Cloven Step: Difference between revisions
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''[[Occult]] Spell, Alteration, | __NOAUTOLINKS__ | ||
{| class="creature" | |||
'''APC:''' 5 | |+ | ||
| | |||
'''SPC''' | == '''Cloven Step''' == | ||
|- | |||
'''Range:''' Touch | | ''[[Occult]]'' ''Spell, Alteration, Conjuring 1, Charm, Dark Power, Ritualize'' | ||
|- | |||
''' | |'''APC:''' 5 | ||
|- | |||
'''Duration:''' 1 | |'''SPC:''' 10 | ||
|- | |||
Immediately upon conjuring this spell, you or a willing creature that you touch throughout the conjuring undergoes a cultic transformation. The creature’s legs are transformed into those of a goat. This transformation is painful; the creature takes 1d6 | |'''Range:''' Touch | ||
|- | |||
For the extent of the | |'''Requires:''' Gesture, Verbal | ||
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|'''Duration:''' 1 hour | |||
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!Spell Description | |||
|- | |||
|Immediately upon conjuring this spell, you or a willing creature that you touch throughout the conjuring undergoes a cultic transformation. The creature’s legs are transformed into those of a goat. This transformation is painful; the creature takes 1d6 psychic damage unless it already had goat legs or goatlike legs (such as being a satyr, minotaur, or already being under the transformative effects of this spell permanently). | |||
For the extent of the charm, the creature gains the following benefits: | |||
* Their speed increases by 5 ft. | |||
* Their REF increase by +2. | |||
* It takes 0 AP to stand from Prone. | |||
* Difficult Terrain does not slow the creature’s movement. | |||
|- | |||
!Upcharge | |||
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|'''Upcharge:''' You may spend more SP on this spell to decrease the likelihood of the Dark Power effect. | |||
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!Dark Power | |||
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|When you cast the spell, roll 1d20 and add the number of SP you spent on the spell. If you get lower than 16, the transformation becomes permanent. After the initial hour, however, the creature loses all benefits gained from the spell and is left with its new type of legs. Casting this spell again on a creature with permanently transformed legs will grant it the spell’s benefits for an additional hour. | |||
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!Ritualize | |||
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|If you cast this spell as a ritual, it takes 30 minutes to cast, but you ignore the Dark Power effect. You can cast this spell as a ritual once, regaining the ability to do so upon Taking a Rest. | |||
|} | |||
[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Revision as of 11:22, 3 July 2024
Cloven Step |
| Occult Spell, Alteration, Conjuring 1, Charm, Dark Power, Ritualize |
| APC: 5 |
| SPC: 10 |
| Range: Touch |
| Requires: Gesture, Verbal |
| Duration: 1 hour |
| Spell Description |
|---|
| Immediately upon conjuring this spell, you or a willing creature that you touch throughout the conjuring undergoes a cultic transformation. The creature’s legs are transformed into those of a goat. This transformation is painful; the creature takes 1d6 psychic damage unless it already had goat legs or goatlike legs (such as being a satyr, minotaur, or already being under the transformative effects of this spell permanently).
For the extent of the charm, the creature gains the following benefits:
|
| Upcharge |
| Upcharge: You may spend more SP on this spell to decrease the likelihood of the Dark Power effect. |
| Dark Power |
| When you cast the spell, roll 1d20 and add the number of SP you spent on the spell. If you get lower than 16, the transformation becomes permanent. After the initial hour, however, the creature loses all benefits gained from the spell and is left with its new type of legs. Casting this spell again on a creature with permanently transformed legs will grant it the spell’s benefits for an additional hour. |
| Ritualize |
| If you cast this spell as a ritual, it takes 30 minutes to cast, but you ignore the Dark Power effect. You can cast this spell as a ritual once, regaining the ability to do so upon Taking a Rest. |