Mind Tremor: Difference between revisions
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'''Occult 23:''' +1d6 damage. | '''Occult 23:''' +1d6 damage. | ||
[[Occult Spells|[Back to Occult Spells]]] | |||
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== '''Mind Tremor''' == | |||
|- | |||
| ''[[Occult]]'' ''Chant, Enchanting, Dark Power'' | |||
|- | |||
|'''APC:''' 3 | |||
|- | |||
|'''Range:''' 40 ft | |||
|- | |||
|'''Requires:''' Gesture, Verbal, Visual | |||
|- | |||
|'''Duration:''' 1 round | |||
|- | |||
!Spell Description | |||
|- | |||
|Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn. | |||
|- | |||
!Dark Power | |||
|- | |||
|On a crit fail, this chant hits you instead. | |||
|- | |||
!Occult Power | |||
|- | |||
|This chant gets stronger when you have higher Occult Power: | |||
'''Occult 4:''' +20 ft range. | |||
'''Occult 7:''' +20 ft range. | |||
'''Occult 13:''' The creature also falls Prone. | |||
'''Occult 19:''' +20 ft range. | |||
'''Occult 23:''' +1d6 damage. | |||
|} | |||
[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Revision as of 11:01, 2 July 2024
Occult Chant, Enchanting, Dark Power
APC: 3
Range: 40 ft
Requires: Gesture, Verbal, Visual
Duration: 1 round
Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn.
Dark Power: On a crit fail, this chant hits you instead.
This chant gets stronger when you have higher Occult Power:
Occult 4: +20 ft range.
Occult 7: +20 ft range.
Occult 13: The creature also falls Prone.
Occult 19: +20 ft range.
Occult 23: +1d6 damage.
Mind Tremor |
| Occult Chant, Enchanting, Dark Power |
| APC: 3 |
| Range: 40 ft |
| Requires: Gesture, Verbal, Visual |
| Duration: 1 round |
| Spell Description |
|---|
| Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn. |
| Dark Power |
| On a crit fail, this chant hits you instead. |
| Occult Power |
| This chant gets stronger when you have higher Occult Power:
Occult 4: +20 ft range. Occult 7: +20 ft range. Occult 13: The creature also falls Prone. Occult 19: +20 ft range. Occult 23: +1d6 damage. |