Skills: Difference between revisions

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==== <u>Circumstantial Bonuses</u> ====
==== Circumstantial Bonuses ====
If you perform well on one skill that impacts another skill, then your MC might grant you a circumstantial bonus on the second skill check. This might be as low as a +1 or as high as a +5, depending upon what the MC feels is appropriate to the situation.
If you perform well on one skill that impacts another skill, then your MC might grant you a circumstantial bonus on the second skill check. This might be as low as a +1 or as high as a +5, depending upon what the MC feels is appropriate to the situation.
==== Skill Crits ====
When you make an attribute check, if you critically fail, then the worst possible outcome of the scene befalls you. This might range in severity from being publicly embarrassed by a rival socialite to missing a foothold on a sheer cliff and plummeting to your death. If you crit on an attribute check, then you achieve the best outcome that it was feasible for you to achieve. A crit does not defy reality. If you crit on a STR check with the Athletics skill, for example, then you still cannot lift an entire castle, but you might lift more than you have ever managed before.
'''Note:''' No matter how many abilities you have that let you increase your crit range, your crit range can never be larger than 16-20.


== Complete list of skills ==
== Complete list of skills ==
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'''Law:''' ''INT, Knowledge;'' You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.
'''Law:''' ''INT, Knowledge;'' You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.


'''Leadership:''' ''CHA, Influence;'' When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even armor.
'''Leadership:''' ''CHA, Influence;'' You might use this skill to bolster the resolve of a discouraged person or group of people, or to exert your status and influence over various officials and convince them to follow your commands.
 
'''Leatherworking*:''' ''INT, Crafting:'' When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even armor.


'''Lockpicking*:''' ''INT, Subterfuge;'' When you have a set of lockpicks, you can use this skill to attempt picking any nonmagically sealed lock.
'''Lockpicking*:''' ''INT, Subterfuge;'' When you have a set of lockpicks, you can use this skill to attempt picking any nonmagically sealed lock.

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