Mind Tremor: Difference between revisions

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'''Occult 23:''' +1d6 damage.
'''Occult 23:''' +1d6 damage.


[[Occult Spells|[Back to Occult Spells]]]
__NOAUTOLINKS__
{| class="creature"
|+
|
== '''Mind Tremor''' ==
|-
| ''[[Occult]]'' ''Chant, Enchanting, Dark Power''
|-
|'''APC:''' 3
|-
|'''Range:''' 40 ft
|-
|'''Requires:''' Gesture, Verbal, Visual
|-
|'''Duration:''' 1 round
|-
!Spell Description
|-
|Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn.
|-
!Dark Power
|-
|On a crit fail, this chant hits you instead.
|-
!Occult Power
|-
|This chant gets stronger when you have higher Occult Power:
'''Occult 4:''' +20 ft range.
'''Occult 7:''' +20 ft range.
'''Occult 13:''' The creature also falls Prone.
'''Occult 19:''' +20 ft range.
'''Occult 23:''' +1d6 damage.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 11:01, 2 July 2024

Occult Chant, Enchanting, Dark Power

APC: 3

Range: 40 ft

Requires: Gesture, Verbal, Visual

Duration: 1 round

Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn.

Dark Power: On a crit fail, this chant hits you instead.

This chant gets stronger when you have higher Occult Power:

Occult 4: +20 ft range.

Occult 7: +20 ft range.

Occult 13: The creature also falls Prone.

Occult 19: +20 ft range.

Occult 23: +1d6 damage.


[Back to Occult Spells]

Mind Tremor

Occult Chant, Enchanting, Dark Power
APC: 3
Range: 40 ft
Requires: Gesture, Verbal, Visual
Duration: 1 round
Spell Description
Make a magic attack against a creature’s LOG as you give them an aneurysm. On a hit, that creature takes 1d6 psychic damage and becomes Shaken until the end of your next turn.
Dark Power
On a crit fail, this chant hits you instead.
Occult Power
This chant gets stronger when you have higher Occult Power:

Occult 4: +20 ft range.

Occult 7: +20 ft range.

Occult 13: The creature also falls Prone.

Occult 19: +20 ft range.

Occult 23: +1d6 damage.

[Back to Occult Spells]