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| colspan="6" |'''Acolyte.''' The [[Clergy]] has +6 in religion (the MC chooses which specific pantheon or religious system). | | colspan="6" |'''Acolyte.''' The [[Clergy]] has +6 in religion (the MC chooses which specific pantheon or religious system). | ||
'''Mental Shields.''' The Clergy has +2 mental defenses. | '''Mental Shields.''' The Clergy has +2 mental defenses. | ||
'''Community Leader.''' When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 [[Goodwill]]. | '''Community Leader.''' When the Clergy has spent at least one week in a friendly settlement serving the underprivilileged, it gains +1 [[Goodwill]]. | ||
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