Shadow Travel: Difference between revisions
No edit summary |
No edit summary |
||
| Line 19: | Line 19: | ||
'''Ritualize:''' If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon [[Resting]]. | '''Ritualize:''' If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon [[Resting]]. | ||
[[Occult Spells|[Back to Occult Spells]]] | |||
__NOAUTOLINKS__ | |||
{| class="creature" | |||
|+ | |||
| | |||
== '''Dark Smile''' == | |||
|- | |||
| ''[[Occult]]'' ''Spell, Enchanting, Curse, Dark Power, Ritualize'' | |||
|- | |||
|'''APC:''' 8 | |||
|- | |||
|'''SPC:''' 60 | |||
|- | |||
|'''Range:''' Sight | |||
|- | |||
|'''Requires:''' Visual | |||
|- | |||
|'''Duration:''' Instantaneous | |||
|- | |||
!Spell Description | |||
|- | |||
|After smiling at a creature, make a magic attack against their LOG. If you hit, then that creature becomes cursed. For the extent of the curse, the creature suffers from extreme paranoia, resulting in the following effects: | |||
* The creature is Shaken. | |||
* When the creature attempts to Take a Rest, it must make an INT check against DC 10 + your magic attribute. If it fails, then it gains the benefits of a Recoup but not of Taking a Rest. | |||
* The creature is Phobic of smiling and takes 1d6 psychic damage whenever this phobia activates. | |||
If another creature witnesses the death of the affected creature, then the curse transmits to the new creature unless there were additional witnesses. | |||
|- | |||
!Dark Power | |||
|- | |||
|If you miss your initial attack and roll a 5 or lower, then the curse affects you instead of the target creature. | |||
|- | |||
!Ritualize | |||
|- | |||
|If casting this spell as a ritual, the casting takes 10 minutes. It costs no SP when cast as a ritual. When cast as a ritual, there is no risk of Dark Power, but if the spell fails you still lose your SP. | |||
|} | |||
[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Revision as of 15:39, 3 July 2024
Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: Self (10 ft radius)
Requirements: Verbal, Gesture
Duration: Instantaneous
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack vs FORT against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Necrotic damage and are Sickened for 10 minutes.
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize: If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Resting.
Dark Smile |
| Occult Spell, Enchanting, Curse, Dark Power, Ritualize |
| APC: 8 |
| SPC: 60 |
| Range: Sight |
| Requires: Visual |
| Duration: Instantaneous |
| Spell Description |
|---|
After smiling at a creature, make a magic attack against their LOG. If you hit, then that creature becomes cursed. For the extent of the curse, the creature suffers from extreme paranoia, resulting in the following effects:
If another creature witnesses the death of the affected creature, then the curse transmits to the new creature unless there were additional witnesses. |
| Dark Power |
| If you miss your initial attack and roll a 5 or lower, then the curse affects you instead of the target creature. |
| Ritualize |
| If casting this spell as a ritual, the casting takes 10 minutes. It costs no SP when cast as a ritual. When cast as a ritual, there is no risk of Dark Power, but if the spell fails you still lose your SP. |