Shadow Armor: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Occult Ritual, Warding, Charm'' '''Casting Time:''' 1 hour, which can be part of a Recoup or Rest '''Materials:''' A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance '''Recharge:''' Rest '''Duration''': 8 hours Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while...") |
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''[[Occult]] Ritual, Warding, Charm'' | __NOAUTOLINKS__ | ||
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== '''Shadow Armor''' == | |||
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| ''[[Occult]] Ritual, Warding, Charm'' | |||
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|'''Casting Time:''' 1 hour, which can be part of a Recoup | |||
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|'''Range:''' Touch | |||
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|'''Materials:''' A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance | |||
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|'''Recharge''': Take a Rest | |||
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|'''Duration:''' Indefinite | |||
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!Spell Description | |||
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|Choose one willing creature that remains in the area of dancing shadows for the duration of the casting. At any point until you cast this ritual again, that creature can activate the power of Melaneth by spending 1 AP. Once activated, the creature gains special abilities for 10 minutes, whereupon the ritual ends. For the duration, that creature gains +1 to all of their defenses. While the creature is in dim light or darkness, it gains an additional +2 to its mental defenses and a +3 to Sneaking checks. | |||
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[[Occult Spells|[Back to Occult Spells]]] | |||
Latest revision as of 12:59, 1 August 2025
Shadow Armor |
| Occult Ritual, Warding, Charm |
| Casting Time: 1 hour, which can be part of a Recoup |
| Range: Touch |
| Materials: A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance |
| Recharge: Take a Rest |
| Duration: Indefinite |
| Spell Description |
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| Choose one willing creature that remains in the area of dancing shadows for the duration of the casting. At any point until you cast this ritual again, that creature can activate the power of Melaneth by spending 1 AP. Once activated, the creature gains special abilities for 10 minutes, whereupon the ritual ends. For the duration, that creature gains +1 to all of their defenses. While the creature is in dim light or darkness, it gains an additional +2 to its mental defenses and a +3 to Sneaking checks. |