Shadow Armor: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
(Created page with "''Occult Ritual, Warding, Charm'' '''Casting Time:''' 1 hour, which can be part of a Recoup or Rest '''Materials:''' A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance '''Recharge:''' Rest '''Duration''': 8 hours Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while...")
 
No edit summary
Line 9: Line 9:
'''Duration''': 8 hours
'''Duration''': 8 hours


Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while the creature is in dim light or darkness, it gains an additional +2 to its Mental defenses and a +3 to the Sneaking Skill.
Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while the creature is in dim light or [[darkness]], it gains an additional +2 to its Mental defenses and a +3 to the Sneaking Skill.
 
 
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 12:58, 22 December 2023

Occult Ritual, Warding, Charm

Casting Time: 1 hour, which can be part of a Recoup or Rest

Materials: A source of fire, such as a candle or campfire, and a darkened area allowing shadows to dance

Recharge: Rest

Duration: 8 hours

Choose one willing creature (which can be yourself) that remains in the area of dancing shadows for the duration of the casting. That creature gains +1 to all of their defenses for the duration. Additionally, while the creature is in dim light or darkness, it gains an additional +2 to its Mental defenses and a +3 to the Sneaking Skill.


[Back to Occult Spells]