Tundra Warden: Difference between revisions

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When envisioning a warden, think of the flora and fauna natural to a region. A [[Forest Warden|forest warden]] might look like a [[Grizzly Bear|grizzly bear]] made out of oak bark and lichen, while a [[Desert Warden|desert warden]] could resemble prickly pears joined together into the shape of a [[giant]] cobra.
When envisioning a warden, think of the flora and fauna natural to a region. A [[Forest Warden|forest warden]] might look like a [[Grizzly Bear|grizzly bear]] made out of oak bark and lichen, while a [[Desert Warden|desert warden]] could resemble prickly pears joined together into the shape of a [[giant]] cobra.


Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a forest warden, and a rocky mountain’s warden might have the stats of a [[Cave Warden|cave warden]].
Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a [[Forest Warden|forest warden]], and a rocky mountain’s warden might have the stats of a [[Cave Warden|cave warden]].


Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to [[guide]] the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches.
Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to [[guide]] the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches.
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! colspan="6" |
! colspan="6" |
=== Name ===
=== Tundra Warden ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 6''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Huge. Plant Monstrosity''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!3
!0
!0
!0
!3
!0
!3
!0
!-3
!0
!-2
!0
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 13
!Ant: 10
!Ant: 13
!Log: 10
!Log: 7
!Will: 10
!Will: 8
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 13
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Immune''' Cold, Psychic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 45
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 5/Fire
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 40 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Immovable
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''[[Primal]] Origin'''. The Tundra Warden has TA on attacks against [[Occult]] and [[Psionic]] creatures, and TD against [[Arcane]] and [[Divine]] creatures.
'''Naturally Adapted'''. The Tundra Warden is immune to Fatigue from cold [[weather]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Tundra Warden can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Warden can move up to its speed.
'''Icicle.''' ''Reach 15 ft Natural Weapon''. +3 vs AR. '''Hit:''' 5 (1d4+3) sharp and 2 (1d4) cold.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the Tundra Warden can take the following action.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Cold Cone (Recharge 5)'''. ''30 ft Cone Natural Weapon''. +3 vs FORT of each creature in the cone. '''Hit:''' 10 (4d4) cold and the creature is Slowed until the end of its next turn. '''Miss''': 1⁄2 [[damage]] and the creature is not Slowed.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Warden can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info