Materials: 1 gallon of fresh humanoid blood and at least 50 sc worth of incense and candles, which the ritual consumes
Recharge: Recoup
Duration: Indefinite
Spell Description
By tracing a star within a circle, you create a warding pentagram. The pentagram can be as small as 5 ft in diameter to as large as 30 ft in diameter. You may choose, upon casting the pentagram, whether it is visible or invisible. The pentagram remains until you cast it again or travel more than 10 miles away from it.

At any point while the pentagram is in place, you may spend 3 AP to activate it or deactivate it. When it is not active, any creature can move through the pentagram’s perimeter unhindered.

When it is active, the pentagram’s perimeter is an invisible force field that blocks Line of Effect and through which creatures cannot physically move. Any attempts to cast arcane, divine, or occult magic while in the pentagram immediately fail. If a creature inside the pentagram attempts to cast primal or psionic magic, it must first roll a magic attack against your WILL; on a hit, it can cast its spell.

[Back to Occult Spells]