Mind Tremor: Difference between revisions
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|This chant gets stronger when you have higher Occult Power: | |This chant gets stronger when you have higher Occult Power: | ||
'''Occult 4:''' +20 ft range. | '''Occult Power 4:''' +20 ft range. | ||
'''Occult 7:''' +20 ft range. | '''Occult Power 7:''' +20 ft range. | ||
'''Occult 13:''' The creature also falls Prone. | '''Occult Power 13:''' The creature also falls Prone. | ||
'''Occult 19:''' +20 ft range. | '''Occult Power 19:''' +20 ft range. | ||
'''Occult 23:''' +1d6 damage. | '''Occult Power 23:''' +1d6 damage. | ||
|} | |} | ||
[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Revision as of 08:48, 3 July 2024
Mind Tremor |
| Occult Chant, Enchanting, Dark Power |
| APC: 3 |
| Range: 40 ft |
| Requires: Gesture, Verbal, Visual |
| Duration: 1 round |
| Spell Description |
|---|
| Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn. |
| Dark Power |
| On a crit fail, this chant hits you instead. |
| Occult Power |
| This chant gets stronger when you have higher Occult Power:
Occult Power 4: +20 ft range. Occult Power 7: +20 ft range. Occult Power 13: The creature also falls Prone. Occult Power 19: +20 ft range. Occult Power 23: +1d6 damage. |