Curse of Withering: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Ritual, Necromancy, Curse, Dark Power'' '''Prerequisites:''' Occult Power 13 '''Casting Time:''' 1 hour '''Recharge''': 7 Days '''Duration:''' 7 Days You may make a magic attack against a creature of your choice on the same plane of existence as you, targeting their FORT. Your magic attack gains a modifier based on how familiar you are with the creature: Have never met it: -20 Have met it more than a month ago: -15 Have met it in the last month: -10 Have met...") |
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''Ritual, Necromancy, Curse, Dark Power'' | ''Occult Ritual, Necromancy, Curse, Dark Power'' | ||
'''Prerequisites:''' [[Occult]] Power 13 | '''Prerequisites:''' [[Occult]] Power 13 | ||
Revision as of 20:21, 2 December 2023
Occult Ritual, Necromancy, Curse, Dark Power
Prerequisites: Occult Power 13
Casting Time: 1 hour
Recharge: 7 Days
Duration: 7 Days
You may make a magic attack against a creature of your choice on the same plane of existence as you, targeting their FORT.
Your magic attack gains a modifier based on how familiar you are with the creature:
Have never met it: -20
Have met it more than a month ago: -15
Have met it in the last month: -10
Have met it in the last week: -5
Have met it in the last 24 hours: -2
Are currently in its presence: +0
Your magic attack also gains a modifier based on whether you have any of the creature’s personal effects:
None: -5
Personal effect like clothing or a trinket: -0
Physical part of the creature, such as hair, teeth, or a finger:
+5
You have the creature itself: +10
If you hit the creature, it is afflicted by your Curse of Withering. The creature knows the nature of the curse but does not necessarily know that you are the caster. For the duration, each time it completes a Rest, it immediately gains 1 Death Point. Additionally, each time it completes a Rest, it must make an END check against your WILL. If it fails, it does not remove any of the Death Points it has gained over the previous day.
Lesser Restoration and similar magic can remove this curse if the caster succeeds on a magic roll against a DC of your Magic Attribute +10. The creature attempting this rolls 2d20, using the lower result.
Greater Restoration and similar magic can remove this curse automatically.
Dark Power: If your Ritual misses the target creature, you suffer the full effects of the curse instead. Your skin permanently gains obvious deformities, such as pockmarks and permanent bruises, reflecting your body’s state of degeneration.