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Nathan Heard (talk | contribs) (Created page with "[back to Major NPCs] === Tusken Sparrow === Tusken Sparrow is an eloquent trollkin who leads a mercenary group known as the Merry Foresters. This clever group has used self-imposed child Queen Amelia Grace’s favorable opinion of adventurers to win her good graces and serve at her bidding. In return, she is completely enraptured with Tusken, whom she sees as a genteel hero reminiscent of the brave knights from fairy tales. Her complete suppor...") |
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In [[combat]], Tusken is usually accompanied by one or more Merry Foresters, which may have the stats of '''Elf Archers''' or '''Veteran Soldiers.''' | In [[combat]], Tusken is usually accompanied by one or more Merry Foresters, which may have the stats of '''Elf Archers''' or '''Veteran Soldiers.''' | ||
{| class="creature" | |||
|+ | |||
! colspan="6" |Tusken Sparrow | |||
|- | |||
| colspan="6" |''Monster Level: 7'' | |||
|- | |||
| colspan="6" |''Medium. Humanoid (Trollkin)'' | |||
|- | |||
!'''STR''' | |||
!DEX | |||
!END | |||
!AWR | |||
!INT | |||
!CHA | |||
|- | |||
!4 | |||
!-1 | |||
!3 | |||
!2 | |||
!0 | |||
!3 | |||
|- | |||
| | |||
!Ref: 9 | |||
!Fort: 14 | |||
!Ant: 12 | |||
!Log: 10 | |||
!Will: 13 | |||
|- | |||
| colspan="6" | | |||
|- | |||
| colspan="3" | | |||
| colspan="3" | | |||
|- | |||
| colspan="3" |'''[[Armor]] Rating''' 11 (hide armor) | |||
| colspan="3" |'''Resist''' Cold 3, Toxic 3 | |||
|- | |||
| colspan="3" |'''Hit Points''' 60 | |||
| colspan="3" | | |||
|- | |||
| colspan="3" |'''Speed''' 30 ft | |||
| colspan="3" | | |||
|- | |||
| colspan="6" |'''[[Skills]]''' (STR) Athletics +6, Menacing +6; (AWR) Perceiving +4, Sheltering +4, Sneaking +4, Tracking +8; (INT) Woodcarving +12; (CHA) Deceiving +4, Entertaining +6, Instrument (piccolo) +4 | |||
|- | |||
! colspan="6" |Features | |||
|- | |||
| colspan="6" |'''Natural Camouflage.''' While outdoors, Concealed, and not actively moving, Tusken gains +3 on checks to remain hidden. | |||
'''Dual Wield.''' If Tusken makes two handaxe attacks on his turn, is holding two handaxes, and does not move, he may make a third handaxe attack. If he does, he gains Resist Physical 2 until the start of his next turn. | |||
|- | |||
! colspan="6" |[[Actions]] | |||
|- | |||
| colspan="6" |''Tusken can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.''''' | |||
|- | |||
| colspan="6" |'''Move.''' Tusken can move up to his speed. | |||
'''Handaxe.''' ''Reach 10 ft One-Handed Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6 + 4) sharp. | |||
'''Javelin.''' ''Thrown (60 ft) One-Handed Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6 + 4) sharp. | |||
'''Rapid [[Regeneration]] (Recharge 6).''' Tusken regains 9 (1d12 + 3) HP. | |||
|- | |||
! colspan="6" |Reactions | |||
|- | |||
| colspan="6" |'''Preemptive Strike (1/Round).''' When a hostile creature moves into reach of Tusken’s handaxe, he may make a handaxe attack. | |||
|- | |||
|} | |||