Devil's Sight: Difference between revisions

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(Changed the "Ritual" tag to "Occult Ritual" tag, following the correst format for Occult Magic. Additional note to anyone with permission to edit the Errata and Changelog: Where it says " Blight, Blood Bond, Child of Darkness, Curse of Trembling, Curse of Withering, and Dreamwalker all updated to have Occult Ritual Tag" the Dreamwalker spell is already has the Occult Ritual tag in the original text, but Devil's Sight doesn't. I think there was a mix up between the spells when writing the Errata.)
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''[[Occult]] Ritual, Enchanting, Dark Power''
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== '''Devil's Sight''' ==
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| ''[[Occult]]'' ''Ritual, Enchanting, Dark Power''
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|'''Casting Time:''' 30 minutes, which can be part of a Recoup
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|'''Range:''' Touch
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|'''Materials:''' A black onyx gem worth at least 200 sc, which the spell consumes
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|'''Recharge''': Take a Rest
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|'''Duration:''' 4 hours
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!Spell Description
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|Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvision 30 ft and can see in magical darkness. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:
That creature can also ignore fog, smoke, mist, and similar atmospheric obscurants within 30 ft of it.


'''Casting Time:''' 30 minutes, which can be part of a Recoup
That creature can see invisible creatures within 30 ft of it.
 
'''Materials:''' A black onyx gem worth at least 200 sc, which the spell consumes
 
'''Recharge:''' Rest
 
'''Duration:''' 4 hours
 
Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvision 30 ft and can see in magical [[darkness]]. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:
 
That creature can also ignore fog, smoke, [[mist]], and similar atmospheric obscurants within 30 ft of it That creature can see invisible creatures within 30 ft of it That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form.
 
'''Dark Power:''' When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature instead becomes [[Blind]] for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.


That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form.
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!Dark Power
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|When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature instead becomes Blind for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 08:55, 3 July 2024

Devil's Sight

Occult Ritual, Enchanting, Dark Power
Casting Time: 30 minutes, which can be part of a Recoup
Range: Touch
Materials: A black onyx gem worth at least 200 sc, which the spell consumes
Recharge: Take a Rest
Duration: 4 hours
Spell Description
Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvision 30 ft and can see in magical darkness. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:

That creature can also ignore fog, smoke, mist, and similar atmospheric obscurants within 30 ft of it.

That creature can see invisible creatures within 30 ft of it.

That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form.

Dark Power
When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature instead becomes Blind for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.

[Back to Occult Spells]