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|'''Great Rend II''' | |'''Great Rend II''' | ||
|Great Rend | |Great Rend, STR 8 | ||
|Great Rend becomes 2/Catch Breath. | |Great Rend becomes 2/Catch Breath. | ||
|''Combat, Two-Handed Fighting'' | |''Combat, Two-Handed Fighting'' | ||
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|'''Hardy II''' | |'''Hardy II''' | ||
|Hardy, Level 10 | |Hardy, Character Level 10 | ||
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x3). Additionally, each time you level up, gain +1 max HP. | |You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x3). Additionally, each time you level up, gain +1 max HP. | ||
|''Defense'' | |''Defense'' | ||
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|'''Hardy III''' | |'''Hardy III''' | ||
|Hardy II, Level 15 | |Hardy II, Character Level 15 | ||
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x4). Additionally, each time you level up, gain +1 max HP. | |You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x4). Additionally, each time you level up, gain +1 max HP. | ||
You also suffer no negative effects from being Fatigued for the first day you are Fatigued (allowing you to remove Death Points normally). This ability resets when Fatigued is removed. | You also suffer no negative effects from being Fatigued for the first day you are Fatigued (allowing you to remove Death Points normally). This ability resets when Fatigued is removed. | ||
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|Your movement is no longer restricted by wearing heavy armor. | |Your movement is no longer restricted by wearing heavy armor. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
| | |CRB | ||
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|'''Intuition''' | |'''Intuition''' | ||
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|Your AR has no limit when you use this feature. | |Your AR has no limit when you use this feature. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
| | |Harker's | ||
|- | |- | ||
|'''Impulse''' | |'''Impulse''' | ||
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|'''Unarmored Awareness IV''' | |'''Unarmored Awareness IV''' | ||
|Unarmored Awareness III, Level 15 | |Unarmored Awareness III, Character Level 15 | ||
|Your Unarmored Awareness increases to +10 AWR, and you can no longer roll below a 10 on skill checks to discern tactical information in the heat of battle. | |Your Unarmored Awareness increases to +10 AWR, and you can no longer roll below a 10 on skill checks to discern tactical information in the heat of battle. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
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|Shield Training | |Shield Training | ||
|While you are within 5 ft of another creature that has the Shield Training talent, you both gain +1 AR. If they also have the Shield Siblings talent, this increases to +2 AR, and you cannot be flanked while within 5 ft of each other. | |While you are within 5 ft of another creature that has the Shield Training talent, you both gain +1 AR. If they also have the Shield Siblings talent, this increases to +2 AR, and you cannot be flanked while within 5 ft of each other. | ||
|''Defense, Shield | |''Defense, Shield'' | ||
|CRB | |CRB | ||
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* '''Shield Shove.''' When moving only 5 ft, you may attempt to move into a space that another creature occupies and make a special STR attack against their FORT, adding your Shield Siblings AR bonus to your attack roll. On a hit, that creature is pushed back 5 ft. | * '''Shield Shove.''' When moving only 5 ft, you may attempt to move into a space that another creature occupies and make a special STR attack against their FORT, adding your Shield Siblings AR bonus to your attack roll. On a hit, that creature is pushed back 5 ft. | ||
|'' | |''Defense, Shield'' | ||
|CRB | |CRB | ||
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|'''Artist Aspirant''' | |'''Artist Aspirant''' | ||
|<u>Incompatible</u>: Entertainer (Artist) | |<u>Incompatible</u>: Entertainer (Artist) profession | ||
|Gain +3 Art. | |Gain +3 Art. | ||
Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc. | Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc. | ||
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|CRB | |CRB | ||
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|''' | |'''Intelligence''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the INT tag. | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the INT tag. | ||