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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Talent | !Talent | ||
!PreReq | |||
!Description | !Description | ||
!Tags | !Tags | ||
!Source | !Source | ||
|- | |||
|'''Adrenaline Rush''' | |||
| | |||
|''Repeatable.'' Gain the Adrenaline Rush ability. Each time you take this talent again, increase the number of times you can use this ability by 1. You cannot use this ability again while it is already active. | |||
* '''Adrenaline Rush (1/Rest).''' Reduce the APC of your melee weapon attacks by 1 (min 2) for 1 minute. | |||
|''Combat, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Arterial Precision''' | |'''Arterial Precision''' | ||
| | |||
|When making a weapon attack, you may choose to suffer a -8 penalty to the attack roll. If you hit, the creature also suffers Bleeding 1d6. | |When making a weapon attack, you may choose to suffer a -8 penalty to the attack roll. If you hit, the creature also suffers Bleeding 1d6. | ||
|''Combat'' | |''Combat'' | ||
| Line 17: | Line 27: | ||
|- | |- | ||
|'''Bull Rush''' | |'''Bull Rush''' | ||
| | |||
|If you move 10 ft or more on your turn in a straight line and then hit a creature with a melee attack, you may make a secondary attack: +STR vs FORT. '''Hit:''' Knock the creature Prone if it is no more than two Sizes larger than you. | |If you move 10 ft or more on your turn in a straight line and then hit a creature with a melee attack, you may make a secondary attack: +STR vs FORT. '''Hit:''' Knock the creature Prone if it is no more than two Sizes larger than you. | ||
|''Combat'' | |''Combat'' | ||
|CRB | |CRB | ||
|- | |||
|'''Deliberative''' | |||
| | |||
|Suffer a -6 penalty to Initiative rolls. If you act last on the first round of combat, you gain +2 AP on your first turn of that combat. | |||
|''Combat'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Exploitative''' | |'''Exploitative''' | ||
| | |||
|You gain the ability to Exploit. | |You gain the ability to Exploit. | ||
| Line 34: | Line 52: | ||
|- | |- | ||
|'''Giant Slayer''' | |'''Giant Slayer''' | ||
| | |||
|Gain +1 TA against creatures that are one or more Sizes larger than you and are at least Large. | |Gain +1 TA against creatures that are one or more Sizes larger than you and are at least Large. | ||
|''Combat'' | |''Combat'' | ||
| Line 39: | Line 58: | ||
|- | |- | ||
|'''Gutter Fighter''' | |'''Gutter Fighter''' | ||
| | |||
|When you have 0 HP, you gain +1 AP at the start of each of your turns, you can use the Exploit maneuver, and your unarmed damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12). If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage while Gutter Fighter is active. | |When you have 0 HP, you gain +1 AP at the start of each of your turns, you can use the Exploit maneuver, and your unarmed damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12). If your unarmed damage previously did not have a damage die, then this feature causes your unarmed attacks to deal 1d4 damage while Gutter Fighter is active. | ||
|''Combat'' | |''Combat'' | ||
| Line 44: | Line 64: | ||
|- | |- | ||
|'''Opportunist''' | |'''Opportunist''' | ||
|Exploitative | |||
|You gain +2 to hit on basic and advanced maneuvers that require attack rolls. | |You gain +2 to hit on basic and advanced maneuvers that require attack rolls. | ||
|''Combat'' | |''Combat'' | ||
|CRB | |CRB | ||
|- | |||
|'''Ready Up''' | |||
| | |||
|Gain the Ready Up ability. | |||
* '''Ready Up (1/Round).''' You may spend the AP you would normally spend to make a weapon attack or use an ability, but choose not to complete the attack or ability. Instead, specify a triggering event, such as “A hostile creature moves within my line of sight” or “My ally moves within 5 ft of me.” Once the triggering event occurs before the start of your next turn, immediately complete the action that you spent AP to do. | |||
If you use this ability to prepare an expendable ability, and the triggering event does not occur before the start of your next turn, you still expend the use of that ability and its effects are wasted. | |||
|''Combat'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Trick Technique''' | |'''Trick Technique''' | ||
| | |||
|Gain +2 Sleight of Hand. | |Gain +2 Sleight of Hand. | ||
You can use AWR when calculating your attack and damage bonus for any melee or thrown weapon that normally uses DEX. | You can use AWR when calculating your attack and damage bonus for any melee or thrown weapon that normally uses DEX. | ||
| Line 321: | Line 353: | ||
!Tags | !Tags | ||
!Source | !Source | ||
|- | |||
|'''Bristle''' | |||
| | |||
|Gain the Bristle ability. You may only use this ability when wielding a two-handed weapon with a Reach of 10 ft or greater. | |||
* '''Bristle (1/Round).''' When a creature moves into reach of your weapon, you may attack it reactively by spending AP equal to the weapon’s normal APC. | |||
|''Combat, Two-Handed Fighting'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Rend''' | |'''Rend''' | ||
| Line 326: | Line 366: | ||
|Gain the Rend ability. | |Gain the Rend ability. | ||
* '''Rend (END/Rest).''' When you make an attack with a two- handed melee weapon using STR, or with a hand-and-a-half weapon wielded with two hands, add double your STR to the damage roll, instead of only adding your STR. | * '''Rend (END/Rest).''' When you make an attack with a two-handed melee weapon using STR, or with a hand-and-a-half weapon wielded with two hands, add double your STR to the damage roll, instead of only adding your STR. | ||
|''Combat, Two-Handed Fighting'' | |''Combat, Two-Handed Fighting'' | ||
|CRB | |CRB | ||
| Line 351: | Line 391: | ||
|- | |- | ||
|'''Great Rend II''' | |'''Great Rend II''' | ||
|Great Rend | |Great Rend, STR 8 | ||
|Great Rend becomes 2/Catch Breath. | |Great Rend becomes 2/Catch Breath. | ||
|''Combat, Two-Handed Fighting'' | |''Combat, Two-Handed Fighting'' | ||
| Line 411: | Line 451: | ||
|Harker's | |Harker's | ||
|- | |- | ||
|''' | |'''Call in a Favor''' | ||
| | | | ||
|Gain the | |You always know whether you have positive or negative Goodwill in a given social facet. | ||
Gain the Call in a Favor ability, which you may only use if you have positive Goodwill in the related social facet. | |||
* ''' | * '''Call in a Favor.''' While in a populated area, you may choose to lose 1 Goodwill in a social facet of your choice. In return, you gain a small favor granted by an NPC affiliated with the related social facet. The exact nature of the favor is up to the MC, though suggestions are on the following list. | ||
** Automatically succeed a CHA/Persuading check. | |||
** Get a mundane item for free or at a tangible discount. | |||
** Find a place to stay for the night, away from prying eyes and ears. | |||
** Earn an audience with a prominent politician… though you may still have to wait a few days before they see you. | |||
** Get exonerated for a misdemeanor. | |||
|''Command, Social'' | |''Command, Social'' | ||
| | |MythCraft Enhanced | ||
|- | |- | ||
|'''Charmer II''' | |'''Card Shark''' | ||
| | |||
|When gambling, gain +3 to Deceiving, Fortuity, Intuiting, and Sleight of Hand checks. | |||
|''Command, Social'' | |||
|MythCraft Enhanced | |||
|- | |||
|'''Charmer''' | |||
| | |||
|Gain the Charmer ability. | |||
* '''Charmer (2/Recoup).''' Make a CHA attack against the WILL of a creature within 30 ft of you that is not hostile towards you. On a hit, they are Charmed by you for 10 minutes. | |||
|''Command, Social'' | |||
|CRB | |||
|- | |||
|'''Charmer II''' | |||
|Charmer | |Charmer | ||
|Charmer becomes 2/Catch Breath. | |Charmer becomes 2/Catch Breath. | ||
| Line 475: | Line 535: | ||
|''Defense'' | |''Defense'' | ||
|CRB | |CRB | ||
|- | |||
|'''Gritty Recovery''' | |||
|END 2 | |||
|When you finish Recouping, roll a die on the following table as determined by your END. Regain HP equal to the result. | |||
{| class="wikitable" | |||
|+ | |||
!END | |||
!Die | |||
|- | |||
|2 | |||
|1d4 | |||
|- | |||
|3-5 | |||
|1d6 | |||
|- | |||
|6-8 | |||
|1d8 | |||
|- | |||
|9-11 | |||
|1d10 | |||
|- | |||
|12 | |||
|1d12 | |||
|} | |||
|''Defense'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Hardy''' | |'''Hardy''' | ||
| Line 483: | Line 569: | ||
|- | |- | ||
|'''Hardy II''' | |'''Hardy II''' | ||
|Hardy, Level 10 | |Hardy, Character Level 10 | ||
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x3). Additionally, each time you level up, gain +1 max HP. | |You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x3). Additionally, each time you level up, gain +1 max HP. | ||
|''Defense'' | |''Defense'' | ||
| Line 489: | Line 575: | ||
|- | |- | ||
|'''Hardy III''' | |'''Hardy III''' | ||
|Hardy II, Level 15 | |Hardy II, Character Level 15 | ||
|You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x4). Additionally, each time you level up, gain +1 max HP. | |You gain additional max HP equal to your character level. You may recalculate your max HP entirely when taking this talent if you so desire, following the modified formula 10+(Level)d(X)+(Level x4). Additionally, each time you level up, gain +1 max HP. | ||
You also suffer no negative effects from being Fatigued for the first day you are Fatigued (allowing you to remove Death Points normally). This ability resets when Fatigued is removed. | You also suffer no negative effects from being Fatigued for the first day you are Fatigued (allowing you to remove Death Points normally). This ability resets when Fatigued is removed. | ||
| Line 549: | Line 635: | ||
|Your movement is no longer restricted by wearing heavy armor. | |Your movement is no longer restricted by wearing heavy armor. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
| | |CRB | ||
|- | |- | ||
|'''Intuition''' | |'''Intuition''' | ||
| Line 567: | Line 653: | ||
|Your AR has no limit when you use this feature. | |Your AR has no limit when you use this feature. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
| | |Harker's | ||
|- | |- | ||
|'''Impulse''' | |'''Impulse''' | ||
| Line 675: | Line 761: | ||
|- | |- | ||
|'''Unarmored Awareness IV''' | |'''Unarmored Awareness IV''' | ||
|Unarmored Awareness III, Level 15 | |Unarmored Awareness III, Character Level 15 | ||
|Your Unarmored Awareness increases to +10 AWR, and you can no longer roll below a 10 on skill checks to discern tactical information in the heat of battle. | |Your Unarmored Awareness increases to +10 AWR, and you can no longer roll below a 10 on skill checks to discern tactical information in the heat of battle. | ||
|''Defense, Armor'' | |''Defense, Armor'' | ||
| Line 802: | Line 888: | ||
|Shield Training | |Shield Training | ||
|While you are within 5 ft of another creature that has the Shield Training talent, you both gain +1 AR. If they also have the Shield Siblings talent, this increases to +2 AR, and you cannot be flanked while within 5 ft of each other. | |While you are within 5 ft of another creature that has the Shield Training talent, you both gain +1 AR. If they also have the Shield Siblings talent, this increases to +2 AR, and you cannot be flanked while within 5 ft of each other. | ||
|''Defense, Shield | |''Defense, Shield'' | ||
|CRB | |CRB | ||
|- | |- | ||
| Line 814: | Line 900: | ||
* '''Shield Shove.''' When moving only 5 ft, you may attempt to move into a space that another creature occupies and make a special STR attack against their FORT, adding your Shield Siblings AR bonus to your attack roll. On a hit, that creature is pushed back 5 ft. | * '''Shield Shove.''' When moving only 5 ft, you may attempt to move into a space that another creature occupies and make a special STR attack against their FORT, adding your Shield Siblings AR bonus to your attack roll. On a hit, that creature is pushed back 5 ft. | ||
|'' | |''Defense, Shield'' | ||
|CRB | |CRB | ||
|- | |- | ||
| Line 900: | Line 986: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Archaeologist''' | |||
| | |||
|Choose an environment: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. Alternatively, choose one nation that exists currently or has existed in the past. | |||
When you are in the environment or nation that you selected, gain a +3 bonus to Appraising, Art, Dungeoneering, Economics, Geography, History, and Investigating. | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Artist Aspirant''' | |'''Artist Aspirant''' | ||
|<u>Incompatible</u>: Entertainer (Artist) | |<u>Incompatible</u>: Entertainer (Artist) profession | ||
|Gain +3 Art. | |Gain +3 Art. | ||
Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc. | Given one week of downtime, you can create one piece of art. If you sell it, it earns you 1d10+10 sc. | ||
| Line 1,061: | Line 1,155: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Coordinated Effort''' | |||
|COR 2 | |||
|Gain the Coordinated Effort ability. | |||
* '''Coordinated Effort (1/Round).''' When an ally makes a weapon attack against a hostile creature within 5 ft of you, you may spend Reactive AP to make a melee attack against that creature. The amount of Reactive AP that this costs you equals your weapon’s normal APC -1 (min 1). | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Crafter''' | |'''Crafter''' | ||
| Line 1,124: | Line 1,226: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Display of Willpower''' | |||
|CHA 2 | |||
|Gain the Display of Willpower ability. | |||
* '''Display of Willpower (CHA/Rest).''' You may spend 1 AP to become Rallied until the start of your next turn. If you were already suffering from the Demoralized, Frightened, or Shaken conditions, they are suppressed until the start of your next turn. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Distance Runner''' | |'''Distance Runner''' | ||
| Line 1,179: | Line 1,289: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Endless Endurance''' | |||
|END 2 | |||
|When making an END attribute check outside of combat, if you rolled below a 10, treat your die roll as a 10. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Enduring''' | |'''Enduring''' | ||
| Line 1,215: | Line 1,331: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Feat of Strength''' | |||
|STR 2 | |||
|Gain the Feat of Strength ability. | |||
* '''Feat of Strength (1/Recoup).''' When you make a STR attribute check, you may double your STR bonus. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Forager''' | |'''Forager''' | ||
| Line 1,245: | Line 1,369: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Gentried Title''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Crafting:''' Alchemy*, Calligraphy*, Cartography*, Painting*, Weaving*, Woodcarving* | |||
* '''Influence:''' Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading | |||
* '''Knowledge:''' Arcana, Art, Astrology, Astronomy, Economics, Geography, History, Law, Medicine*, Military, Politics of [choose region] Religion [choose one] | |||
* '''Observation:''' Appraising, Eavesdropping, Intuiting, Investigating, Perceiving | |||
* '''Performance:''' Dancing, Entertaining, Instrument* [choose one], Savoir Faire | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Geographer''' | |'''Geographer''' | ||
| Line 1,261: | Line 1,397: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Go-Getter''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Crafting:''' Alchemy*, Brewing*, Calligraphy*, Carpentry*, Cartography*, Cobbling*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Painting*, Pottery*, Smithing*, Weaving*, Woodcarving* | |||
* '''Influence:''' Deceiving, Empathy, Gossiping, Persuading | |||
* '''Knowledge:''' Art, Economics, History, Law, Politics of [choose region] | |||
* '''Luck:''' Fortuity | |||
* '''Observation:''' Appraising, Eavesdropping, Intuiting, Perceiving | |||
* '''Performance:''' Entertaining, Instrument* [choose one], Savoir Faire | |||
'''Subterfuge:''' Forging*, Sleight of Hand | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Gossiper''' | |'''Gossiper''' | ||
| Line 1,284: | Line 1,435: | ||
|CRB | |CRB | ||
|- | |- | ||
|''' | |'''Intelligence''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the INT tag. | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the INT tag. | ||
| Line 1,343: | Line 1,494: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Keen Anticipation''' | |||
|AWR 2 | |||
|Gain the Keen Anticipation ability. | |||
* '''Keen Anticipation (1/Rest).''' When you would be Completely Surprised, you are instead Partially Surprised. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Knowledgeable''' | |'''Knowledgeable''' | ||
| Line 1,379: | Line 1,538: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Lifelong Learner''' | |||
| | |||
|Gain +1 Skill Point in any skill. Each time you level up, gain +1 Skill Point in any skill. | |||
|''Skill Specialization'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Lockpicker''' | |'''Lockpicker''' | ||
| Line 1,388: | Line 1,553: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Logical Conclusion''' | |||
|INT 2 | |||
|Gain the Logical Conclusion ability. | |||
* '''Logical Conclusion (INT/Rest).''' When you are Charmed or Frightened by a creature, you may spend 2 AP on your turn to make an INT attribute check vs the LOG of the creature that imposed the condition on you. On a hit, you remove the condition. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |||
|'''Luck of the Draw''' | |||
|LUCK 2 | |||
|Whenever you spend a Luck Point, you may first call out “evens” or “odds” and roll a die. If you were correct, regain the Luck Point after spending it. If you were incorrect, instead you gain 1 Death Point. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Lucky''' | |'''Lucky''' | ||
| Line 1,468: | Line 1,647: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Part-Time Student''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Crafting:''' Alchemy*, Brewing*, Calligraphy*, Carpentry*, Cartography*, Cobbling*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Painting*, Pottery*, Smithing*, Weaving*, Woodcarving* | |||
* '''Influence:''' Deceiving, Gossiping, Persuading | |||
* '''Knowledge:''' Arcana, Art, Astrology, Astronomy, Economics, Engineering, Geography, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one] | |||
* '''Observation:''' Appraising, Eavesdropping, Investigating | |||
* '''Performance:''' Dancing, Entertaining, Instrument* [choose one] | |||
* '''Subterfuge:''' Disguising*, Forging* | |||
* '''Survival:''' Animal Handling, Navigating* | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Perceptive''' | |'''Perceptive''' | ||
| Line 1,492: | Line 1,685: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Petty Criminal''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Acrobatics:''' Balancing, Contorting, Tumbling | |||
* '''Athleticism:''' Athletics, Sprinting | |||
* '''Crafting:''' Brewing*, Cooking*, Jeweling*, Painting*, Pottery*, Weaving*, Woodcarving* | |||
* '''Influence:''' Deceiving, Gossiping, Intimidating, Persuading | |||
* '''Knowledge:''' Art, Law, Politics of [choose region] | |||
* '''Luck:''' Fortuity, Scavenging | |||
* '''Observation:''' Appraising, Eavesdropping, Intuiting, Investigating, Perceiving | |||
* '''Performance:''' Entertaining, Savoir Faire | |||
* '''Subterfuge:''' Disguising*, Evading, Forging*, Lockpicking*, Sleight of Hand | |||
* '''Survival:''' Dungeoneering, Sneaking | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Pickpocket''' | |'''Pickpocket''' | ||
| Line 1,556: | Line 1,766: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Practiced Warrior''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Athletics:''' Applied Force, Athletics, Sprinting | |||
* '''Influence:''' Intimidating, Leadership | |||
* '''Knowledge:''' Geography, History, Medicine*, Military Vehicles* [land] | |||
* '''Luck:''' Fortuity, Scavenging | |||
* '''Stamina:''' Distance Running, Forced March, Menacing | |||
* '''Survival:''' Animal Handling, Dungeoneering, Navigating*, Sheltering | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Practice Makes Perfect''' | |'''Practice Makes Perfect''' | ||
| Line 1,562: | Line 1,785: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Reflexive Dodge''' | |||
|DEX 2 | |||
|Gain the Reflexive Dodge ability. | |||
* '''Reflexive Dodge (DEX/Rest).''' When a creature hits your REF, you may spend 1 Reactive AP to make a DEX/Dancing check. Your REF becomes that number against that attack. | |||
|''Skill Specialization, Attribute'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Religious''' | |'''Religious''' | ||
| Line 1,638: | Line 1,869: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Tentative Believer''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Crafting:''' Alchemy*, Brewing*, Calligraphy*, Cooking*, Jeweling*, Painting*, Pottery*, Weaving*, Woodcarving* | |||
* '''Influence:''' Deceiving, Empathy, Gossiping, Intimidating, Leadership, Persuading | |||
* '''Knowledge:''' Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one] | |||
* '''Luck:''' Fortuity | |||
* '''Observation:''' Intuiting, Perceiving | |||
* '''Performance:''' Entertaining, Instrument* [choose one], Savoir Faire | |||
* '''Stamina:''' Forced March | |||
* '''Survival:''' Animal Handling, Navigating* | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Tracker''' | |'''Tracker''' | ||
| Line 1,647: | Line 1,893: | ||
|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Traveler''' | |||
| | |||
|''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | |||
* '''Acrobatics:''' Balancing, Contorting | |||
* '''Athleticism:''' Applied Force, Athletics, Sprinting | |||
* '''Crafting:''' Carpentry*, Cartography*, Cobbling*, Cooking*, Leatherworking*, Weaving*, Woodcarving* | |||
* '''Knowledge:''' Astrology, Astronomy, Geography, Medicine*, Vehicles* [land] | |||
* '''Observation:''' Intuiting, Perceiving | |||
* '''Performance:''' Instrument* [choose one] | |||
* '''Stamina:''' Distance Running, Forced March | |||
* '''Survival:''' Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking | |||
|''Skill Specialization, Repeatable'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Tumbler''' | |'''Tumbler''' | ||
| Line 1,710: | Line 1,971: | ||
|''Misc Specialization'' | |''Misc Specialization'' | ||
|Harker's | |Harker's | ||
|- | |||
|'''Inheritance''' | |||
|Must be Character Level 1 (cannot take at higher levels) | |||
|Add +200 sc to your starting wealth. | |||
|''Misc Specialization'' | |||
|MythCraft Enhanced | |||
|- | |- | ||
|'''Last Effort''' | |'''Last Effort''' | ||
| Line 1,717: | Line 1,984: | ||
|''Misc Specialization'' | |''Misc Specialization'' | ||
|Harker's | |Harker's | ||
|- | |||
|'''Pilfer''' | |||
| | |||
|Whenever you gain sc as a result of looting bodies or finding treasure in an unpopulated area, increase the amount of sc you receive by 5%. Increase your total after dividing the total amount of sc among the party. | |||
|''Misc Specialization'' | |||
|MythCraft Enhanced | |||
|} | |} | ||