Delay Spell: Difference between revisions

(Created page with "''Arcane Spell, Altering, Metamagic'' '''APC:''' Special '''SPC:''' 12 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Up to 10 minutes Cast a spell that causes the next spell you cast to not activate until conditions are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damag...")
 
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''[[Arcane]] Spell, Altering, Metamagic''  
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== <big>'''Delay Spell'''</big> ==
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|''[[Arcane]] Spell, Altering, Metamagic''
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|'''APC:''' Special
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|'''SPC:''' 12
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|'''Range:''' Self
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|'''Requires:''' Gesture
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|'''Duration:''' 10 minutes
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!Spell Description
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|By casting this spell, you cause the next spell you cast to delay activation until conditions are met – lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END check against a DC of 1⁄2 the amount of damage taken.
On a failure, you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.
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'''APC:''' Special


'''SPC:''' 12
[[Arcane Spells|[back to Arcane Spells]]]
 
'''Range:''' Self
 
'''Requires:''' Gesture
 
'''Duration:''' Up to 10 minutes
 
Cast a spell that causes the next spell you cast to not activate until [[conditions]] are met - lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking [[damage]] while you have a mote has a chance to release the spell. When you take damage, make an END roll against a DC of ½ the amount of damage taken; if you fail you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.

Latest revision as of 16:29, 15 May 2025

Delay Spell

Arcane Spell, Altering, Metamagic
APC: Special
SPC: 12
Range: Self
Requires: Gesture
Duration: 10 minutes
Spell Description
By casting this spell, you cause the next spell you cast to delay activation until conditions are met – lingering as a spell mote of energy floating in the air. The mote can be gently moved and stored, occupying the same space as you, but taking damage while you have a mote has a chance to release the spell. When you take damage, make an END check against a DC of 1⁄2 the amount of damage taken.

On a failure, you lose focus, and every mote you have stored immediately goes off centered on the space you are occupying. Otherwise, the mote triggers upon a specified condition. This condition might be a period of time, password, or distance from you or another creature. You can maintain one mote for every 5 Arcane Power you have.



[back to Arcane Spells]