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|''Divine Magic, Repeatable'' | |''Divine Magic, Repeatable'' | ||
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|'''Divine | |'''Divine Rituals''' | ||
| | | | ||
|''Repeatable.'' Learn two divine rituals. | |''Repeatable.'' Learn two divine rituals. | ||
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|''Divine Magic'' | |''Divine Magic'' | ||
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|'''Sanctified | |'''Sanctified Wards II''' | ||
|Sanctified Wards | |Sanctified Wards | ||
|Sanctified Wards now reduces the spell’s SPC by 4 (min 1). | |Sanctified Wards now reduces the spell’s SPC by 4 (min 1). | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|''' | |'''Sanctified Wards III''' | ||
|Sanctified Wards II | |Sanctified Wards II | ||
|Sanctified Wards also allows you to reduce the spells APC by 1 (min 1). | |Sanctified Wards also allows you to reduce the spells APC by 1 (min 1). | ||
|''Divine Magic'' | |''Divine Magic'' | ||
|- | |- | ||
|'''Sanctified | |'''Sanctified Wards IV''' | ||
|Sanctified Wards III | |Sanctified Wards III | ||
|Sanctified Wards becomes 3/Recoup. | |Sanctified Wards becomes 3/Recoup. | ||
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|Having augmented yourself with strange powers, you gain the following benefits. | |Having augmented yourself with strange powers, you gain the following benefits. | ||
* '''Spell Points.''' If this is your first | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the occult magic tag, you gain +5 SP. | ||
* '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | * '''Occult Power.''' Gain 1 Occult Power. Each time you level up and take a talent with the occult magic tag, you gain +1 Occult Power. | ||
* '''Initiate.''' Gain access to the | * '''Initiate.''' Gain access to the Occult Magic stack. Gain two talents from the Occult Magic stack. (You do not gain additional SP or Occult Power from these selections.) | ||
* '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | * '''Occultism.''' Your magic attribute is CHA unless another talent says otherwise. | ||
|''Occult Magic, Magic Entry'' | |''Occult Magic, Magic Entry'' | ||
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|'''Dark Power Savant''' | |'''Dark Power Savant''' | ||
| | | | ||
|''Repeatable.'' When you make a roll that could result in you suffering | |''Repeatable.'' When you make a roll that could result in you suffering dark power, you reduce the highest possible dark power number by 1 (e.g., from a roll of 1-5 to a roll of 1-4). A roll of 1 always triggers dark power. | ||
|''Occult Magic, Repeatable'' | |''Occult Magic, Repeatable'' | ||
|- | |- | ||
|'''Dark Power | |'''Dark Power Mastery''' | ||
|Dark Power Savant | |Dark Power Savant x4 | ||
|Dark Power Savant can reduce your chances of | |Dark Power Savant can reduce your chances of dark power to 0, even if you roll a 1. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
|- | |- | ||
|'''Armor of Darkness''' | |'''Armor of Darkness''' | ||
| | | | ||
|When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy 3 for the next 4 hours. | |When on a plane of existence that has days and nights, if you Recoup and it is nighttime, gain Resist Energy +3 for the next 4 hours. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
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|'''Repurpose Radiance''' | |'''Repurpose Radiance''' | ||
| | | | ||
|When on a plane of existence that has days and nights, if you Recoup and it is daytime | |When on a plane of existence that has days and nights, if you Recoup and it is daytime, add +1d4 fire damage to chants that deal damage. | ||
|''Occult Magic'' | |''Occult Magic'' | ||
|- | |- | ||
|'''Unholy Rites''' | |'''Unholy Rites''' | ||
| | | | ||
|(1/Week) When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |Gain the Unholy Rites ability. | ||
* '''Unholy Rites (1/Week).''' When you enter the space of a religious order, such as a temple, you may steal a sliver of power from one god associated with that temple. Your MC will choose a Divine Icon from the Cleric stack based on the relevant god; you can use that Icon ability one time in the next 24 hours. | |||
|''Occult Magic'' | |''Occult Magic'' | ||
|} | |} | ||
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|'''Warden of the Primal''' | |'''Warden of the Primal''' | ||
| | | | ||
|Having cultivated a connection to the energy of the Everwilds, you can cast | |Having cultivated a connection to the energy of the Everwilds, you can cast primal magic. You gain the following benefits. | ||
* '''Spell Points.''' If this is your first | * '''Spell Points.''' If this is your first magic entry talent, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the primal magic tag, gain +5 SP. | ||
* '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power. | * '''Primal Power.''' Gain 1 Primal Power. Each time you level up and take a talent with the primal magic tag, you gain +1 Primal Power. | ||
* '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional | * '''Warden.''' Gain access to the Primal Magic stack. Gain two talents from the Primal Magic stack. (You do not gain additional SP or Primal Power from these selections.) | ||
* '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise. | * '''Primeval Strength.''' Your magic attribute is AWR unless another talent says otherwise. | ||
|''Primal Magic, Magic Entry'' | |''Primal Magic, Magic Entry'' | ||
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|'''Primal Recovery''' | |'''Primal Recovery''' | ||
| | | | ||
|(1/Rest) When Recouping, if you are in an area of unmitigated wilderness, regain | |Gain the Primal Recovery ability. | ||
* '''Primal Recovery (1/Rest).''' When Recouping, if you are in an area of unmitigated wilderness, regain 5 SP. | |||
|''Primal Magic'' | |''Primal Magic'' | ||
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|Primal Recovery II | |Primal Recovery II | ||
<u>Incompatible</u>: Everwilds Affinity | <u>Incompatible</u>: Everwilds Affinity | ||
|You may use your Primal Recovery ability | |You may now use your Primal Recovery ability in any area outdoors that is predominantly nature, such as a garden or park. | ||
|''Primal Magic'' | |''Primal Magic'' | ||
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|'''Adept of the Psionic''' | |'''Adept of the Psionic''' | ||
| | | | ||
|Having opened yourself to | |Having opened yourself to psionic power, you gain the following benefits. | ||
* '''Aptitude.''' You manifest one psionic aptitude. When you cast psionic spells of that aptitude with the manifestation tag, they cost 0 SP for you. | |||
* '''Spell Points.''' If this is the first magic entry talent you have taken, gain 10 Spell Points. Otherwise, gain +5 SP. Each time you level up and take a talent with the psionic magic tag, you gain +5 max SP. | |||
* '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power. | * '''Psionic Power.''' Gain 1 Psionic Power. Each time you level up and take a talent with the psionic magic tag, you gain +1 Psionic Power. | ||
* '''Adept.''' Gain access to the Psionic Magic stack. Gain two talents from the Psionic Magic stack. (You do not gain additional SP or Psionic Power from these selections.) | |||
* '''Adept.''' Gain access to the | |||
* '''Psion.''' Your magic attribute is AWR unless another talent says otherwise. | * '''Psion.''' Your magic attribute is AWR unless another talent says otherwise. | ||
|''Psionic Magic, Magic Entry'' | |''Psionic Magic, Magic Entry'' | ||
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|'''Telepath Magic''' | |'''Telepath Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the telepathy tag. | |''Repeatable.'' You learn three new spells and/or invocations with the telepathy tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
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|'''Psychokinetic Magic''' | |'''Psychokinetic Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the psychokinetics tag. | |''Repeatable.'' You learn three new spells and/or invocations with the psychokinetics tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
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|'''Psychometabolic Magic''' | |'''Psychometabolic Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the psychometabolics tag. | |''Repeatable.'' You learn three new spells and/or invocations with the psychometabolics tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
|'''Metacreative Magic''' | |'''Metacreative Magic''' | ||
| | | | ||
|''Repeatable'' You learn three new spells and/or invocations with the metacreativity tag. | |''Repeatable.'' You learn three new spells and/or invocations with the metacreativity tag. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|- | |- | ||
| '''Psionic Spells''' | | '''Psionic Spells''' | ||
| | | | ||
|''Repeatable'' You learn two new psionic spells. | |''Repeatable.'' You learn two new psionic spells. | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
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|'''Psionic Focus''' | |'''Psionic Focus''' | ||
|<u>Incompatible</u>: Psionic Versatility | |<u>Incompatible</u>: Psionic Versatility | ||
|''Repeatable'' Spells that have the tag you chose as your psionic aptitude | |''Repeatable.'' Spells that have the tag you chose as your psionic aptitude have their SPC reduced by 2 (min 1, unless they are manifestations). | ||
|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
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|'''Body Sculptor''' | |'''Body Sculptor''' | ||
| | | | ||
|(1/Level) You can shorten the meditation and recovery time from | |Gain the Body Sculptor ability. | ||
* '''Body Sculptor (1/Level).''' You can shorten the meditation and recovery time from Body Sculpt to 8 hours each. | |||
|''Psionic Magic'' | |''Psionic Magic'' | ||
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|'''Body Sculptor III''' | |'''Body Sculptor III''' | ||
|Body Sculptor II | |Body Sculptor II | ||
|You can now cast Body Sculpt on others, as though it had a range of | |You can now cast Body Sculpt on others, as though it had a range of touch. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration''' | |'''Enhanced Concentration''' | ||
| | | | ||
|When rolling | |When rolling concentration, you now roll 2d20 and take the higher result. Additionally, if you roll concentration and would fail, you can spend 1 Reactive AP to pass instead. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration II''' | |'''Enhanced Concentration II''' | ||
|Level 12, Enhanced Concentration | |Level 12, Enhanced Concentration | ||
|You can now concentrate on two spells. However, when concentrating on two spells, your | |You can now concentrate on two spells. However, when concentrating on two spells, your concentration DC increases by 4. If you fail a concentration check, you lose concentration on both spells. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration III''' | |'''Enhanced Concentration III''' | ||
|Ehanced Concentration II | |Ehanced Concentration II | ||
|When concentrating on one or more spells, you cannot lose | |When concentrating on one or more spells, you cannot lose concentration on the spell that you have been concentrating on for the longest time. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Enhanced Concentration IV''' | |'''Enhanced Concentration IV''' | ||
|Level 24, Enhanced Concentration III | |Level 24, Enhanced Concentration III | ||
|You can now concentrate on three spells at once, and your DC for | |You can now concentrate on three spells at once, and your DC for concentration can not exceed 12. If you fail a concentration check, you lose concentration on all spells except for the one that Enhanced Concentration III preserves. | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
|- | |- | ||
|'''Meditative Rest''' | |'''Meditative Rest''' | ||
| | | | ||
|You can remain partially aware of your surroundings while you sleep | |You can remain partially aware of your surroundings while you sleep – able to wake at will, at a moment’s notice (this takes 1 Reactive AP). | ||
|''Psionic Magic'' | |''Psionic Magic'' | ||
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|''Psionic Magic, Repeatable'' | |''Psionic Magic, Repeatable'' | ||
|} | |} | ||
''*Updated v1.2'' | |||