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|'''Demand a Punch''' | |'''Demand a Punch''' | ||
|[[Pugilist]] Entry | |[[Pugilist]] Entry | ||
|When wearing no [[armor]], gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent to | |When wearing no [[armor]], gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent that allows you to use one of your physical or mental defenses in place of AR. | ||
|''Pugilist, Champion'' | |''Pugilist, [[Champion]]'' | ||
|- | |- | ||
|'''Menacing Champion''' | |'''Menacing Champion''' | ||
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|''Pugilist, Champion, Capstone'' | |''Pugilist, Champion, Capstone'' | ||
|} | |} | ||
== Pugilist Maneuvers == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Maneuver | !Maneuver | ||
!Ability | !Ability | ||
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|- | |- | ||
|'''Intimidate''' | |'''Intimidate''' | ||
| | |''Prerequisites: CHA 6'' | ||
Make a CHA attack vs the WILL of up to 4 creatures within 60ft of you that can see you. Hit: They are Demoralized for 1 minute. Miss: They are Demoralized until the end of your next turn. (1/Recoup) | |||
|- | |- | ||
|'''Throw''' | |'''Throw''' | ||
| | |If a creature is 2 sizes smaller than you when grappling it, you may throw the creature up to 20ft. It falls Prone and must make a DEX check (DC 10 + your STR). If it fails, it also takes 1d10 blunt. | ||
|- | |- | ||
|'''Menace''' | |'''Menace''' | ||
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