Goods & Services: Difference between revisions
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=== Currency Conversion === | === Currency Conversion === | ||
All four currencies and their conversions are provided below, but sc and dc are by far the most commonly used currencies. | All four currencies and their conversions are provided below, but sc and dc are by far the most commonly used currencies. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| | |||
|'''a''' | |||
|'''sc''' | |||
|'''q''' | |||
|'''dc''' | |||
|- | |- | ||
|''' | |'''a''' | ||
| | |1 | ||
| | |1/100 | ||
| | |1/10,000 | ||
| | |1/100,000 | ||
|- | |- | ||
|''' | |'''sc''' | ||
| | |100 | ||
| | |1 | ||
|1 | |1/100 | ||
| | |1/1,000 | ||
|- | |- | ||
|''' | |'''q''' | ||
| | |10,000 | ||
| | |100 | ||
|1 | |1 | ||
| | |1/10 | ||
|- | |- | ||
|''' | |'''dc''' | ||
| | |100,000 | ||
|1,000 | |||
|10 | |||
|1 | |||
|1 | |||
| | |||
|1 | |||
|} | |} | ||
== Goods and Services == | |||
These tables list suggested prices for food, overnight stays in inns, and the like. | |||
=== Clothes === | === Clothes === | ||
| Line 98: | Line 61: | ||
|20 | |20 | ||
|- | |- | ||
|Clothes ( | |Clothes (Travel) | ||
|8 | |8 | ||
|- | |- | ||
| Line 238: | Line 201: | ||
=== Vehicles === | === Vehicles === | ||
You might use any of these vehicles when you travel by land or sea. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Item | !Item | ||
| Line 279: | Line 242: | ||
== Selling Goods == | == Selling Goods == | ||
Generally selling used or pre-owned items that are in good repair will net 75% of the value, assuming the vendor has the coinage. Selling magical items can be more difficult depending on the market of the area you are in. In most towns, you can find a fence or broker who will purchase any goods, including illegal ones, for 40% of their value. If this is not available, then you can hire a courier who will ferry the goods to a fence or broker for 30% of the good’s original value. | Generally selling used or pre-owned items that are in good repair will net 75% of the value, assuming the vendor has the coinage. Selling magical items can be more difficult depending on the market of the area you are in. In most towns, you can find a fence or broker who will purchase any goods, including illegal ones, for 40% of their value. If this is not available, then you can hire a courier who will ferry the goods to a fence or broker for 30% of the good’s original value. | ||
== Income & Labor == | == Income & Labor == | ||
The tables below provide benchmarks for annual income and the cost of hired labor. | The tables below provide benchmarks for annual income and the cost of hired labor. | ||
| Line 358: | Line 320: | ||
== Calculating Costs == | == Calculating Costs == | ||
When calculating the cost of an item or service not listed in the charts above, assume that it is approximately 10% its real-world cost in USD, or about 130% its shilling cost in 10th Century Europe. Either way, that will result in an approximate sc cost for the item or service. | When calculating the cost of an item or service not listed in the charts above, assume that it is approximately 10% its real-world cost in USD, or about 130% its shilling cost in 10th Century Europe. Either way, that will result in an approximate sc cost for the item or service. | ||
<nowiki>*</nowiki>''Updated v1.2'' | |||
Latest revision as of 13:48, 4 August 2025
Currency
Most nations in Ancerra use silver coins (sc) as the default unit of currency. Diamond coins (dc) are also commonly used for high-cost transactions. Regulated sc and dc are each a little under a half-inch in diameter.
Amber (a) is a depreciated currency that was commonly used hundreds of years ago. Amber is traded only in the most remote regions of Ancerra.
Qorn (q) are small golden square tablets minted in the small city-state of Vel.
Currency Conversion
All four currencies and their conversions are provided below, but sc and dc are by far the most commonly used currencies.
| a | sc | q | dc | |
| a | 1 | 1/100 | 1/10,000 | 1/100,000 |
| sc | 100 | 1 | 1/100 | 1/1,000 |
| q | 10,000 | 100 | 1 | 1/10 |
| dc | 100,000 | 1,000 | 10 | 1 |
Goods and Services
These tables list suggested prices for food, overnight stays in inns, and the like.
Clothes
| Item | Cost |
|---|---|
| Clothes (Ceremonial) | 150 |
| Clothes (Common) | 5 |
| Clothes (Exquisite) | 100 |
| Clothes (Fine) | 20 |
| Clothes (Travel) | 8 |
| Clothes (Vestments) | 15 |
Food and Drink
| Item | Cost |
|---|---|
| Ale Gallon (good) | 5 |
| Ale Gallon (Poor) | 2 |
| Ale (Mug) | 1 |
| Beer (Bottle) | 1 |
| Cider (Pint) | 1 |
| Herbs (Common) | 2 |
| Herbs (Rare) | 10 |
| Liquor Bottle (Common) | 5 |
| Liquor Bottle (Fine) | 30 |
| Meal (Average) | 1 |
| Meal (Nice) | 3 |
| Meal (Royal) | 20 |
| Medicine (Advanced) | 50 |
| Medicine (Basic) | 5 |
| Rations (1 day) | 1 |
| Spices | 20 |
| Spices (Exotic) | 100 |
| Wine Bottle (Common) | 4 |
| Wine Bottle (Fine) | 50 |
Raw Materials
| Item | Cost |
|---|---|
| Cotton (bolt) | 5 |
| Exotic Wood (cf) | 20 |
| Granite (cf) | 3 |
| Hardwood (cf) | 5 |
| Iron (lb) | 1 |
| Limestone (cf) | 1 |
| Linen (bolt) | 2 |
| Marble (cf) | 10 |
| Silk (bolt) | 50 |
| Steel (lb) | 4 |
| Timber (cf) | 1 |
| Wool (bolt) | 1 |
Services
| Item | Cost |
|---|---|
| Room (One Bed) | 5 |
| Room (Four Beds) | 15 |
| Room (Hostel with Lockers) | 3 |
| Room (Hostel without Lockers) | 1 |
| Room (Two Beds) | 9 |
| Stable (One Stall) | 2 |
| Storage Locker | 1 |
Vehicles
You might use any of these vehicles when you travel by land or sea.
| Item | Cost |
|---|---|
| Carriage | 300 |
| Cart | 30 |
| Fishing Boat | 10000 |
| Galleon | 45000 |
| Merchant Vessel | 30000 |
| Rowboat | 100 |
| Sailboat | 2500 |
| Ship (Large) | 20000 |
| Ship (Small) | 5000 |
| Wagon | 160 |
| Warship | 60000 |
Selling Goods
Generally selling used or pre-owned items that are in good repair will net 75% of the value, assuming the vendor has the coinage. Selling magical items can be more difficult depending on the market of the area you are in. In most towns, you can find a fence or broker who will purchase any goods, including illegal ones, for 40% of their value. If this is not available, then you can hire a courier who will ferry the goods to a fence or broker for 30% of the good’s original value.
Income & Labor
The tables below provide benchmarks for annual income and the cost of hired labor.
| Item | Cost |
|---|---|
| Average Salary | 1400 |
| Average Skilled Salary | 3000 |
| Aristocratic Income | 100000 |
| Peasant | 800 |
| Skilled Laborer | 1600 |
| Specialized Laborer | 4500 |
| Master Artisan | 7650 |
| Item | Cost |
|---|---|
| Basic Repair | 2 |
| Blacksmithing | 12 |
| General Custom Work | 100 |
| Healing (Advanced) | 100 |
| Healing (Basic) | 15 |
| Hireling (Basic) | 3 |
| Hireling (Expert) | 20 |
| Hireling (Mercenary) | 15 |
| Messenger (Local) | 7 |
| Messenger (Long-Distance) | 30 |
| Messenger (Private/Secure) | 50 |
| Religious Services | 10 |
| Scribe Services | 10 |
| Training with Expert/Master | 67 |
Calculating Costs
When calculating the cost of an item or service not listed in the charts above, assume that it is approximately 10% its real-world cost in USD, or about 130% its shilling cost in 10th Century Europe. Either way, that will result in an approximate sc cost for the item or service.
*Updated v1.2