Shadow Travel: Difference between revisions

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''[[Occult]] Spell, Altering, Ritualize, Conjuring 2''
'''APC:''' 10
'''SPC:''' 24
'''Range:''' Self (10 ft radius)
'''Requirements:''' Verbal, Gesture
'''Duration:''' Instantaneous
You can only cast this spell when standing in dim light, [[darkness]], or a distinct [[shadow]]. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack vs FORT against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Necrotic [[damage]] and are Sickened for 10 minutes.
'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
'''Ritualize:''' If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon [[Resting]].
[[Occult Spells|[Back to Occult Spells]]]
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{| class="creature"
{| class="creature"
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== '''Dark Smile''' ==
== '''Shadow Travel''' ==
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| ''[[Occult]]'' ''Spell, Enchanting, Curse, Dark Power, Ritualize''
| ''[[Occult]] Spell, Altering, Ritualize, Conjuring 2''
|-
|-
|'''APC:''' 8
|'''APC:''' 10
|-
|-
|'''SPC:''' 60
|'''SPC:''' 24
|-
|-
|'''Range:''' Sight
|'''Range:''' Self (10 ft radius)
|-
|-
|'''Requires:''' Visual
|'''Requires:''' Gesture, Verbal
|-
|-
|'''Duration:''' Instantaneous
|'''Duration:''' Instantaneous
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!Spell Description
!Spell Description
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|After smiling at a creature, make a magic attack against their LOG. If you hit, then that creature becomes cursed. For the extent of the curse, the creature suffers from extreme paranoia, resulting in the following effects:
|You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
 
Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic damage and are Sickened for 10 minutes.
* The creature is Shaken.
* When the creature attempts to Take a Rest, it must make an INT check against DC 10 + your magic attribute. If it fails, then it gains the benefits of a Recoup but not of Taking a Rest.
* The creature is Phobic of smiling and takes 1d6 psychic damage whenever this phobia activates.
 
If another creature witnesses the death of the affected creature, then the curse transmits to the new creature unless there were additional witnesses.
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!Dark Power
!Upcharge
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|If you miss your initial attack and roll a 5 or lower, then the curse affects you instead of the target creature.  
|'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).  
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!Ritualize
!Ritualize
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|If casting this spell as a ritual, the casting takes 10 minutes. It costs no SP when cast as a ritual. When cast as a ritual, there is no risk of Dark Power, but if the spell fails you still lose your SP.
|If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Taking a Rest.
|}
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 15:41, 3 July 2024

Shadow Travel

Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: Self (10 ft radius)
Requires: Gesture, Verbal
Duration: Instantaneous
Spell Description
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.

Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic damage and are Sickened for 10 minutes.

Upcharge
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize
If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Taking a Rest.

[Back to Occult Spells]