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Choose two willing creatures (one of which can be you) when you cast this ritual. Both of those creatures take 1d4 [[damage]]. For the extent of the Charm, whenever one of those creatures takes damage, split the damage evenly between the two creatures. Additionally for the duration, whenever another creature attempts to Charm, [[Demoralize]], Enthrall, or Frighten either of the recipients of this ritual, then the attacking creature must roll 2d20 and use the lower roll. | Choose two willing creatures (one of which can be you) when you cast this ritual. Both of those creatures take 1d4 [[damage]]. For the extent of the Charm, whenever one of those creatures takes damage, split the damage evenly between the two creatures. Additionally for the duration, whenever another creature attempts to Charm, [[Demoralize]], Enthrall, or Frighten either of the recipients of this ritual, then the attacking creature must roll 2d20 and use the lower roll. | ||
[[Occult Spells|[Back to Occult Spells]]] | |||
Revision as of 12:54, 22 December 2023
Occult Ritual, Alchemy, Charm
Casting Time: 1 hour, which can be part of a Recoup or Taking a Rest
Recharge: Rest
Duration: 4 Hours
Choose two willing creatures (one of which can be you) when you cast this ritual. Both of those creatures take 1d4 damage. For the extent of the Charm, whenever one of those creatures takes damage, split the damage evenly between the two creatures. Additionally for the duration, whenever another creature attempts to Charm, Demoralize, Enthrall, or Frighten either of the recipients of this ritual, then the attacking creature must roll 2d20 and use the lower roll.