Kettek: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "(KET-tek) Kettek are feline humanoids ubiquitous across Ancerra. Endlessly curious, occasionally distracted, kettek are well known for their adventurous and fickle nature. Kettek rarely stay in one place for more than a few years as boredom frequently drives their urge for new sights, sounds, and places. Thus, they find many positions on ships and caravans around the world and their natural grace and athleticism makes them excellent scouts, performers, and sailors. Haili...") |
(Fixed formatting on headers, bolded features, fixed some spelling, added Keen eyes and Keen hearing to the Feature table.) |
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Kettek are feline humanoids ubiquitous across Ancerra. Endlessly curious, occasionally distracted, kettek are well known for their adventurous and fickle nature. Kettek rarely stay in one place for more than a few years as boredom frequently drives their urge for new sights, sounds, and places. Thus, they find many positions on ships and caravans around the world and their natural grace and athleticism makes them excellent scouts, performers, and sailors. | Kettek are feline humanoids ubiquitous across Ancerra. Endlessly curious, occasionally distracted, kettek are well known for their adventurous and fickle nature. Kettek rarely stay in one place for more than a few years as boredom frequently drives their urge for new sights, sounds, and places. Thus, they find many positions on ships and caravans around the world and their natural grace and athleticism makes them excellent scouts, performers, and sailors. | ||
Hailing from lush forests and snowy taigas alike, the kettek have adapted well to many environments and often have distinct features from their homeland. Northern kettek tend to be bulkier with spotted furs of white, grey, and black while southern kettek are lean with striped or splotched coats of orange, brown, and black. | Hailing from lush forests and snowy taigas alike, the kettek have adapted well to many environments and often have distinct features from their homeland. Northern kettek tend to be bulkier with spotted furs of white, grey, and black while southern kettek are lean with striped or splotched coats of orange, brown, and black. | ||
===''' | ==='''Kettek Culture'''=== | ||
Kettek are wanderers by nature, so their culture tends to forgo monuments and grand cities for oral histories, stories, songs, and poetry. More than any other lineage, kettek absorb the cultures from the places they reside and carry those traditions and habits with them when they move on. Thus, kettek fashion and art tends to be direct copies of multiple styles and functions. | Kettek are wanderers by nature, so their culture tends to forgo monuments and grand cities for oral histories, stories, songs, and poetry. More than any other lineage, kettek absorb the cultures from the places they reside and carry those traditions and habits with them when they move on. Thus, kettek fashion and art tends to be direct copies of multiple styles and functions. | ||
===''' | ==='''Kettek Traits'''=== | ||
'''Height:''' 4’6” - 5’10” | '''Height:''' 4’6” - 5’10” | ||
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'''Lifespan:''' Kettek reach maturity around age 14 and naturally live about 90 years. | '''Lifespan:''' Kettek reach maturity around age 14 and naturally live about 90 years. | ||
===''' | === '''Kettek Features''' === | ||
==== '''Kettek Starting Features''' ==== | |||
At level 1, you gain the following features as a kettek. | At level 1, you gain the following features as a kettek. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Description | !Description | ||
|- | |- | ||
|Darkvision | |'''Darkvision''' | ||
|You can see in darkness to a limit, even without any light source. While using darkvision, you can see up to 30 ft, and then are blind beyond that point. | |You can see in darkness to a limit, even without any light source. While using darkvision, you can see up to 30 ft, and then are blind beyond that point. | ||
|- | |- | ||
|Nine Lives | |'''Nine Lives''' | ||
|The number of death points it takes to kill you increases by 1. | |The number of death points it takes to kill you increases by 1. | ||
|- | |- | ||
|Unique Ability | |'''Unique Ability''' | ||
|To further define your kettek, choose one option from the list below at level 1. | |To further define your kettek, choose one option from the list below at level 1. | ||
|} | |} | ||
==== '''All Kettek Features''' ==== | |||
In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below. | In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Description | !Description | ||
|- | |- | ||
|Ambusher | |'''Ambusher''' | ||
| | | | ||
|When you make a weapon attack against a creature that has not yet had a turn in Initiative, add your | |When you make a weapon attack against a creature that has not yet had a turn in Initiative, add your AWR to the attack and damage rolls. | ||
AWR to the attack and damage rolls. | |||
|- | |- | ||
|Cat’s Cunning | |'''Cat’s Cunning''' | ||
| | | | ||
|Repeatable. Gain +6 Skill Points to spend on skills with the Subterfuge tag. You cannot spend more than +4 points on a single skill in this way. | |''Repeatable''. Gain +6 Skill Points to spend on skills with the Subterfuge tag. You cannot spend more than +4 points on a single skill in this way. | ||
|- | |- | ||
|Claws | |'''Claws''' | ||
| | | | ||
|Gain a special attack that costs 2 AP and deals 1d4 Sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls. | |Gain a special attack that costs 2 AP and deals 1d4 Sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls. | ||
|- | |- | ||
|Darkvision II | |'''Darkvision II''' | ||
| | |Darkvision | ||
|The range of your darkvision extends by +30 ft. Keen Eyes | |The range of your darkvision extends by +30 ft. | ||
|- | |||
|'''Keen Eyes''' | |||
| | |||
|When you make Awareness checks that rely on your sense of sight, gain an additional +4 bonus to that check. | |||
|- | |||
|'''Keen Eyes II''' | |||
|Keen Eyes | |||
|Increase your Keen Eyes bonus by an additional +4. | |||
|- | |- | ||
|Keen | |'''Keen Hearing''' | ||
| | | | ||
| | |When you make Awareness checks that rely on your sense of hearing, gain an additional +4 bonus to that check. | ||
|- | |- | ||
|Jungle Cat | |'''Jungle Cat''' | ||
| | | | ||
|Gain a climbing speed equal to your walking speed. | |Gain a climbing speed equal to your walking speed. | ||
|- | |- | ||
|Lithe Form | |'''Lithe Form''' | ||
| | | | ||
|Repeatable. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way. | |''Repeatable''. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way. | ||
|- | |- | ||
|Plainsrunner | |'''Plainsrunner''' | ||
| | |Character Level 5 | ||
|Your base speed increases by +5 ft. | |Your base speed increases by +5 ft. | ||
|- | |- | ||
|Running Leap | |'''Running Leap''' | ||
| | | | ||
|Double your horizontal jump distance. The distance you can jump is restricted by your movement; if you do not spend enough AP to complete your jump, then your jump ends when you run out of movement. | |Double your horizontal jump distance. The distance you can jump is restricted by your movement; if you do not spend enough AP to complete your jump, then your jump ends when you run out of movement. | ||
|- | |- | ||
|Sleep Anywhere | |'''Sleep Anywhere''' | ||
| | | | ||
|You can gain the benefits of Taking a Rest even if you are in an inhospitable environment or harsh weather, so long as you are not actively taking damage. | |You can gain the benefits of Taking a Rest even if you are in an inhospitable environment or harsh weather, so long as you are not actively taking damage. | ||
|- | |- | ||
|Strong Form | |'''Strong Form''' | ||
| | | | ||
|Repeatable. Gain +6 Skill Points to spend on skills with the Athleticism tag. You cannot spend more than +4 points on a single skill in this way. | |''Repeatable''. Gain +6 Skill Points to spend on skills with the Athleticism tag. You cannot spend more than +4 points on a single skill in this way. | ||
|- | |- | ||
|Wanderer | |'''Wanderer''' | ||
| | | | ||
|Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way. | |''Repeatable''. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way. | ||
|} | |||
Revision as of 21:50, 15 November 2023
(KET-tek)
Kettek are feline humanoids ubiquitous across Ancerra. Endlessly curious, occasionally distracted, kettek are well known for their adventurous and fickle nature. Kettek rarely stay in one place for more than a few years as boredom frequently drives their urge for new sights, sounds, and places. Thus, they find many positions on ships and caravans around the world and their natural grace and athleticism makes them excellent scouts, performers, and sailors. Hailing from lush forests and snowy taigas alike, the kettek have adapted well to many environments and often have distinct features from their homeland. Northern kettek tend to be bulkier with spotted furs of white, grey, and black while southern kettek are lean with striped or splotched coats of orange, brown, and black.
Kettek Culture
Kettek are wanderers by nature, so their culture tends to forgo monuments and grand cities for oral histories, stories, songs, and poetry. More than any other lineage, kettek absorb the cultures from the places they reside and carry those traditions and habits with them when they move on. Thus, kettek fashion and art tends to be direct copies of multiple styles and functions.
Kettek Traits
Height: 4’6” - 5’10”
Weight: 90 - 160 lbs
Size: Small or Medium (your choice)
Base Speed: 20 ft
Attributes: Bipedal with long, feline tails and heads to match, kettek have fur coats that vary widely, but roughly mimic the many coats that cats might have.
Lifespan: Kettek reach maturity around age 14 and naturally live about 90 years.
Kettek Features
Kettek Starting Features
At level 1, you gain the following features as a kettek.
| Feature | Description |
|---|---|
| Darkvision | You can see in darkness to a limit, even without any light source. While using darkvision, you can see up to 30 ft, and then are blind beyond that point. |
| Nine Lives | The number of death points it takes to kill you increases by 1. |
| Unique Ability | To further define your kettek, choose one option from the list below at level 1. |
All Kettek Features
In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below.
| Feature | PreReq | Description |
|---|---|---|
| Ambusher | When you make a weapon attack against a creature that has not yet had a turn in Initiative, add your AWR to the attack and damage rolls. | |
| Cat’s Cunning | Repeatable. Gain +6 Skill Points to spend on skills with the Subterfuge tag. You cannot spend more than +4 points on a single skill in this way. | |
| Claws | Gain a special attack that costs 2 AP and deals 1d4 Sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls. | |
| Darkvision II | Darkvision | The range of your darkvision extends by +30 ft. |
| Keen Eyes | When you make Awareness checks that rely on your sense of sight, gain an additional +4 bonus to that check. | |
| Keen Eyes II | Keen Eyes | Increase your Keen Eyes bonus by an additional +4. |
| Keen Hearing | When you make Awareness checks that rely on your sense of hearing, gain an additional +4 bonus to that check. | |
| Jungle Cat | Gain a climbing speed equal to your walking speed. | |
| Lithe Form | Repeatable. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way. | |
| Plainsrunner | Character Level 5 | Your base speed increases by +5 ft. |
| Running Leap | Double your horizontal jump distance. The distance you can jump is restricted by your movement; if you do not spend enough AP to complete your jump, then your jump ends when you run out of movement. | |
| Sleep Anywhere | You can gain the benefits of Taking a Rest even if you are in an inhospitable environment or harsh weather, so long as you are not actively taking damage. | |
| Strong Form | Repeatable. Gain +6 Skill Points to spend on skills with the Athleticism tag. You cannot spend more than +4 points on a single skill in this way. | |
| Wanderer | Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way. |