Drums of the War God: Difference between revisions

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(Created page with "''Occult Ritual, Enchanting, Dark Power'' '''Casting Time:''' 30 minutes, which can be part of a Recoup '''Materials:''' A drum or some form of improvised percussive instrument (such as clapping wooden blocks together or stamping your feet on rocks and logs) '''Recharge:''' Recoup '''Duration:''' 1 hour You and up to six willing creatures that can hear you become invigorated by vestiges of power siphoned from a god of war. Each affected creature becomes Rallied for...")
 
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'''Dark Power:''' When you cast this Ritual, roll 1d20. On a roll of 5 or lower, you and all allied creatures that can hear you become Shaken for the duration instead, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.
'''Dark Power:''' When you cast this Ritual, roll 1d20. On a roll of 5 or lower, you and all allied creatures that can hear you become Shaken for the duration instead, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 12:56, 22 December 2023

Occult Ritual, Enchanting, Dark Power

Casting Time: 30 minutes, which can be part of a Recoup

Materials: A drum or some form of improvised percussive instrument (such as clapping wooden blocks together or stamping your feet on rocks and logs)

Recharge: Recoup

Duration: 1 hour

You and up to six willing creatures that can hear you become invigorated by vestiges of power siphoned from a god of war. Each affected creature becomes Rallied for the duration.

Dark Power: When you cast this Ritual, roll 1d20. On a roll of 5 or lower, you and all allied creatures that can hear you become Shaken for the duration instead, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.


[Back to Occult Spells]