Grasp of Bones: Difference between revisions

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'''Duration:''' Up to 10 minutes
'''Duration:''' Up to 10 minutes


When you cast this spell, or when you Incant to extend its duration, make a magic attack against a creature in range. On a hit, an enormous skeletal hand bursts forth from the ground and grabs the target. The target takes 1d12 Necrotic [[damage]] and is Restrained if you hit, and takes 1⁄2 damage and is not Restrained if you miss. The Restrained condition ends automatically if you target a new creature with this spell. Otherwise, the creature must beat your Spellcasting bonus +10 to escape.
When you cast this spell, or when you Incant to extend its duration, make a magic attack against a creature in range, targeting their ANT. On a hit, an enormous skeletal hand bursts forth from the ground and grabs the target. The target takes 1d12 Necrotic [[damage]] and is Restrained if you hit, and takes 1⁄2 damage and is not Restrained if you miss. The Restrained condition ends automatically if you target a new creature with this spell. Otherwise, the creature must beat your Spellcasting bonus +10 to escape.


If that creature is Restrained by this spell already, roll 2d20 and use whichever one is higher when making the attack
If that creature is Restrained by this spell already, roll 2d20 and use whichever one is higher when making the attack

Revision as of 19:16, 24 February 2024

Occult Spell, Summoning, Incantation (2 AP; max 10 minutes), Dark Power

APC: 3

SPC: 12

Range: 60 ft

Requirements: Gesture, Visual

Duration: Up to 10 minutes

When you cast this spell, or when you Incant to extend its duration, make a magic attack against a creature in range, targeting their ANT. On a hit, an enormous skeletal hand bursts forth from the ground and grabs the target. The target takes 1d12 Necrotic damage and is Restrained if you hit, and takes 1⁄2 damage and is not Restrained if you miss. The Restrained condition ends automatically if you target a new creature with this spell. Otherwise, the creature must beat your Spellcasting bonus +10 to escape.

If that creature is Restrained by this spell already, roll 2d20 and use whichever one is higher when making the attack

Dark Power: If you crit fail on an attack with this spell, you take 1d12 Necrotic damage as a skeletal hand grasps at you.


[Back to Occult Spells]