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[[File:Cleric(copy).png|thumb|Marcus Luxxor, disciple of Tovare]] | [[File:Cleric(copy).png|thumb|Marcus Luxxor, disciple of Tovare]] | ||
''<big>"Each soul is a unique thread in a divine tapestry. It is my sacred duty to nourish these threads, as they are gifts given by the gods themselves. I tend especially to those threads that are frayed and in need of repairs." - [[Marcus Luxxor]], disciple of Tovare</big>'' | ''<big>"Each soul is a unique thread in a divine tapestry. It is my sacred duty to nourish these threads, as they are gifts given by the gods themselves. I tend especially to those threads that are frayed and in need of repairs." - [[Marcus Luxxor]], disciple of Tovare</big>'' | ||
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'''<u><big>Cleric Tracks</big></u>''' | '''<u><big>Cleric Tracks</big></u>''' | ||
'''Divine Icons.''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship. | '''[[Cleric#Divine Icon Track|Divine Icons.]]''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship. | ||
'''Exorcist.''' Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls. | '''[[Cleric#Exorcist Track|Exorcist.]]''' Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls. | ||
'''Piety.''' You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty. | '''[[Cleric#Piety Track|Piety.]]''' You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty. | ||
'''Theologian.''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | '''[[Cleric#Theologian Track|Theologian.]]''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | ||
'''[[Cleric#Mythological Domain Track|Mythological Domain.]]''' ''Harker's Guide to Vampire Hunting.'' You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go. | |||
== Core Subclass Tracks == | |||
=== Cleric Entry Talent === | |||
After gaining the Cleric Entry Talent, you can take talents from any of the Cleric tracks. | After gaining the Cleric Entry Talent, you can take talents from any of the Cleric tracks. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 28: | Line 32: | ||
|Character Level 2 | |Character Level 2 | ||
|When you take this entry talent, you gain the following | |When you take this entry talent, you gain the following benefits. | ||
'''Devotee.''' Gain the Disciple of the Divine talent | '''Devotee.''' Gain the Disciple of the Divine talent if you did not already have it. If you already have it, gain +1 Divine Power and +5 SP instead. CHA is your magic attribute. | ||
'''Divine Ward.''' Gain the Divine Ward ability. | |||
'''Divine Ward.''' Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally’s AR by +2 until the start of that ally’s next turn. | * '''Divine Ward.''' Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally’s AR by +2 until the start of that ally’s next turn. | ||
'''Divine Icon.''' You gain a special Divine Icon depicting a deity or moment of religious significance. Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | '''Divine Icon.''' You gain a special Divine Icon depicting a deity or moment of religious significance. Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | ||
'''Divine Power.''' Each time you level up and spend your talent point on a | '''Divine Power.''' Each time you level up and spend your talent point on a Cleric talent, you gain +5 SP and +1 Divine Power. | ||
|''Class Entry, Cleric'' | |''Class Entry, Cleric'' | ||
|} | |} | ||
| Line 45: | Line 51: | ||
If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access. | If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access. | ||
== | === Exorcist Track === | ||
[[File: | [[File:PietyExorcistTrack.png|center|frameless|417x417px|Exorcist Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 57: | Line 63: | ||
|Gain the Sense Planar ability. | |Gain the Sense Planar ability. | ||
* '''Sense Planar | * '''Sense Planar''' '''(2/Rest).''' You sense the presence of creatures with the avadri, celestial, eldritch, fae, or fiends tag within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 minutes if you do nothing else other than non-strenuous walking, talking, or light activity. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Divine Ward II''' | |'''Divine Ward II''' | ||
|Sense Planar, Holy Support | |Sense Planar, Holy Support | ||
|Your Divine Ward boosts your ally’s AR and physical defenses for the duration. | |Your Divine Ward now boosts your ally’s AR and physical defenses for the duration. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
| Line 74: | Line 80: | ||
|Divine Ward II | |Divine Ward II | ||
<u>Incompatible</u>: Distant Ward | <u>Incompatible</u>: Distant Ward | ||
| | |Divine Ward now increases your ally’s AR and physical defenses by +3 for the duration. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Sense Planar II''' | |'''Sense Planar II''' | ||
|Exorcist 3 | |Exorcist 3 | ||
|Sense | |Sense Planar recharges upon Recouping. | ||
Gain the Identify Planar ability. | Gain the Identify Planar ability. | ||
* '''Identify Planar | * '''Identify Planar (2/Rest).''' When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Abjure Unholy''' | |'''Abjure Unholy''' | ||
|Sense Planar II, Holy Support II | |Sense Planar II, Holy Support II | ||
|Gain Abjure Unholy | |Gain the Abjure Unholy divine spell. You can innately cast this unique spell 2/Rest. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 101: | Line 107: | ||
<u>Duration</u>: 10 mins | <u>Duration</u>: 10 mins | ||
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block | Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block Line of Sight but does block Line of Effect. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of damage (such as arrows, fire, or acid) cannot penetrate this barrier. | ||
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. | A creature within the barrier can attempt to escape as part of their move by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. | ||
When you cast this spell, choose a creature tag: avadri, celestial, eldritch, fae, or fiend. Creatures with that tag that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and | When you cast this spell, choose a creature tag: avadri, celestial, eldritch, fae, or fiend. Creatures with that tag that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and take the lower when trying to escape. | ||
You may choose to end the spell early | You may choose to end the spell early for 0 AP. | ||
|} | |} | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
| Line 118: | Line 124: | ||
|'''Divine Shield II''' | |'''Divine Shield II''' | ||
|Abjure Unholy, Divine Shield | |Abjure Unholy, Divine Shield | ||
| | |Divine Ward now increases your ally’s AR and physical defenses by +4 for the duration. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Divine Ward III''' | |'''Divine Ward III''' | ||
|Exorcist 6 | |Exorcist 6 | ||
|Divine Ward | |Divine Ward now applies to all defenses (AR, physical, and mental). | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Expert Exorcist''' | |'''Expert Exorcist''' | ||
|Divine Ward III, Holy Support III | |Divine Ward III, Holy Support III | ||
|You learn the [[Exorcism]] ritual if you did not already know it. Gain the Exorcist ability. | |You learn the [[Exorcism]] divine ritual if you did not already know it. Gain the Exorcist ability. | ||
* '''Exorcist | * '''Exorcist (1/Rest).''' When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|''' | |'''Distant Ward III''' | ||
|Expert Exorcist, | |Expert Exorcist, Distant Ward II | ||
|The range of your Divine Ward increases by +30 ft. | |The range of your Divine Ward increases by +30 ft. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
| Line 140: | Line 146: | ||
|'''Divine Shield III''' | |'''Divine Shield III''' | ||
|Expert Exorcist, Divine Shield II | |Expert Exorcist, Divine Shield II | ||
| | |Divine Ward now increases your ally’s defenses by +5 for the duration. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Abjure Unholy II''' | |'''Abjure Unholy II''' | ||
|Exorcist 9 | |Exorcist 9 | ||
|Abjure Unholy can be a 10 ft radius (choose each time you cast it) | |Abjure Unholy can be a 10 ft radius (choose each time you cast it) and becomes 1⁄2 CHA/Rest. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Sense Planar''' | |'''Sense Planar III''' | ||
|Abjure Unholy II | |Abjure Unholy II | ||
|Sense Planar has a range of 5 miles. When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend | |Sense Planar has a range of 5 miles. When you deal radiant damage to a creature with the avadri, celestial, eldritch, fae, or fiend tags, add your CHA to the damage. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Unholy Scourge''' | |'''Unholy Scourge''' | ||
|Sense Planar III | |Sense Planar III | ||
|Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist. | |Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist. | ||
When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to | When you use the Exorcism ritual, you never have to roll on the side effect table unless you upcharge. If you choose to upcharge the exorcism, roll 2 times, instead of 4 times. | ||
When you use your Abjure Unholy spell, you may use Unholy Scourge | When you use your Abjure Unholy spell, you may use Unholy Scourge. | ||
* '''Unholy Scourge''' '''(1/Rest).''' All creatures in your Abjure Unholy circle take 4d10 radiant damage at the start of each of their turns. | |||
* '''Unholy Scourge | * '''''Level 30:''''' You can choose any creature tag for Abjure Unholy. | ||
* | |||
|''Cleric, Exorcist, '''Capstone''''' | |''Cleric, Exorcist, '''Capstone''''' | ||
|} | |} | ||
== | === Piety Track === | ||
[[File: | [[File:PietyExorcistTrack.png|center|frameless|417x417px|Exorcist Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 173: | Line 178: | ||
!Tags | !Tags | ||
|- | |- | ||
|''' | |'''Healing Hands''' | ||
|Cleric Entry | |Cleric Entry | ||
|Gain the | |Gain the Healing Hands ability. | ||
* ''' | * '''Healing Hands (CHA/Rest).''' Spend 2 AP to touch a creature and restore 3 HP to that creature. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Monastic | |'''Monastic Horticulturist''' | ||
| | |Healing Hands, Holy Support | ||
|Gain +2 | |Gain +2 Nature. | ||
By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability | By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability. | ||
* '''Monastic Horticulture (1/Month).''' Select a field of crops up to 2.5 acres. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious. | |||
* '''Monastic Horticulture | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|''' | |'''Holy Touch''' | ||
|Monastic Horticulturist | |Monastic Horticulturist | ||
|(1/Rest) While Recouping, you can use | |Gain the Holy Touch ability. | ||
* '''Holy Touch (1/Rest).''' While Recouping, you can use Healing Hands one time without expending a use. | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Piety''' | |'''Piety''' | ||
| | |Holy Touch | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Gain the Piety ability. | Gain the Piety ability. | ||
* '''Piety''' '''(1/Week).''' You may touch a creature suffering from a common poison and instantaneously cure it. | |||
* '''Piety | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|''' | |'''Divine Hands''' | ||
|Piety, Holy Support II | |Piety, Holy Support II | ||
|Your | |Your Healing Hands ability now restores 5 HP. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Wellspring of Health''' | |'''Wellspring of Health''' | ||
| | |Divine Hands | ||
|When you cast a divine spell that restores HP to a target, add your CHA to the amount healed. | |When you cast a divine spell that restores HP to a single target, add your CHA to the amount healed. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Piety II''' | |'''Piety II''' | ||
|Wellspring of Health | |Wellspring of Health | ||
|Piety | |Piety also cures common diseases. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Monastic Horticulturist II''' | |'''Monastic Horticulturist II''' | ||
|Piety II, Holy Support III | |Piety II, Holy Support III | ||
|Gain +2 | |Gain +2 Nature and the Horticultural Blessing ability. | ||
* '''Horticultural Blessing''' '''(1/Week).''' When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce an extra 2d10 rations’ worth of food each day for the next week. Rations produced in this way become spoiled after 24 hours. | |||
* '''Horticultural Blessing | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
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|Monastic Horticulturist II | |Monastic Horticulturist II | ||
<u>Incompatible</u>: Battle Medic | <u>Incompatible</u>: Battle Medic | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Piety becomes 2/Week. | Piety becomes 2/Week. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
| Line 233: | Line 236: | ||
|'''Piety IV''' | |'''Piety IV''' | ||
|Piety III | |Piety III | ||
| | |Piety also cures uncommon poisons and diseases. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Piety V''' | |'''Piety V''' | ||
|Piety IV | |Piety IV | ||
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag. | ||
Piety becomes 3/Week. | Piety becomes 3/Week. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
| Line 244: | Line 247: | ||
|'''Miracle Worker''' | |'''Miracle Worker''' | ||
|Piety V | |Piety V | ||
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work | |You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work divine healing on behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles. | ||
Gain the Miracle Worker ability. | Gain the Miracle Worker ability. | ||
* '''Miracle Worker''' '''(1/Rest).''' You may touch a creature suffering from any poison or disease and instantaneously cure them, if the poison or disease was magical you become Sickened for 24 hours. Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you. Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and have the stats of any NPC of ML 3 or lower. You may have a number of apostles up to your Cleric level. | |||
* '''Miracle Worker.''' You may touch a creature suffering from any | * '''''Level 30:''''' Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes. | ||
* | |||
|''Cleric, Piety, '''Capstone''''' | |''Cleric, Piety, '''Capstone''''' | ||
|- | |- | ||
| Line 254: | Line 256: | ||
|Monastic Horticulturist II | |Monastic Horticulturist II | ||
<u>Incompatible</u>: Piety III | <u>Incompatible</u>: Piety III | ||
| | |If the recipient of your healing from Healing Hands is Bloodied, they gain +3 HP. Also, you may now use Healing Hands as a reactive action. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Battle Medic II''' | |'''Battle Medic II''' | ||
|Battle Medic | |Battle Medic | ||
| | |Healing Hands becomes 1 AP to use. Also, if the recipient of your healing from Healing Hands is Bloodied, they now gain +4 HP. | ||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|'''Battle Medic III''' | |'''Battle Medic III''' | ||
|Battle Medic II | |Battle Medic II | ||
|If target has 0 HP, your | |If a target has 0 HP, your Healing Hands restores double the HP. | ||
If you roll Initiative and have no uses of Healing Hands, regain one use of Healing Hands. | |||
|''Cleric, Piety'' | |''Cleric, Piety'' | ||
|- | |- | ||
|''' | |'''Savior''' | ||
|Battle Medic III | |Battle Medic III | ||
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. | |You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. | ||
You gain two abilities: Ambient Divinity and Divine Salvation. | You gain two abilities: Ambient Divinity and Divine Salvation. | ||
* '''Ambient Divinity (CHA/Rest).''' When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you spent on that spell. | |||
* '''Ambient Divinity | * '''Divine Salvation''' '''(1/Rest).''' When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this. | ||
* '''Divine Salvation | * '''''Level 30:''''' Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn. | ||
* | |||
|''Cleric, Piety, '''Capstone''''' | |''Cleric, Piety, '''Capstone''''' | ||
|} | |} | ||
== | === Support Talents === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 290: | Line 289: | ||
|'''Holy Support''' | |'''Holy Support''' | ||
|Cleric 2 | |Cleric 2 | ||
|When you end your turn with 0 AP, gain 1 special Holy Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. | |When you end your turn with 0 AP, gain 1 special Holy Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. | ||
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | ||
|''Cleric, Support, Special AP'' | |''Cleric, Support, Special AP'' | ||
| Line 296: | Line 295: | ||
|'''Holy Support II''' | |'''Holy Support II''' | ||
|Holy Support, Cleric 5 | |Holy Support, Cleric 5 | ||
|Holy | |Gain +1 Holy Support AP. | ||
|''Cleric, Support, Special AP'' | |''Cleric, Support, Special AP'' | ||
|- | |- | ||
|'''Holy Support III''' | |'''Holy Support III''' | ||
|Holy Support II, Cleric 8 | |Holy Support II, Cleric 8 | ||
|Holy | |Gain +1 Holy Support AP. | ||
|''Cleric, Support, Special AP'' | |''Cleric, Support, Special AP'' | ||
|} | |} | ||
== | === Theologian Track === | ||
[[File: | [[File:TheologianTrack.png|center|frameless|512x512px|Theologian Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 315: | Line 314: | ||
|'''Ardent''' | |'''Ardent''' | ||
|Cleric Entry | |Cleric Entry | ||
|Gain +6 Skill Points that you can spend on any skills with the knowledge tag. When you spend time researching in a well-resourced library or religious center, you uncover whatever information you are capable of learning in | |Gain +6 Skill Points that you can spend on any skills with the knowledge tag. When you spend time researching in a well-resourced library or religious center, you uncover whatever information you are capable of learning in half the time it would normally take. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Apocrypha''' | |'''Apocrypha''' | ||
|Ardent | |Ardent | ||
|Choose an icon for which you have access. Gain additional | |Choose an icon for which you have access. Gain an additional magical ability based on that choice. This ability counts as divine when you cast it. | ||
Refer to the ''Apocrypha List'' section for the Icons and their corresponding magic. | Refer to the ''Apocrypha List'' section for the Icons and their corresponding magic. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
| Line 328: | Line 327: | ||
|Gain the Scriptorium ability. | |Gain the Scriptorium ability. | ||
* '''Scriptorium | * '''Scriptorium''' '''(1/Month).''' Given 24 hours in a well-equipped religious center with a library, you can reselect which divine spells you know. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
| Line 336: | Line 335: | ||
|Gain the Iconographer ability. | |Gain the Iconographer ability. | ||
* '''Iconographer.''' When you finish Taking a Rest, you can | * '''Iconographer.''' When you finish Taking a Rest, you can duplicate a Divine Icon. Pick a Divine Icon that you know which has a recharge and has the level 1 icon tag. You write a duplicate of that icon. Choose one ally to bond with the Icon. That creature gains one use of that icon and it recharges as normal. You may only create one icon in this way. Using this ability again renders previous icons impotent. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Iconographer II''' | |'''Iconographer II''' | ||
|Iconographer | |Iconographer | ||
|When you create an Icon using your Iconographer ability, | |When you create an Icon using your Iconographer ability, you may now create icons with the level 2 icon tag. The creature can still only use the icon one time until it recharges, unless the Icon’s improved ability adds +1 usage of the Icon, in which case the creature can use it twice before needing to recharge it. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
| Line 349: | Line 348: | ||
|Gain the Scrivener ability. | |Gain the Scrivener ability. | ||
* '''Scrivener.''' When you finish Taking a Rest, you can create a spell scroll out of a prayer or divine spell that you know. This consumes valuable inks and gold leaf - the cost in sc is | * '''Scrivener (1/Rest).''' When you finish Taking a Rest, you can create a spell scroll out of a prayer or divine spell that you know. This consumes valuable inks and gold leaf - the cost in sc is the spell’s SPC x10, treating a prayer as having an SPC of 1. You also must spend the normal amount of SP as if casting the spell when you scribe it and cannot scribe a spell with an SPC greater than your Divine Power. Once you have scribed a spell onto a scroll, you or any creature that possesses the scroll can cast it by spending the normal APC using your CHA as the magic attribute. The magic fades from the scroll once used or after 24 hours if unused. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Scrivener II''' | |'''Scrivener II''' | ||
|Scrivener | |Scrivener | ||
|You have grown more skilled at scribing your spell scrolls. It only costs you | |You have grown more skilled at scribing your spell scrolls. It only costs you 1⁄2 the spell’s SPC to scribe it. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Apocrypha II''' | |'''Apocrypha II''' | ||
|Theologian 5 | |Theologian 5 | ||
| | |Gain another magical ability off the Apocrypha list for an icon you have access to. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Scriptorium II''' | |'''Scriptorium II''' | ||
|Apocrypha II | |Apocrypha II | ||
| | |You can now also reselect which divine prayers you know with your Scriptorium ability. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Scriptorium III''' | |'''Scriptorium III''' | ||
|Scriptorium II | |Scriptorium II | ||
| | |You can now also reselect which divine rituals you know with your Scriptorium ability. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Apprenticeship''' | |'''Apprenticeship''' | ||
|Scriptorium III, Iconographer II | |Scriptorium III, Iconographer II | ||
|Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | ||
Gain the Apprenticeship ability. | Gain the Apprenticeship ability. | ||
* '''Apprenticeship (1/Recoup).''' When Recouping, you use your Iconographer ability again on the same creature, replacing their previous Icon with a new one. | |||
* '''Apprenticeship.''' When Recouping, you | |||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Iconographer III''' | |'''Iconographer III''' | ||
|Apprenticeship | |Apprenticeship | ||
|Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must | |Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must have the level 1 icon tag, while the other can have the level 2 icon tag. | ||
Apprenticeship only works on one creature each time you Recoup. | |||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Iconographer IV''' | |'''Iconographer IV''' | ||
|Iconographer III | |Iconographer III | ||
|Both Icons created by your Iconographer ability can | |Both Icons created by your Iconographer ability can have the level 2 icon tag. If you have bonded two creatures, they can trade or give one another the Icons at will by physically handing one another the separate Icons. | ||
When you use Apprenticeship, both creatures can benefit from the ability. | |||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Sola Scriptura''' | |'''Sola Scriptura''' | ||
|Scriptorium III, Scrivener II | |Scriptorium III, Scrivener II | ||
|(1/Recoup) When | |Gain the Sola Scriptura ability. | ||
* '''Sola Scriptura (1/Recoup).''' When casting a spell from a scroll you have scribed, you can ignore all other Gesture, Verbal, and Visual requirements. | |||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Scrivener III''' | |'''Scrivener III''' | ||
|Sola Scriptura | |Sola Scriptura | ||
|Thanks to careful gilding and embossing techniques, | |Thanks to careful gilding and embossing techniques, your Scrivener ability now costs sc equal to the spell’s SPC x5. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|''' | |'''Scrivener IV''' | ||
|Scrivener III | |Scrivener III | ||
|By spending the necessary SP and material costs, you can scribe two scrolls. | |By spending the necessary SP and material costs, you can now scribe two scrolls with Scrivener. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Illuminated Manuscript''' | |'''Illuminated Manuscript''' | ||
|Theologian 11 | |Theologian 11 | ||
|(1/Week) When in a well-equipped religious center or library you can spend 1 hour to make one additional scroll or icon. | |Gain the Illuminated Manuscript ability. | ||
* '''Illuminated Manuscript (1/Week).''' When in a well- equipped religious center or library you can spend 1 hour to make one additional scroll or icon. | |||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Scriptorium IV''' | |'''Scriptorium IV''' | ||
|Illuminated Manuscript | |Illuminated Manuscript | ||
| | |You can now also reselect which Cleric talents you know with your Scriptorium ability. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Apocrypha III''' | |'''Apocrypha III''' | ||
|Scriptorium IV | |Scriptorium IV | ||
|''Repeatable.'' | |''Repeatable.'' Gain another magical ability off the Apocrypha list for an icon you have access to. | ||
|''Cleric, Theologian, Repeatable'' | |''Cleric, Theologian, Repeatable'' | ||
|- | |- | ||
|'''Iconographer V''' | |'''Iconographer V''' | ||
|Apocrypha III, Iconographer IV | |Apocrypha III, Iconographer IV | ||
|Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the | |Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the level 2 icon tag. You can bond them all to one creature, to two creatures, or to three creatures. Any bonded creatures can trade or give their icons to other bonded creatures at any point by physically handing them the Icon. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
|- | |- | ||
|'''Iconic Covenant''' | |'''Iconic Covenant''' | ||
|Iconographer V | |Iconographer V | ||
|You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your Icons in their homes. | |You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your Icons in their homes. | ||
Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | ||
Gain the Iconic Covenant ability. | Gain the Iconic Covenant ability. | ||
* '''Iconic Covenant.''' If you create the same | * '''Iconic Covenant.''' If you create the same Icon every day for 1 month, then the icon becomes permanent. Permanent Icons are uncommon magical items that cost 10 Essence Points. You cannot prevent a creature that possesses one of your permanent icons from bonding to it and gaining its benefits. You can only create one permanent Icon per year. | ||
* | * '''''Level 30:''''' You can now create three permanent Icons per year. | ||
|''Cleric, Theologian, '''Capstone''''' | |''Cleric, Theologian, '''Capstone''''' | ||
|- | |- | ||
|'''Scrivener V''' | |'''Scrivener V''' | ||
|Apocrypha III, Scrivener IV | |Apocrypha III, Scrivener IV | ||
|Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | |Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. | ||
Your spell scrolls no longer require you to expend any SP. | Your spell scrolls no longer require you to expend any SP. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
| Line 442: | Line 447: | ||
|'''Holy Lectionary''' | |'''Holy Lectionary''' | ||
|Scrivener V | |Scrivener V | ||
|You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land. | |You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land. | ||
Your Scrivener scrolls last for 48 hours before losing magic. | Your Scrivener scrolls last for 48 hours before losing magic. | ||
* '''Holy Lectionary | When you use your Scrivener ability, you can also use your Holy Lectionary ability. | ||
* | * '''Holy Lectionary''' '''(1/Week).''' Create one special scroll, your Holy Lectionary. This scroll can have an SPC equal to or less than your Divine Level x2, and does not lose magical potency for 1 month or until you use this ability again. | ||
* '''''Level 30:''''' Your Holy Lectionary retains its magical potency until you use this ability again. Increase all of your mental defenses by +2. | |||
|''Cleric, Theologian, '''Capstone''''' | |''Cleric, Theologian, '''Capstone''''' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Apocrypha List | |||
!Divine Icon | !Divine Icon | ||
!Magic | !Magic | ||
| Line 523: | Line 527: | ||
|} | |} | ||
== | === Divine Icon Track === | ||
[[File: | [[File:DivineIconTrack.png|thumb|667x667px|Divine Icon Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 532: | Line 536: | ||
|- | |- | ||
|'''Icons''' | |'''Icons''' | ||
|Cleric | |Cleric Entry or [[Vessel]] Entry | ||
|''Repeatable.'' Gain two additional Divine Icon abilities, choosing | |''Repeatable.'' Gain access to two additional Divine Icon abilities, choosing from Icons that you already have access to. | ||
|''Divine Icon, Repeatable'' | |''Divine Icon, Repeatable'' | ||
|- | |- | ||
|'''Polytheism''' | |'''Polytheism''' | ||
|Cleric | |Cleric Entry | ||
|''Repeatable.'' Choose one deity and gain access to their three Icons | |''Repeatable.'' Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | ||
|''Cleric, Divine Icon, Repeatable'' | |''Cleric, Divine Icon, Repeatable'' | ||
|- | |- | ||
|'''Siphon Divinity''' | |'''Siphon Divinity''' | ||
|Vessel | |Vessel Entry | ||
|''Repeatable.'' Choose one new Divine Icon. You gain access to that Icon and get one of its abilities. | |''Repeatable.'' Choose one new Divine Icon. You gain access to that Icon and get one of its abilities. | ||
|''Vessel, Divine Icon, Repeatable'' | |''Vessel, Divine Icon, Repeatable'' | ||
|} | |} | ||
== | === Divine Icon Abilities List === | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Divine Icon: Ambition | |+Divine Icon: Ambition | ||
| Line 559: | Line 563: | ||
|Gain the Silver Tongue ability. | |Gain the Silver Tongue ability. | ||
* '''Silver Tongue | * '''Silver Tongue''' '''(1/ Recoup).''' When making a CHA check, add a bonus equal to 1⁄2 CHA. | ||
|''Divine Icon - Ambition'' | |''Divine Icon - Ambition, Level 1 Icon'' | ||
|- | |- | ||
|'''Ambition: Silver Tongue II''' | |'''Ambition: Silver Tongue II''' | ||
|Silver Tongue | |Silver Tongue | ||
|The bonus from Silver Tongue equals | |The bonus from Silver Tongue now equals CHA. | ||
|''Divine Icon - Ambition'' | |''Divine Icon - Ambition, Level 2 Icon'' | ||
|- | |- | ||
|'''Ambition: Vendetta''' | |'''Ambition: Vendetta''' | ||
| Line 571: | Line 575: | ||
|Gain the Vendetta ability. | |Gain the Vendetta ability. | ||
* '''Vendetta | * '''Vendetta''' '''(2/Recoup).''' By spending 1 minute talking with a creature or meditating, give a creature you touch +2 damage for the next 10 minutes. The extra damage is +4 if the recipient is Bloodied. | ||
|''Divine Icon - Ambition'' | |''Divine Icon - Ambition, Level 1 Icon'' | ||
|- | |- | ||
|'''Ambition: Vendetta II''' | |'''Ambition: Vendetta II''' | ||
|Vendetta | |Vendetta | ||
|Vendetta becomes CHA/Recoup. | |Vendetta becomes CHA/Recoup. | ||
|''Divine Icon - Ambition'' | |''Divine Icon - Ambition, Level 2 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 588: | Line 592: | ||
|'''Austerity: Fasting''' | |'''Austerity: Fasting''' | ||
| | | | ||
|(1/Rest) You or one creature that you touch does not gain Fatigue for neglecting to eat or drink for the next 24 hours. Regardless of how many times you use this ability on the same target, any creature affected by this ability must eat and drink at least once per week in order to survive. | |Gain the Fasting ability. | ||
|''Divine Icon - Austerity'' | |||
* '''Fasting (1/Rest).''' You or one creature that you touch does not gain Fatigue for neglecting to eat or drink for the next 24 hours. Regardless of how many times you use this ability on the same target, any creature affected by this ability must eat and drink at least once per week in order to survive. | |||
|''Divine Icon - Austerity, Level 1 Icon'' | |||
|- | |- | ||
|'''Austerity: Provision''' | |'''Austerity: Provision''' | ||
| Line 595: | Line 601: | ||
|Gain the Provision ability. | |Gain the Provision ability. | ||
* '''Provision | * '''Provision''' '''(1/Recoup).''' When making a LUCK check, add your CHA to the roll. | ||
|''Divine Icon - Austerity'' | |''Divine Icon - Austerity, Level 1 Icon'' | ||
|- | |- | ||
|'''Austerity: Provision II''' | |'''Austerity: Provision II''' | ||
|Provision | |Provision | ||
|Provision becomes 2/Recoup. | |Provision becomes 2/Recoup. | ||
|''Divine Icon - Austerity'' | |''Divine Icon - Austerity, Level 2 Icon'' | ||
|- | |- | ||
|'''Austerity: Provision III''' | |'''Austerity: Provision III''' | ||
|Provision II | |Provision II | ||
|Provision becomes CHA/Recoup. | |Provision becomes CHA/Recoup. | ||
|''Divine Icon - Austerity'' | |''Divine Icon - Austerity, Level 3 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 619: | Line 625: | ||
|Gain the Courage ability. | |Gain the Courage ability. | ||
* '''Courage | * '''Courage''' '''(2/Rest).''' Spend 3 AP to touch one creature and insulate it to horrors that would cause most to tremble. For 1 minute, that creature cannot be Shaken. | ||
|''Divine Icon - Bravery'' | |''Divine Icon - Bravery, Level 1 Icon'' | ||
|- | |- | ||
|'''Bravery: Courage II''' | |'''Bravery: Courage II''' | ||
|Courage | |Courage | ||
|Courage becomes 2/Recoup. | |Courage becomes 2/Recoup. | ||
|''Divine Icon - Bravery'' | |''Divine Icon - Bravery, Level 2 Icon'' | ||
|- | |- | ||
|'''Bravery: Courage III''' | |'''Bravery: Courage III''' | ||
|Courage II | |Courage II | ||
|Courage becomes 2/Catch Breath. | |Courage becomes 2/Catch Breath. | ||
|''Divine Icon - Bravery'' | |''Divine Icon - Bravery, Level 3 Icon'' | ||
|- | |- | ||
|'''Bravery: Courage IV''' | |'''Bravery: Courage IV''' | ||
|Courage III | |Courage III | ||
|Courage becomes CHA/Catch Breath. | |Courage becomes CHA/Catch Breath. | ||
|''Divine Icon - Bravery'' | |''Divine Icon - Bravery, Level 4 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 646: | Line 652: | ||
|'''Cultivation: Legacy''' | |'''Cultivation: Legacy''' | ||
| | | | ||
|(1/Week) When you leave a settlement and have one or more Goodwill there, immediately gain +1 Goodwill. | |Gain the Legacy ability. | ||
|''Divine Icon - Cultivation'' | |||
* '''Legacy (1/Week).''' When you leave a settlement and have one or more Goodwill there, immediately gain +1 Goodwill. | |||
|''Divine Icon - Cultivation, Level 1 Icon'' | |||
|- | |- | ||
|'''Cultivation: Nurturance''' | |'''Cultivation: Nurturance''' | ||
| Line 653: | Line 661: | ||
|Gain the Nurturance ability. | |Gain the Nurturance ability. | ||
* '''Nurturance | * '''Nurturance''' '''(2/Rest).''' Spend 1 AP to touch one willing creature. They regain 1 HP at the start of each of their turns for the next 1d6 rounds. | ||
|''Divine Icon - Cultivation'' | |''Divine Icon - Cultivation, Level 1 Icon'' | ||
|- | |- | ||
|'''Cultivation: Nurturance II''' | |'''Cultivation: Nurturance II''' | ||
|Nurturance | |Nurturance | ||
|Nurturance lasts for 2d6 rounds. | |Nurturance lasts for 2d6 rounds. | ||
|''Divine Icon - Cultivation'' | |''Divine Icon - Cultivation, Level 2 Icon'' | ||
|- | |- | ||
|'''Cultivation: Nurturance III''' | |'''Cultivation: Nurturance III''' | ||
|Nurturance II | |Nurturance II | ||
|Nurturance becomes 2/Recoup. | |Nurturance becomes 2/Recoup. | ||
|''Divine Icon - Cultivation'' | |''Divine Icon - Cultivation, Level 3 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 677: | Line 685: | ||
|Gain the Blinding Dark ability. | |Gain the Blinding Dark ability. | ||
* '''Blinding Dark | * '''Blinding Dark''' '''(2/Rest).''' You can cast the Blind occult chant. It counts as divine when cast by you and has a range of 80 ft. | ||
|''Divine Icon - Darkness'' | |''Divine Icon - Darkness, Level 1 Icon'' | ||
|- | |- | ||
|'''Darkness: Blinding Dark II''' | |'''Darkness: Blinding Dark II''' | ||
|Blinding Dark | |Blinding Dark | ||
|Blinding Dark becomes 2/Recoup. | |Blinding Dark becomes 2/Recoup. | ||
|''Divine Icon - Darkness'' | |''Divine Icon - Darkness, Level 2 Icon'' | ||
|- | |- | ||
|'''Darkness: Blinding Dark III''' | |'''Darkness: Blinding Dark III''' | ||
|Blinding Dark II | |Blinding Dark II | ||
|Blinding Dark lasts until the end of your next turn. | |Blinding Dark lasts until the end of your next turn. | ||
|''Divine Icon - Darkness'' | |''Divine Icon - Darkness, Level 3 Icon'' | ||
|- | |- | ||
|'''Darkness: Blinding Dark IV''' | |'''Darkness: Blinding Dark IV''' | ||
|Blinding Dark III | |Blinding Dark III | ||
|Blinding Dark becomes CHA/Recoup. | |Blinding Dark becomes CHA/Recoup. | ||
|''Divine Icon - Darkness'' | |''Divine Icon - Darkness, Level 4 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 707: | Line 715: | ||
* '''Last Rites.''' When a creature dies, you may briefly commune with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA. | * '''Last Rites.''' When a creature dies, you may briefly commune with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA. | ||
|''Divine Icon - Death'' | |''Divine Icon - Death, Level 1 Icon'' | ||
|- | |- | ||
|'''Death: Last Rites II''' | |'''Death: Last Rites II''' | ||
|Last Rites | |Last Rites | ||
|One willing creature you touch also gains the Shield HP. | |One willing creature you touch also gains the Shield HP. | ||
|''Divine Icon - Death'' | |''Divine Icon - Death, Level 2 Icon'' | ||
|- | |- | ||
|'''Death: Gravemaster''' | |'''Death: Gravemaster''' | ||
| Line 718: | Line 726: | ||
|Gain the Gravemaster ability. | |Gain the Gravemaster ability. | ||
* '''Gravemaster.'''When you finish Taking a Rest, you may touch one | * '''Gravemaster.''' When you finish Taking a Rest, you may touch one ally. For that creature to die, it must gain one more Death Point than normal until you use this ability again. | ||
|''Divine Icon - Death'' | |''Divine Icon - Death, Level 1 Icon'' | ||
|- | |- | ||
|'''Death: Gravemaster II''' | |'''Death: Gravemaster II''' | ||
|Gravemaster | |Gravemaster | ||
| | |You may now target two allies with Gravemaster. | ||
|''Divine Icon - Death'' | |''Divine Icon - Death, Level 2 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 737: | Line 745: | ||
|Gain the Withering ability. | |Gain the Withering ability. | ||
* '''Withering | * '''Withering''' '''(2/Rest).''' By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. | ||
|''Divine Icon - Decay'' | |''Divine Icon - Decay, Level 1 Icon'' | ||
|- | |- | ||
|'''Decay: Withering II''' | |'''Decay: Withering II''' | ||
|Withering | |Withering | ||
|Withering becomes 2/Recoup. | |Withering becomes 2/Recoup. | ||
|''Divine Icon - Decay'' | |''Divine Icon - Decay, Level 2 Icon'' | ||
|- | |- | ||
|'''Decay: Trembling''' | |'''Decay: Trembling''' | ||
| Line 749: | Line 757: | ||
|Gain the Trembling ability. | |Gain the Trembling ability. | ||
* '''Trembling | * '''Trembling''' '''(2/Rest).''' By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. | ||
|''Divine Icon - Decay'' | |''Divine Icon - Decay, Level 1 Icon'' | ||
|- | |- | ||
|'''Decay: Trembling II''' | |'''Decay: Trembling II''' | ||
|Trembling | |Trembling | ||
|Trembling becomes 2/Recoup. | |Trembling becomes 2/Recoup. | ||
|''Divine Icon - Decay'' | |''Divine Icon - Decay, Level 2 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 766: | Line 774: | ||
|'''Fate: Minor Weal''' | |'''Fate: Minor Weal''' | ||
| | | | ||
|When you roll a crit on a spell, regain 1 SP. This cannot exceed your | |When you roll a crit on a spell, regain 1 SP. This cannot exceed your max SP. | ||
|''Divine Icon - Fate'' | |''Divine Icon - Fate, Level 1 Icon'' | ||
|- | |- | ||
|'''Fate: | |'''Fate: Destiny's Touch''' | ||
| | | | ||
|(1/Rest) You may reroll one of your d20s, using the second result | |Gain the Destiny’s Touch ability. | ||
|''Divine Icon - Fate'' | |||
* '''Destiny’s Touch (1/Rest).''' You may reroll one of your d20s, using the second result. | |||
|''Divine Icon - Fate, Level 1 Icon'' | |||
|- | |- | ||
|'''Fate: Prophetic Glimpse''' | |'''Fate: Prophetic Glimpse''' | ||
| | | | ||
|When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP. | |When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP. | ||
|''Divine Icon - Fate'' | |''Divine Icon - Fate, Level 1 Icon'' | ||
|- | |- | ||
|'''Fate: Prophetic Glimpse II''' | |'''Fate: Prophetic Glimpse II''' | ||
|Prophetic Glimpse | |Prophetic Glimpse | ||
| | |When you finish Recouping, you may pick an additional number to activate Prophetic Glimpse. | ||
|''Divine Icon - Fate'' | |''Divine Icon - Fate, Level 2 Icon'' | ||
|} | |} | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
| Line 795: | Line 805: | ||
|Gain the Uncontainable ability. | |Gain the Uncontainable ability. | ||
* '''Uncontainable | * '''Uncontainable (CHA/Rest).''' You or one creature of your choice within 30 ft of you ignores the Slowed condition until the end of the target creature’s next turn. This can be used as a reactive action for 0 Reactive AP. | ||
|''Divine Icon - Freedom'' | |''Divine Icon - Freedom, Level 1 Icon'' | ||
|- | |- | ||
|'''Freedom: Uncontainable''' | |'''Freedom: Uncontainable II''' | ||
|Uncontainable | |Uncontainable | ||
|Uncontainable becomes CHA/Recoup. | |Uncontainable becomes CHA/Recoup. | ||
|''Divine Icon - Freedom'' | |''Divine Icon - Freedom, Level 2 Icon'' | ||
|- | |- | ||
|'''Freedom: Unstoppable''' | |'''Freedom: Unstoppable''' | ||
| Line 807: | Line 817: | ||
|Gain the Unstoppable ability. | |Gain the Unstoppable ability. | ||
* '''Unstoppable | * '''Unstoppable''' '''(CHA/Rest).''' You or one creature of your choice within 10 ft of you that just became Dazed removes that condition. This can be used as a reactive action for 0 Reactive AP. | ||
|''Divine Icon - Freedom'' | |''Divine Icon - Freedom, Level 1 Icon'' | ||
|- | |- | ||
|'''Freedom: Unstoppable II''' | |'''Freedom: Unstoppable II''' | ||
|Unstoppable | |Unstoppable | ||
|Unstoppable also allows you to cancel Staggered. | |Unstoppable also allows you to cancel Staggered. | ||
|''Divine Icon - Freedom'' | |''Divine Icon - Freedom, Level 2 Icon'' | ||
|} | |} | ||
| Line 827: | Line 837: | ||
|Gain the Gluttony ability. | |Gain the Gluttony ability. | ||
* '''Gluttony.''' | * '''Gluttony (CHA/Rest).''' Spend 1 AP to Taunt a creature within 40 ft of you for 1 minute. | ||
|''Divine Icon - Hedonism'' | |''Divine Icon - Hedonism, Level 1 Icon'' | ||
|- | |- | ||
|'''Hedonism: Gluttony II''' | |'''Hedonism: Gluttony II''' | ||
|Gluttony | |Gluttony | ||
|Gluttony becomes CHA/Catch Breath. | |Gluttony becomes CHA/Catch Breath. | ||
|''Divine Icon - Hedonism'' | |''Divine Icon - Hedonism, Level 2 Icon'' | ||
|- | |- | ||
|'''Hedonism: Bloodlust''' | |'''Hedonism: Bloodlust''' | ||
| Line 839: | Line 849: | ||
|Gain the Bloodlust ability. | |Gain the Bloodlust ability. | ||
* '''Bloodlust | * '''Bloodlust (2/Rest).''' Gain +1 on attack rolls and damage, and +5 ft speed, until the end of your current turn. | ||
|''Divine Icon - Hedonism'' | |''Divine Icon - Hedonism, Level 1 Icon'' | ||
|- | |- | ||
|'''Hedonism: Bloodlust II''' | |'''Hedonism: Bloodlust II''' | ||
|Bloodlust | |Bloodlust | ||
|Bloodlust becomes 2/Recoup. | |Bloodlust becomes 2/Recoup. | ||
|''Divine Icon - Hedonism'' | |''Divine Icon - Hedonism, Level 2 Icon'' | ||
|} | |} | ||
| Line 859: | Line 869: | ||
|Gain the Vow of Enmity ability. | |Gain the Vow of Enmity ability. | ||
* '''Vow of Enmity | * '''Vow of Enmity''' '''(2/Recoup).''' Spend 1 AP to choose one hostile creature within 40 ft of you. That creature Taunts you or a willing creature of your choice within 30 ft of you. | ||
|''Divine Icon - Honor'' | |''Divine Icon - Honor, Level 1 Icon'' | ||
|- | |- | ||
|'''Honor: Binding Oath''' | |'''Honor: Binding Oath''' | ||
| Line 866: | Line 876: | ||
|Gain the Binding Oath ability. | |Gain the Binding Oath ability. | ||
* '''Binding Oath | * '''Binding Oath''' '''(2/Recoup).''' Spend 3 AP and choose one creature within 60 ft of you. Make a magic attack against that creature’s WILL. On a hit, you and that creature both become Charmed by one another for 1 minute. This ends if either creature damages the other. | ||
|''Divine Icon - Honor'' | |''Divine Icon - Honor, Level 1 Icon'' | ||
|- | |- | ||
|'''Honor: Binding Oath II''' | |'''Honor: Binding Oath II''' | ||
|Binding Oath | |Binding Oath | ||
|You | |You no longer gain the Charmed condition from Binding Oath. | ||
|''Divine Icon - Honor'' | |''Divine Icon - Honor, Level 2 Icon'' | ||
|- | |- | ||
|'''Honor: Binding Oath III''' | |'''Honor: Binding Oath III''' | ||
|Binding Oath II | |Binding Oath II | ||
|Binding Oath becomes CHA/Recoup. | |Binding Oath becomes CHA/Recoup. | ||
|''Divine Icon - Honor'' | |''Divine Icon - Honor, Level 3 Icon'' | ||
|} | |} | ||
| Line 891: | Line 901: | ||
|Gain the Debate ability. | |Gain the Debate ability. | ||
* '''Debate | * '''Debate (2/Rest).''' Spend 4 AP and choose one creature of your choice within 60 ft of you. It cannot use magic with verbal requirements until the start of your next turn. | ||
|''Divine Icon - Knowledge'' | |''Divine Icon - Knowledge, Level 1 Icon'' | ||
|- | |- | ||
|'''Knowledge: Debate II''' | |'''Knowledge: Debate II''' | ||
|Debate | |Debate | ||
|Debate becomes CHA/Rest. | |Debate becomes CHA/Rest. | ||
|''Divine Icon - Knowledge'' | |''Divine Icon - Knowledge, Level 2 Icon'' | ||
|- | |- | ||
|'''Knowledge: Divine Recollection''' | |'''Knowledge: Divine Recollection''' | ||
| Line 903: | Line 913: | ||
|Gain the Divine Recollection ability. | |Gain the Divine Recollection ability. | ||
* '''Divine Recollection | * '''Divine Recollection''' '''(2/Rest).''' When you or an allied creature within 10 ft of you makes an INT check, add a +3 bonus. | ||
|''Divine Icon - Knowledge'' | |''Divine Icon - Knowledge, Level 1 Icon'' | ||
|- | |- | ||
|'''Knowledge: Divine Recollection II''' | |'''Knowledge: Divine Recollection II''' | ||
|Divine Recollection | |Divine Recollection | ||
|Divine Recollection becomes 2/Recoup. | |Divine Recollection becomes 2/Recoup. | ||
|''Divine Icon - Knowledge'' | |''Divine Icon - Knowledge, Level 2 Icon'' | ||
|} | |} | ||
| Line 919: | Line 929: | ||
!Tags | !Tags | ||
|- | |- | ||
|'''Light: | |'''Light: Clear Eye''' | ||
| | | | ||
|Gain the | |Gain the Clear Eye ability. | ||
* ''' | * '''Clear Eye''' '''(2/Rest).''' For 1 Reactive AP, when you or an allied creature within 30 ft of you becomes Blinded, remove the condition. | ||
|''Divine Icon - Light'' | |''Divine Icon - Light, Level 1 Icon'' | ||
|- | |- | ||
|'''Light: Reveal''' | |'''Light: Reveal''' | ||
| Line 930: | Line 940: | ||
|Gain the Reveal ability. | |Gain the Reveal ability. | ||
* '''Reveal | * '''Reveal''' '''(2/Rest).''' Spend 3 AP to remove the Unseen condition from creatures within 15 ft of you. | ||
|''Divine Icon - Light'' | |''Divine Icon - Light, Level 1 Icon'' | ||
|- | |- | ||
|'''Light: Reveal II''' | |'''Light: Reveal II''' | ||
|Reveal | |Reveal | ||
|Reveal becomes 2/Recoup. | |Reveal becomes 2/Recoup. | ||
|''Divine Icon - Light'' | |''Divine Icon - Light, Level 2 Icon'' | ||
|- | |- | ||
|'''Light: Illumine''' | |'''Light: Illumine''' | ||
| Line 942: | Line 952: | ||
|Gain the Illumine ability. | |Gain the Illumine ability. | ||
* '''Illumine.''' | * '''Illumine.''' Spend 1 AP to light a nonmagical torch, lantern, or the like. | ||
|''Divine Icon - Light'' | |''Divine Icon - Light, Level 1 Icon'' | ||
|} | |} | ||
| Line 953: | Line 963: | ||
!Tags | !Tags | ||
|- | |- | ||
|''' | |'''Love: Sacrificial''' | ||
| | | | ||
|Gain the Sacrificial ability. | |Gain the Sacrificial ability. | ||
* '''Sacrificial.''' When a creature within 5 ft of you takes damage, you may take the damage instead by spending 1 Reactive AP. | * '''Sacrificial.''' When a creature within 5 ft of you takes damage, you may take the damage instead by spending 1 Reactive AP. | ||
|''Divine Icon - Love'' | |''Divine Icon - Love, Level 1 Icon'' | ||
|- | |- | ||
|''' | |'''Love: Enrapture''' | ||
| | | | ||
|Gain the Enrapture ability. | |Gain the Enrapture ability. | ||
* '''Enrapture | * '''Enrapture''' '''(1/Rest)'''. Spend 3 AP to Charm a creature within 40 ft of you for 1 minute. This creature cannot be overtly hostile to you and knows that it was magically Charmed at the end of the duration. | ||
|''Divine Icon - Love'' | |''Divine Icon - Love, Level 1 Icon'' | ||
|- | |- | ||
|''' | |'''Love: Enrapture II''' | ||
|Enrapture | |Enrapture | ||
|Enrapture becomes 2/Rest. | |Enrapture becomes 2/Rest. | ||
|''Divine Icon - Love'' | |''Divine Icon - Love, Level 2 Icon'' | ||
|- | |- | ||
|''' | |'''Love: Enrapture III''' | ||
|Enrapture II | |Enrapture II | ||
|Enrapture causes a target creature to become Enthralled, instead of Charmed. | |Enrapture causes a target creature to become Enthralled, instead of Charmed. | ||
|''Divine Icon - Love'' | |''Divine Icon - Love, Level 3 Icon'' | ||
|} | |} | ||
| Line 987: | Line 997: | ||
|'''Nature: Blossom''' | |'''Nature: Blossom''' | ||
| | | | ||
|You | |You learn the [[Bloom]] primal chant. It counts as divine when cast by you. | ||
|''Divine Icon - Nature'' | |''Divine Icon - Nature, Level 1 Icon'' | ||
|- | |- | ||
|'''Nature: Blossom II''' | |'''Nature: Blossom II''' | ||
|Blossom | |Blossom | ||
|(1/Rest) You can cast the [[Nature’s Bounty]] primal spell without spending SP. | |Gain the Blossom ability. | ||
|''Divine Icon - Nature'' | |||
* '''Blossom (1/Rest).''' You can cast the [[Nature’s Bounty]] primal spell without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it. | |||
|''Divine Icon - Nature, Level 2 Icon'' | |||
|- | |- | ||
|'''Nature: Survivor''' | |'''Nature: Survivor''' | ||
| Line 999: | Line 1,011: | ||
|Gain the Survivor ability. | |Gain the Survivor ability. | ||
* '''Survivor | * '''Survivor''' '''(2/Rest).''' When you or an allied creature within 10 ft of you makes a skill check with the survival tag, add +3. | ||
|''Divine Icon - Nature'' | |''Divine Icon - Nature, Level 1 Icon'' | ||
|- | |- | ||
|'''Nature: Survivor II''' | |'''Nature: Survivor II''' | ||
|Survivor | |Survivor | ||
|Survivor becomes 2/Recoup. | |Survivor becomes 2/Recoup. | ||
|''Divine Icon - Nature'' | |''Divine Icon - Nature, Level 2 Icon'' | ||
|} | |} | ||
| Line 1,019: | Line 1,031: | ||
|Gain the Even the Scales ability. | |Gain the Even the Scales ability. | ||
* '''Even the Scales | * '''Even the Scales''' '''(1/Recoup).''' Spend 3 AP to choose yourself or an allied creature within 30 ft of you that is suffering from Charmed, Demoralized, Frightened, Shaken, Sickened, or Slowed. Choose a hostile creature within 30 ft of you that is also suffering from one or more of those conditions. Both creatures remove one of those conditions of their choice. | ||
|''Divine Icon - Order'' | |''Divine Icon - Order, Level 1 Icon'' | ||
|- | |- | ||
|'''Order: Even the Scales II''' | |'''Order: Even the Scales II''' | ||
|Even the Scales | |Even the Scales | ||
|You may choose which | |You may now choose which condition each creature removes when using Balance the Scales. | ||
|''Divine Icon - Order'' | |''Divine Icon - Order, Level 2 Icon'' | ||
|- | |- | ||
|'''Order: Rebalance''' | |'''Order: Rebalance''' | ||
| Line 1,031: | Line 1,043: | ||
|Gain the Rebalance ability. | |Gain the Rebalance ability. | ||
* '''Rebalance | * '''Rebalance''' '''(2/Recoup).''' Spend 1 AP and touch a willing creature; you and that creature each adjust your HP to be the average of each other’s HP (this cannot exceed max HP). | ||
|''Divine Icon - Order'' | |''Divine Icon - Order, Level 1 Icon'' | ||
|- | |- | ||
|'''Order: Rebalance II''' | |'''Order: Rebalance II''' | ||
|Rebalance | |Rebalance | ||
|When you use Rebalance, you can touch two willing creatures to let them take the average of their HP | |When you use Rebalance, you can touch two willing creatures to let them take the average of their HP. | ||
|''Divine Icon - Order'' | |''Divine Icon - Order, Level 2 Icon'' | ||
|} | |} | ||
| Line 1,051: | Line 1,063: | ||
|Gain the Repentance ability. | |Gain the Repentance ability. | ||
* '''Repentance | * '''Repentance''' '''(2/Rest).''' By spending 1 AP, you or an allied creature within 30 ft of you that is Charmed or Frightened loses its turn and regains 1d4 HP. | ||
|''Divine Icon - Redemption'' | |''Divine Icon - Redemption, Level 1 Icon'' | ||
|- | |- | ||
|'''Redemption: Redeeming Fervor''' | |'''Redemption: Redeeming Fervor''' | ||
| Line 1,058: | Line 1,070: | ||
|Gain the Redeeming Fervor ability. | |Gain the Redeeming Fervor ability. | ||
* '''Redeeming Fervor | * '''Redeeming Fervor''' '''(2/Rest).''' Spend 1 AP to touch a creature that was Charmed or Frightened in the past 10 minutes and is not any longer. That creature gains +2 to mental defenses for the next 10 minutes. | ||
|''Divine Icon - Redemption'' | |''Divine Icon - Redemption, Level 1 Icon'' | ||
|- | |- | ||
|'''Redemption: Redeeming Fervor II''' | |'''Redemption: Redeeming Fervor II''' | ||
|Redeeming Fervor | |Redeeming Fervor | ||
|When you use Redeeming Fervor, the creature also gains +1 | |When you use Redeeming Fervor, the creature also gains +1 TA and +1 damage for the duration. | ||
|''Divine Icon - Redemption'' | |''Divine Icon - Redemption, Level 2 Icon'' | ||
|- | |- | ||
|'''Redemption: Redeeming Fervor III''' | |'''Redemption: Redeeming Fervor III''' | ||
|Redeeming Fervor II | |Redeeming Fervor II | ||
|Redeeming Fervor becomes 2/Recoup. | |Redeeming Fervor becomes 2/Recoup. | ||
|''Divine Icon - Redemption'' | |''Divine Icon - Redemption, Level 3 Icon'' | ||
|} | |} | ||
| Line 1,083: | Line 1,095: | ||
|Gain the Aggressive Taunt ability. | |Gain the Aggressive Taunt ability. | ||
* '''Aggressive Taunt | * '''Aggressive Taunt''' '''(2/Recoup).''' Spend 1 AP to Taunt a creature within 60 ft. Your crit ranges increase by +1 against each other. This lasts for 1 minute or until you use this again. | ||
|''Divine Icon - Revenge'' | |''Divine Icon - Revenge, Level 1 Icon'' | ||
|- | |- | ||
|'''Revenge: Vengeful''' | |'''Revenge: Vengeful''' | ||
| Line 1,090: | Line 1,102: | ||
|Gain the Vengeful ability. | |Gain the Vengeful ability. | ||
* '''Vengeful | * '''Vengeful''' '''(2/Recoup).''' When you take damage from a creature that you can see within 60 ft of you, you can spend 1 Reactive AP to deal +1d6 damage (of the same damage type) against it the first time you hit it before the end of your next turn. | ||
|''Divine Icon - Revenge'' | |''Divine Icon - Revenge, Level 1 Icon'' | ||
|- | |- | ||
|'''Revenge: Vengeful II''' | |'''Revenge: Vengeful II''' | ||
|Vengeful | |Vengeful | ||
|Vengeful becomes “Each time you hit it before the end of your next turn.” | |Vengeful becomes “Each time you hit it before the end of your next turn.” | ||
|''Divine Icon - Revenge'' | |''Divine Icon - Revenge, Level 2 Icon'' | ||
|- | |- | ||
|'''Revenge: Vengeful III''' | |'''Revenge: Vengeful III''' | ||
|Vengeful II | |Vengeful II | ||
|Vengeful costs 0 Reactive AP. | |Vengeful costs 0 Reactive AP. | ||
|''Divine Icon - Revenge'' | |''Divine Icon - Revenge, Level 3 Icon'' | ||
|} | |} | ||
| Line 1,115: | Line 1,127: | ||
|Gain the Rescue ability. | |Gain the Rescue ability. | ||
* '''Rescue | * '''Rescue''' '''(2/Rest)'''. When you or an allied creature within 30 ft of you takes damage, spend 1 Reactive AP to heal that creature for HP equal to your CHA. | ||
|''Divine Icon - Salvation'' | |''Divine Icon - Salvation, Level 1 Icon'' | ||
|- | |- | ||
|'''Salvation: Rescue II''' | |'''Salvation: Rescue II''' | ||
|Rescue | |Rescue | ||
|Rescue becomes 2/Recoup. | |Rescue becomes 2/Recoup. | ||
|''Divine Icon - Salvation'' | |''Divine Icon - Salvation, Level 2 Icon'' | ||
|- | |- | ||
|'''Salvation: Rescue III''' | |'''Salvation: Rescue III''' | ||
|Rescue II | |Rescue II | ||
|Rescue’s range increases by 30 ft. | |Rescue’s range increases by +30 ft. | ||
|''Divine Icon - Salvation'' | |''Divine Icon - Salvation, Level 3 Icon'' | ||
|- | |- | ||
|'''Salvation: Rescue IV''' | |'''Salvation: Rescue IV''' | ||
|Rescue III | |Rescue III | ||
|Rescue becomes CHA/Recoup. | |Rescue becomes CHA/Recoup. | ||
|''Divine Icon - Salvation'' | |''Divine Icon - Salvation, Level 4 Icon'' | ||
|} | |} | ||
| Line 1,143: | Line 1,155: | ||
|'''Serenity: Levelheaded''' | |'''Serenity: Levelheaded''' | ||
| | | | ||
| | |Gain the Levelheaded ability. | ||
* '''Levelheaded | * '''Levelheaded''' '''(2/Rest).''' Spend 1 AP to touch a creature and remove the Charmed and Frightened conditions. | ||
|''Divine Icon - Serenity'' | |''Divine Icon - Serenity, Level 1 Icon'' | ||
|- | |- | ||
|'''Serenity: Levelheaded II''' | |'''Serenity: Levelheaded II''' | ||
|Levelheaded | |Levelheaded | ||
|Levelheaded becomes CHA/Rest. | |Levelheaded becomes CHA/Rest. | ||
|''Divine Icon - Serenity'' | |''Divine Icon - Serenity, Level 2 Icon'' | ||
|- | |- | ||
|'''Serenity: Keep your Wit''' | |'''Serenity: Keep your Wit''' | ||
| Line 1,157: | Line 1,169: | ||
|Gain the Keep Your Wit ability. | |Gain the Keep Your Wit ability. | ||
* '''Keep Your Wit | * '''Keep Your Wit''' '''(2/Rest).''' By spending 10 minutes touching an ally, they cannot be Charmed for the next 30 minutes. | ||
|''Divine Icon - Serenity'' | |''Divine Icon - Serenity, Level 1 Icon'' | ||
|- | |- | ||
|'''Serenity: Keep your Wit II''' | |'''Serenity: Keep your Wit II''' | ||
|Keep your Wit | |Keep your Wit | ||
|Keep Your Wit becomes 2/Recoup. | |Keep Your Wit becomes 2/Recoup. | ||
|''Divine Icon - Serenity'' | |''Divine Icon - Serenity, Level 2 Icon'' | ||
|} | |} | ||
| Line 1,177: | Line 1,189: | ||
|Gain the Aphobia ability. | |Gain the Aphobia ability. | ||
* '''Aphobia | * '''Aphobia''' '''(1/Rest).''' By spending 1 hour concentrating on a creature that you touch, you may remove one instance of the Phobic condition from that creature. | ||
|''Divine Icon - Wisdom'' | |''Divine Icon - Wisdom, Level 1 Icon'' | ||
|- | |- | ||
|'''Wisdom: Astute''' | |'''Wisdom: Astute''' | ||
| Line 1,184: | Line 1,196: | ||
|Gain the Astute ability. | |Gain the Astute ability. | ||
* '''Astute | * '''Astute''' '''(2/Rest).''' When you or an allied creature within 10 ft of you makes an AWR skill, add +3. | ||
|''Divine Icon - Wisdom'' | |''Divine Icon - Wisdom, Level 1 Icon'' | ||
|- | |- | ||
|'''Wisdom: Astute II''' | |'''Wisdom: Astute II''' | ||
|Astute | |Astute | ||
|Astute becomes CHA/Rest. | |Astute becomes CHA/Rest. | ||
|''Divine Icon - Wisdom'' | |''Divine Icon - Wisdom, Level 2 Icon'' | ||
|- | |- | ||
|'''Wisdom: Astute III''' | |'''Wisdom: Astute III''' | ||
|Astute II | |Astute II | ||
|The bonus from Astute becomes +5. | |The bonus from Astute becomes +5. | ||
|''Divine Icon - Wisdom'' | |''Divine Icon - Wisdom, Level 3 Icon'' | ||
|} | |} | ||
| Line 1,209: | Line 1,221: | ||
|Gain the Rage ability. | |Gain the Rage ability. | ||
* '''Rage | * '''Rage''' '''(2/Recoup).''' Deal +2 damage on all attacks for the next 1 minute. | ||
|''Divine Icon - Wrath'' | |''Divine Icon - Wrath, Level 1 Icon'' | ||
|- | |- | ||
|'''Wrath: Rage II''' | |'''Wrath: Rage II''' | ||
|Rage | |Rage | ||
|The damage from your Rage ability becomes +4. | |The damage from your Rage ability becomes +4. | ||
|''Divine Icon - Wrath'' | |''Divine Icon - Wrath, Level 2 Icon'' | ||
|- | |- | ||
|'''Wrath: War Cry''' | |'''Wrath: War Cry''' | ||
| Line 1,221: | Line 1,233: | ||
|Gain the War Cry ability. | |Gain the War Cry ability. | ||
* '''War Cry | * '''War Cry''' '''(2/Rest).''' You and allies within 10 ft of you gain Focused against a hostile creature of your choice within 60 ft of you for 1 minute. | ||
|''Divine Icon - Wrath'' | |''Divine Icon - Wrath, Level 1 Icon'' | ||
|- | |- | ||
|'''Wrath: War Cry''' | |'''Wrath: War Cry II''' | ||
|War Cry | |War Cry | ||
|War Cry becomes 2/Recoup. | |War Cry becomes 2/Recoup. | ||
|''Divine Icon - Wrath'' | |''Divine Icon - Wrath, Level 2 Icon'' | ||
|} | |||
''*Updated to v1.2'' | |||
== Additional Subclass Tracks == | |||
[[File:Mythology Domain.png|thumb|521x521px|Mythology Domain Progression]] | |||
=== Mythological Domain Track === | |||
''Source: Harker's Guide to Vampire Hunting'' | |||
Woven within the tales of the gods are mentions of mythological beasts aiding them on their endeavors. As a cleric of the mythological domain, you have been gifted similar aid. You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go. Summoning them means laying your soul bare, making you more vulnerable, but in return you gain divine gifts that will aid you on your journey. It’s a symbiotic relationship, mutually beneficial for both parties. You can take comfort in knowing that you will never be truly alone as long as you keep your faith. | |||
Inside you are four different mythological entities: A falcon (Avian), a wolf (Predator), a beetle (Insect), and a snake (Reptile). You may discuss with your DM to change the animals to suit your character, as long as they fit the category. Avians, Predators, and Reptiles are the size of the animal they represent, while Insects range in size from that of a large beetle to a housecat. A creature’s specific appearance is up to you, and may even change each time it is called forth. | |||
'''Avian:''' The Avian is generally perceptive, level-headed, and disciplined. They follow orders well and do not make rash decisions, even under pressure. They keep their judgment to themselves, though if you have bonded with your Avian properly, you will be able to tell when they’re silently judging something or someone. | |||
'''Predator:''' The Predator is generally protective, assertive, and loyal. They put other people’s safety first and are often eager to jump into combat. They are friendly towards you and anyone you deem an ally, but will need a little while to trust them, worried that they might hurt you somehow. Occasionally they might let their guard down and demand some affection. | |||
'''Insect:''' The Insect is generally crafty, curious, and eager. They don’t easily back away from new things and if you’re someone who likes to take a risk with creative solutions, your Insect companion will likely be happy to assist. | |||
'''Reptile:''' The Reptile is generally confident, surreptitious, and clever. They like to glean information about others by watching them or by eavesdropping. They’re not as action- oriented as the other entities and prefer to watch and wait, thinking things through more properly. They often act a little cold, but if you choose to bond with them more, they will develop a soft spot for you. | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Animal Spirit''' | |||
|Cleric Entry | |||
|You may spend 2 AP to call forth one of the four spirits that dwells within you. This spirit takes on a corporeal form within 5 ft of you. It remains for 2 minutes or until you dismiss it early for 1 AP. It also vanishes if you die. Spirits summoned in this way have no HP and cannot be targeted by attacks. | |||
On each of your turns, the spirit may act; this may be at the start of your turn, end of your turn, or during your turn. When it acts, it may move up to its speed, then take one action of its choice. Any number of times on your turn while the spirit is within 120 ft of you, you may spend 1 AP to allow the spirit to act again, choosing from any of its actions that do not make an attack roll against another creature. | |||
You may only have one spirit active at a time. You may summon spirits in this way 2/Recoup. In the animal spirit stat blocks, X = your magic attribute. | |||
|''Cleric, Mythological Domain'' | |||
|} | |||
{| class="wikitable" | |||
|'''Avian''' | |||
''Tiny, Small, or Medium. Celestial'' | |||
'''Speed''' 10 ft, Fly 30 ft | |||
'''<big>Actions</big>''' | |||
'''Move.''' The Avian can move up to its speed. | |||
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +X vs REF. '''Hit:''' 1d4+X sharp | |||
'''Airlift.''' The Avian picks you or a willing creature within 5 ft of it. The Avian then moves up to its speed, carrying the target creature with it and dropping it at the end of this movement. | |||
|} | |||
{| class="wikitable" | |||
|'''Insect''' | |||
''Diminutive, Tiny, or Small. Celestial'' | |||
'''Speed''' 20 ft, Climb 20 ft, Fly 20 ft | |||
<big>'''Actions'''</big> | |||
'''Move.''' The Insect can move up to its speed. | |||
'''Swarm.''' ''Reach 5 ft Natural Weapon.'' +X vs WILL. '''Hit:''' Target creature is Shaken until the end of its next turn. | |||
'''Hivemind.''' The Insect telepathically sends you a brief mental image of what it can see based on its current location. | |||
|} | |||
{| class="wikitable" | |||
|'''Predator''' | |||
''Medium or Large. Celestial'' | |||
'''Speed''' 40 ft | |||
<big>'''Actions'''</big> | |||
'''Move.''' The Predator can move up to its speed. | |||
'''Pounce.''' ''Reach 5 ft Natural Weapon.'' +X vs AR. '''Hit:''' 1d6+X sharp, then make a secondary attack: +X vs FORT. '''Hit:''' Target creature falls Prone. | |||
|} | |||
{| class="wikitable" | |||
|'''Reptile''' | |||
''Small, Medium or Large. Celestial'' | |||
'''Speed''' 20 ft, Swim 20 ft | |||
<big>'''Actions'''</big> | |||
'''Move.''' The Reptile can move up to its speed. | |||
'''Savage Bite.''' ''Reach 5 ft Natural Weapon.'' +X vs AR. '''Hit:''' 1d8+X sharp | |||
'''Intercede.''' The Reptile chooses one creature within 5 ft of it. The next time that creature is the target of an attack roll before the end of your next turn, the attacker suffers 3 TD. | |||
|} | |||
{| class="wikitable" | |||
!Talent | |||
!PreReq | |||
!Description | |||
!Tags | |||
|- | |||
|'''Primal Affinity''' | |||
|Animal Spirit | |||
|''Repeatable.'' Gain two chants, invocations, and/or spells from the following list of primal magic. This talent gives you +1 Primal Power each time you take it. | |||
'''Chants:''' [[Bloom]], [[Catclaw]], [[Commune with Beast]], [[Fleetfoot]], [[Instinctive Attack]], [[Springstep]] | |||
'''Invocations:''' [[Photosynthesis]], [[Predict Weather]], [[Reorient]], [[Warden’s Navigation]] | |||
'''Spells:''' [[Animal Bond]], [[Avianism]], [[Boarish Savagery]], [[Bullish Strength]], [[Hunter’s Quarry]], [[Nighteye]], [[Padfoot]], [[Piscism]], [[Polymorph]], [[Summon Beast]], [[Summon Monster]] | |||
|''Cleric, Mythological Domain, Repeatable'' | |||
|- | |||
|'''Spirit Enhancement''' | |||
|Animal Spirit | |||
|''Repeatable.'' Gain one enhancement for an animal spirit from the following list. Each enhancement can be gained by each creature type only once. | |||
'''''Beacon:''''' The spirit type that you chose gains the Beacon action, allowing it to shed dim light for 10 ft, or bright light for 10 ft and dim light for 10 ft, or to stop shedding any light. | |||
'''''Pack Tactics:''''' The spirit type that you chose grants +1 TA to you and your allies whenever attacking a creature within 5 ft of your spirit. | |||
'''''Protective:''''' The spirit type that you chose may spend its action to give +1 AR to one creature of its choice within 5 ft of it. | |||
'''''Radiant Strikes:''''' The spirit type that you chose adds +1d4 radiant damage to its attacks. | |||
'''''Speedy:''''' The spirit type that you chose increases each of its speeds by +5 ft. | |||
|''Cleric, Mythological Domain, Repeatable'' | |||
|- | |||
|'''Manifest Mythology''' | |||
|Animal Spirit | |||
|When you finish Taking a Rest, choose one of your four animal spirits. That spirit is especially watchful over you. Until you use this feature again, you gain +2 Skill Points in three skills, based on the spirit you selected. | |||
'''Avian:''' Appraising, Intuiting, Perceiving | |||
'''Insect:''' Any one crafting skill, Foraging, Forced March | |||
'''Predator:''' Nature, Sneaking, Tracking | |||
'''Reptile:''' Deceiving, Intimidating, Savoir Faire | |||
|''Cleric, Mythological Domain'' | |||
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|'''Spiritual Summons''' | |||
|Manifest Mythology | |||
|Gain the Spiritual Summons ability. | |||
* '''Spiritual Summons (1/Rest).''' You may spend 10 minutes summoning one of your animal spirits, rather than the normal 2 AP summoning time. When you summon a spirit in this way, it remains with you for 1 hour, or until you summon more spirits than you can maintain, dismiss this spirit for 1 AP, or die. You may telepathically communicate with a creature summoned in this way up to a range of 1 mile. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Spell Link''' | |||
|Spiritual Summons | |||
|You may cast prayers and spells as though they originate from your animal spirit, provided that your animal spirit is within 120 ft of you. This costs the animal spirit’s action in addition to the magic ability’s normal APC. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Morph''' | |||
|Spell Link | |||
|Gain the Morph ability. | |||
* '''Morph.''' Spend 1 AP for your animal spirit to take on a new form, choosing from any of the other animal spirit forms. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Animal Spirit II''' | |||
|Morph | |||
|You may have two animal spirits active at one time, and they may be the same or different types. If you would summon a third animal spirit, choose which previous spirit disappears. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Manifest Mythology II''' | |||
|Animal Spirit II | |||
|You may use Manifest Mythology upon completing a Recoup. The bonus to your skills increases to +4. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Bestial Awareness''' | |||
|Manifest Mythology II | |||
|When you Catch your Breath, you may spend 5 SP to become supernaturally aware of the natural world around you. You learn if the number of creatures with the abominable, beast, fiend, monstrosity, and/or undead tags within a 2 mile radius of you is less than typical, more than typical, or typical. | |||
Additionally, gain +4 Skill Points that you may spend on any skills with the observation or survival tag. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Team Effort''' | |||
|Bestial Awareness | |||
|When you have multiple animal spirits active and you spend 1 AP to command a spirit to use one of its actions, each other spirit may use its Move action. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Overwhelm''' | |||
|Team Effort | |||
|Gain the Overwhelm ability. | |||
* '''Overwhelm (2/Rest).''' Your animal spirit gains a new action. | |||
Your Overwhelm ability’s range, target defense, and damage depends on which animal spirit is active. The Overwhelm ability originates from you or your animal spirit. X = your magic attribute. | |||
'''Avian:''' ''15 ft Cone Natural Weapon:'' +X vs REF. '''Hit:''' 6d4 radiant damage. '''Miss:''' ½ damage | |||
'''Insect:''' ''10 ft Radius Natural Weapon:'' +X vs WILL. '''Hit:''' 6d4 radiant damage. '''Miss:''' ½ damage | |||
'''Predator:''' ''30 ft Line Natural Weapon:'' +X vs FORT. '''Hit:''' 6d6 radiant damage. '''Miss:''' ½ damage | |||
'''Reptile:''' ''Reach 5 ft Natural Weapon:'' +X vs ANT. 6d8 radiant damage. '''Miss:''' ½ damage | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Spiritual Summons II''' | |||
|Overwhelm | |||
|Spiritual Summons becomes 1⁄2 CHA/Rest. When you use Spiritual Summons, you or a creature that you touch gains Shield HP equal to the number of talents you have with the mythological domain tag. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Manifest Mythology III''' | |||
|Spiritual Summons II | |||
|You may use Manifest Mythology upon a Recoup. The bonus to your skills increases to +6 and can now exceed your +20 skill cap. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Animal Spirit III''' | |||
|Manifest Mythology III | |||
|Animal Spirit becomes 1⁄2 CHA/Recoup (min 2). | |||
You may have three animal spirits active at one time, and they may be the same or different types. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Team Effort II''' | |||
|Animal Spirit III | |||
|Team Effort becomes: When you have multiple animal spirits active and you spend 1 AP to command a spirit to use one of its actions, each other spirit may use one of its actions that does not involve making an attack roll. | |||
|''Cleric, Mythological Domain'' | |||
|- | |||
|'''Mythological Myriad''' | |||
|Team Effort II | |||
|Your connection with mythological animals is unparalleled. You are almost never seen without one. | |||
You may now spend 1 AP to allow your animal spirit to make its attack. You may have a number of animal spirits active at one time equal to 1⁄2 your CHA. | |||
* '''''Level 30:''''' Animal Spirit becomes CHA/Recoup. | |||
|''Cleric, Mythological Domain, '''Capstone''''' | |||
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