Shadow Armor: Difference between revisions
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Spazztaztic (talk | contribs) (Created page with "''Occult Ritual, Warding, Charm'' '''Casting Time:''' 1 hour, which can be part of a Recoup or Rest '''Materials:''' A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance '''Recharge:''' Rest '''Duration''': 8 hours Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while...") |
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'''Duration''': 8 hours | '''Duration''': 8 hours | ||
Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while the creature is in dim light or darkness, it gains an additional +2 to its Mental defenses and a +3 to the Sneaking Skill. | Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while the creature is in dim light or [[darkness]], it gains an additional +2 to its Mental defenses and a +3 to the Sneaking Skill. | ||
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Revision as of 12:58, 22 December 2023
Occult Ritual, Warding, Charm
Casting Time: 1 hour, which can be part of a Recoup or Rest
Materials: A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance
Recharge: Rest
Duration: 8 hours
Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while the creature is in dim light or darkness, it gains an additional +2 to its Mental defenses and a +3 to the Sneaking Skill.