Delay Spell: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Arcane Spell, Altering, Metamagic'' '''APC:''' Special '''SPC:''' 12 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Up to 10 minutes Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damag...") |
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''[[Arcane]] Spell, Altering, Metamagic'' | __NOAUTOLINKS__ | ||
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== <big>'''Delay Spell'''</big> == | |||
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|''[[Arcane]] Spell, Altering, Metamagic'' | |||
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|'''APC:''' Special | |||
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|'''SPC:''' 12 | |||
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|'''Range:''' Self | |||
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|'''Requires:''' Gesture | |||
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|'''Duration:''' 10 minutes | |||
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!Spell Description | |||
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|By casting this spell, you cause the next spell you cast to delay activation until conditions are met – lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END check against a DC of 1⁄2 the amount of damage taken. | |||
On a failure, you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have. | |||
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[[Arcane Spells|[back to Arcane Spells]]] | |||
Latest revision as of 16:29, 15 May 2025
Delay Spell |
| Arcane Spell, Altering, Metamagic |
| APC: Special |
| SPC: 12 |
| Range: Self |
| Requires: Gesture |
| Duration: 10 minutes |
| Spell Description |
|---|
| By casting this spell, you cause the next spell you cast to delay activation until conditions are met – lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END check against a DC of 1⁄2 the amount of damage taken.
On a failure, you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have. |