Devil's Sight: Difference between revisions

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(Created page with "''Ritual, Enchanting, Dark Power'' '''Casting Time:''' 30 minutes, which can be part of a Recoup '''Materials:''' A black onyx gem worth at least 200 sc, which the spell consumes '''Recharge:''' Rest '''Duration:''' 4 hours Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvisi...")
 
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'''Duration:''' 4 hours
'''Duration:''' 4 hours


Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvision 30 ft and can see in magical darkness. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:
Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvision 30 ft and can see in magical [[darkness]]. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:


That creature can also ignore fog, smoke, mist, and similar atmospheric obscurants within 30 ft of it That creature can see invisible creatures within 30 ft of it That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form.
That creature can also ignore fog, smoke, [[mist]], and similar atmospheric obscurants within 30 ft of it That creature can see invisible creatures within 30 ft of it That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form.


'''Dark Power:''' When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature instead becomes [[Blind]] for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.
'''Dark Power:''' When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature instead becomes [[Blind]] for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.
[[Occult Spells|[Back to Occult Spells]]]

Revision as of 12:56, 22 December 2023

Ritual, Enchanting, Dark Power

Casting Time: 30 minutes, which can be part of a Recoup

Materials: A black onyx gem worth at least 200 sc, which the spell consumes

Recharge: Rest

Duration: 4 hours

Choose one willing creature (which can be yourself) when you cast this ritual. By siphoning power from an Archfiend or an Exile living in Phlegmereth, you imbue that creature with the ability to see. For the duration, that creature gains Darkvision 30 ft and can see in magical darkness. At any point for the duration, the creature can improve their sight by spending 1 AP, gaining one of the following benefits until the end of their next turn:

That creature can also ignore fog, smoke, mist, and similar atmospheric obscurants within 30 ft of it That creature can see invisible creatures within 30 ft of it That creature can magically tell when another creature within 30 ft of it is magically disguised or has its form magically altered in some way, but cannot see the target creature’s true form.

Dark Power: When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature instead becomes Blind for the duration, as the deity in question becomes aware of your attempted theft and punishes you for your transgressions.


[Back to Occult Spells]