Specialization Talents: Difference between revisions

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|'''Great Rend II'''
|'''Great Rend II'''
|Great Rend I, STR 8
|Great Rend, STR 8
|Great Rend becomes 2/Catch Breath.
|Great Rend becomes 2/Catch Breath.
|''Combat, Two-Handed Fighting''
|''Combat, Two-Handed Fighting''
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|'''Hardy II'''
|'''Hardy II'''
|Hardy, Level 10
|Hardy, Character Level 10
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x3). Additionally, each time you level up, gain +1 max HP.
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x3). Additionally, each time you level up, gain +1 max HP.
|''Defense''
|''Defense''
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|'''Hardy III'''
|'''Hardy III'''
|Hardy II, Level 15
|Hardy II, Character Level 15
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x4). Additionally, each time you level up, gain +1 max HP.  
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x4). Additionally, each time you level up, gain +1 max HP.  
You also suffer no negative effects from being Fatigued for the first day you are Fatigued (allowing you to remove Death Points normally). This ability resets when Fatigued is removed.
You also suffer no negative effects from being Fatigued for the first day you are Fatigued (allowing you to remove Death Points normally). This ability resets when Fatigued is removed.
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|Your movement is no longer restricted by wearing heavy armor.
|Your movement is no longer restricted by wearing heavy armor.
|''Defense, Armor''
|''Defense, Armor''
|Harker's
|CRB
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|'''Intuition'''
|'''Intuition'''
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|Your AR has no limit when you use this feature.
|Your AR has no limit when you use this feature.
|''Defense, Armor''
|''Defense, Armor''
|CRB
|Harker's
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|'''Impulse'''
|'''Impulse'''
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|'''Unarmored Awareness IV'''
|'''Unarmored Awareness IV'''
|Unarmored Awareness III, Level 15
|Unarmored Awareness III, Character Level 15
|Your Unarmored Awareness increases to +10 AWR, and you can no longer roll below a 10 on skill checks to discern tactical information in the heat of battle.
|Your Unarmored Awareness increases to +10 AWR, and you can no longer roll below a 10 on skill checks to discern tactical information in the heat of battle.
|''Defense, Armor''
|''Defense, Armor''
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|Shield Training
|Shield Training
|While you are within 5 ft of another creature that has the Shield Training talent, you both gain +1 AR. If they also have the Shield Siblings talent, this increases to +2 AR, and you cannot be flanked while within 5 ft of each other.
|While you are within 5 ft of another creature that has the Shield Training talent, you both gain +1 AR. If they also have the Shield Siblings talent, this increases to +2 AR, and you cannot be flanked while within 5 ft of each other.
|''Defense, Shield, Synergy''
|''Defense, Shield''
|CRB
|CRB
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* '''Shield Shove.''' When moving only 5 ft, you may attempt to move into a space that another creature occupies and make a special STR attack against their FORT, adding your Shield Siblings AR bonus to your attack roll. On a hit, that creature is pushed back 5 ft.
* '''Shield Shove.''' When moving only 5 ft, you may attempt to move into a space that another creature occupies and make a special STR attack against their FORT, adding your Shield Siblings AR bonus to your attack roll. On a hit, that creature is pushed back 5 ft.
|''Defenses, Shield, Synergy''
|''Defense, Shield''
|CRB
|CRB
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|'''Artist Aspirant'''
|'''Artist Aspirant'''
|<u>Incompatible</u>: Entertainer (Artist) background
|<u>Incompatible</u>: Entertainer (Artist) profession
|Gain +3 Art.
|Gain +3 Art.
Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc.
Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc.
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|CRB
|CRB
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|'''Intelligent'''
|'''Intelligence'''
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|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the INT tag.
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the INT tag.