Champion Pugilist: Difference between revisions

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|'''Demand a Punch'''
|'''Demand a Punch'''
|[[Pugilist]] Entry
|[[Pugilist]] Entry
|When wearing no [[armor]], gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent to replace AR with another defense.
|When wearing no [[armor]], gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent that allows you to use one of your physical or mental defenses in place of AR.
|''Pugilist, Champion''
|''Pugilist, [[Champion]]''
|-
|-
|'''Menacing Champion'''
|'''Menacing Champion'''
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|''Pugilist, Champion, Capstone''
|''Pugilist, Champion, Capstone''
|}
|}
== Pugilist Maneuvers ==
{| class="wikitable"
{| class="wikitable"
|+Pugilist Maneuvers
!Maneuver
!Maneuver
!Ability
!Ability
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|-
|-
|'''Intimidate'''
|'''Intimidate'''
|If creature is 2 sizes smaller than you when grappling it, you may throw the creature up to 20ft. It falls Prone and must make a DEX check (DC 10 + your STR). If it fails, it also takes 1d10 blunt.
|''Prerequisites: CHA 6''
Make a CHA attack vs the WILL of up to 4 creatures within 60ft of you that can see you. Hit: They are Demoralized for 1 minute. Miss: They are Demoralized until the end of your next turn. (1/Recoup)
|-
|-
|'''Throw'''
|'''Throw'''
|Make a CHA attack vs the WILL of a creature that can see you within 60ft of you. Hit: It is Frightened of you for 30 seconds.
|If a creature is 2 sizes smaller than you when grappling it, you may throw the creature up to 20ft. It falls Prone and must make a DEX check (DC 10 + your STR). If it fails, it also takes 1d10 blunt.
|-
|-
|'''Menace'''
|'''Menace'''
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