Shadow Travel: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Occult Spell, Altering, Ritualize, Conjuring 2'' '''APC:''' 10 '''SPC:''' 24 '''Range:''' Self (10 ft radius) '''Requirements:''' Verbal, Gesture '''Duration:''' Instantaneous You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with. Make a m...") |
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Revision as of 14:27, 1 December 2023
Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: Self (10 ft radius)
Requirements: Verbal, Gesture
Duration: Instantaneous
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.
Make a magic attack against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Energy (Necrotic) damage and are Sickened for 10 minutes.
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize: If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Resting.