Warrior: Difference between revisions

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|Battlefield Tactician
|Battlefield Tactician
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|You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield
|You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target. (AWR+1/Recoup)
Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target. (AWR+1/Recoup)
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|Warrior Training. If this is your first Class Entry talent,
|Warrior Training. If this is your first Class Entry talent,

Revision as of 00:37, 16 November 2023

Your path to becoming the warrior you are today was one of absolute discipline. At a young age, you were a gifted athlete, playing in children’s sports or getting into trouble pushing back against authority. As you grew, your restlessness matured into a desire to protect those that are weaker than you. Guided by great blademasters, you learned your way around sword and spear, shield and bow. A versatile fighter, you are almost equally capable with any weapon and any suit of armor, making you an invaluable soldier. You also have a keen mind for battle tactics and act with disciplined measure as you direct your foes away from your weaker allies. What motivates you when you don your armor? What thoughts stick with you as you draw your weapons and slog into the battlefield? How do your driving goals inform your fighting style? If you are motivated by vengeance, you might be an especially merciless fighter, whereas if you desire to protect your loved ones, you might stay your blade when you have the opportunity to do an enemy in, letting compassion guide your hand as much as justice. Maybe you have no scruples at all and will simply do what is asked of you as long as the coins keep coming.

WARRIOR STACKS

Soldier You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal.

Archer An unparalleled sniper, you can offer covering fire to your allies and can pick off enemies with deadly accuracy.

Protector You lead the charge in combat, locking down enemies on the battlefield and helping your allies reposition and retreat when they must.

Commander A master of warfare, you know how and when to issue orders. Help your allies fight as a cohesive team, where the sum is greater than the parts.

After gaining the Warrior Entry talent, you can take talents from any of the warrior stacks.

WARRIOR ENTRY

Feature PreReq Discreption
Warrior, Class Entry Prerequisites: Character Level 2 When you take this entry talent, you gain the following abilities.
Battlefield Tactician You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target. (AWR+1/Recoup)
Warrior Training. If this is your first Class Entry talent, you gain two specialization talents: one from the defense stack and one from the combat, command, or defense stack. If this is not your first Class Entry talent, you gain one talent from the defense stack.

ARCHERY TRACK

Feature Tags PreReq Discreption
ARCHERY FOCUS Warrior, Archery Warrior Entry You gain the Focus Target ability. Focus Target. You may spend 1 AP to specify a target you can see and that is within range of the weapon you are holding. This target is your Focused Target. Gain Focused against that target, and if you strike them with a ranged attack, that target gains TD on their next attack.
SHARPSHOOTER Warrior, Archery Warrior Entry

Incompatible: Overwatch

You ignore Partial Cover against your Focused Target.
SNIPER’S NEST Warrior, Archery Sharpshooter You gain an additional +1 to your defenses when firing from Cover, and when attempting to hide while in total cover, you can roll 2d20 and take the higher result.
STALKING Warrior, Archery Sniper’s Nest You ignore Concealed, Unseen, and Invisible against your Focused Target while it is within 30 ft of you.
IMPECCABLE AIM Warrior, Archery Stalking If you do not take any movement on your turn or your last turn, have not taken damage since the end of your last turn, did not use Impeccable Aim last turn, and are firing from cover, you can activate Impeccable Aim, gaining +10 to your attack rolls until the end of your turn.
SHARPSHOOTER II Warrior, Archery Impeccable Aim If you kill a creature on your turn with a ranged attack, you can make another attack immediately for 0 AP with your equipped ranged weapon. If you kill that creature, you may make one more additional attack for 0 AP. Subsequent attacks cost AP as normal, even if they are killing blows.
SNIPER’S NEST II Warrior, Archery Sharpshooter II On your turn, you can move 5 ft for free. Once per turn, if a ranged attack or spell misses you, you may move 5 ft for free.
STALKING II Warrior, Archery Sniper’s Nest II Your range for Stalking increases to half the range of the weapon you have equipped.
HEADSHOT Warrior, Archery Stalking II You gain the Headshot ability.

Headshot Declare you are attempting a headshot. Subtract 12 from your attack roll. If you hit, it is considered a crit. (3/Rest)