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=== Bravery Track === | === Bravery Track === | ||
[[File: | [[File:BraveryTrack.png|center|frameless|506x506px|Bravery Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 221: | Line 221: | ||
=== Hunter Track === | === Hunter Track === | ||
[[File: | [[File:HunterTrack.png|center|frameless|410x410px|Hunter Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 400: | Line 400: | ||
|- | |- | ||
|'''Ruthless Hunter''' | |'''Ruthless Hunter''' | ||
| | |Primeval Speed, Shroud, or Calculating | ||
|Gain two of the following Hunter track talents: Cornered Quarry, Outnumbered, Deadeye, or Volley. Ignore any incompatibilities for these selections. | |Gain two of the following Hunter track talents: Cornered Quarry, Outnumbered, Deadeye, or Volley. Ignore any incompatibilities for these selections. | ||
|''Ranger, Hunter'' | |''Ranger, Hunter'' | ||
| Line 455: | Line 455: | ||
|- | |- | ||
|'''Peerless Hunter''' | |'''Peerless Hunter''' | ||
| | |Hew III, Horde Breaker, Rapid Takedown, or Arrow Storm | ||
|Those in the know recognize that you are a peerless hunter and might task you with felling great monsters for equally great rewards. | |Those in the know recognize that you are a peerless hunter and might task you with felling great monsters for equally great rewards. | ||
| Line 469: | Line 469: | ||
=== Instinct Track === | === Instinct Track === | ||
[[File: | [[File:InstinctTrack.png|center|frameless|546x546px|Instinct Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 480: | Line 480: | ||
|Gain the Preternatural Dodge ability. | |Gain the Preternatural Dodge ability. | ||
* '''Preternatural Dodge | * '''Preternatural Dodge (AWR/Rest).''' When a creature attacks one of your physical or mental defenses, you can have it target ANT instead. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
| Line 498: | Line 498: | ||
|Survival Instinct II | |Survival Instinct II | ||
|Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | |Gain +4 Skill Points that you can spend on any skills with the athleticism tag. | ||
Your Fighting Instinct | |||
Your Fighting Instinct now grants you a +1 to all damage rolls. | |||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
| Line 505: | Line 506: | ||
|Gain the Vigilant ability. | |Gain the Vigilant ability. | ||
* '''Vigilant | * '''Vigilant (AWR/Rest).''' If you roll lower than 10 on an AWR check, treat that roll as 10 instead. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
| Line 521: | Line 522: | ||
|Vigilant II | |Vigilant II | ||
|Gain +4 Skill Points that you can spend on any skills with the observation tag. | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
Gain | |||
Gain +4 to Initiative. | |||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
| Line 528: | Line 530: | ||
|Gain the Pounce ability. | |Gain the Pounce ability. | ||
* '''Pounce.''' On your first turn in Initiative if no enemies have acted yet, gain 2 | * '''Pounce.''' On your first turn in Initiative if no enemies have acted yet, gain +2 AP that turn. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
|'''Vigilant III''' | |'''Vigilant III''' | ||
|Fighting Instinct IV | |Fighting Instinct IV | ||
|Gain +4 Skill Points that you can spend on any skills with the survival | |Gain +4 Skill Points that you can spend on any skills with the survival tag. | ||
Vigilant is AWR/Recoup. | Vigilant is AWR/Recoup. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
| Line 540: | Line 543: | ||
|Vigilant III | |Vigilant III | ||
|Gain a +4 bonus to Initiative. | |Gain a +4 bonus to Initiative. | ||
Preternatural Dodge is AWR/Recoup. | Preternatural Dodge is AWR/Recoup. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
| Line 546: | Line 550: | ||
|Survival Instinct V | |Survival Instinct V | ||
|Gain +4 Skill Points that you can spend on any skills with the observation tag. | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
Vigilant is AWR/Catch Breath. | Vigilant is AWR/Catch Breath. | ||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
| Line 551: | Line 556: | ||
|'''Fighting Instinct V''' | |'''Fighting Instinct V''' | ||
|Vigilant IV | |Vigilant IV | ||
|Pounce grants you 4 AP. | |Pounce grants you 4 AP. | ||
If you | |||
If you roll Initiative with no Fighting Instinct, regain one use of Fighting Instinct. | |||
|''Ranger, Instinct'' | |''Ranger, Instinct'' | ||
|- | |- | ||
| Line 562: | Line 568: | ||
|'''Cornered Animal''' | |'''Cornered Animal''' | ||
|Vigilant V | |Vigilant V | ||
|Your base animal instinct to fight and live is overwhelming. | |Your base animal instinct to fight and live is overwhelming. Fighting Instinct becomes AWR/Catch Breath. | ||
Fighting Instinct becomes AWR/Catch Breath. | |||
Gain the Cornered Animal | Gain the Cornered Animal ability. | ||
* '''Cornered Animal | * '''Cornered Animal (1/Rest).''' When you start your turn with 0 HP, you may gain +2 Death Points. If you do, then until the end of your next turn, your speed doubles, you gain +1 TA on all attacks, creatures cannot make reactive attacks against you, and your first hit that was not a crit counts as a crit. | ||
* | * '''''Level 30:''''' Cornered Animal no longer costs 2 Death Points and is always active whenever you are at 0 HP. | ||
|''Ranger, Instinct, '''Capstone''''' | |''Ranger, Instinct, '''Capstone''''' | ||
|} | |} | ||
=== Survivor Track === | === Survivor Track === | ||
[[File: | [[File:SurvivorTrack.png|center|frameless|555x555px|Survivor Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 581: | Line 587: | ||
|'''Natural Habitat''' | |'''Natural Habitat''' | ||
|Ranger Entry | |Ranger Entry | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the survival or stamina tag. | ||
Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR. | Pick one of the 11 environments: Aquatic, Coastal, Desert, Forest, Grassland, Jungle, Mountain, Subterranean, Swamp, Tundra, or Volcanic. This is your Natural Habitat. While in that environment, you can always find enough food for a number of creatures equal to your AWR. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
| Line 589: | Line 596: | ||
|Gain the Primeval Sense ability. | |Gain the Primeval Sense ability. | ||
* '''Primeval Senses | * '''Primeval Senses (AWR/Rest).''' By focusing for 1 minute, you learn whether any creatures with the following tags are within 1 mile of you: arcane, divine, occult, primal, psionic, undead, monstrosity, fae, and eldritch. You do not learn their identities but learn their exact numbers and direction/ distance from you. This information is fleeting, but if you do no strenuous activity you can maintain it for up to 10 minutes. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Natural Habitat II''' | |'''Natural Habitat II''' | ||
|Primeval Senses | |Primeval Senses | ||
|Gain the Wilderness Mastery ability | |Gain the Wilderness Mastery ability. | ||
* '''Wilderness Mastery | * '''Wilderness Mastery (AWR/Rest).''' When in your Natural Habitat, give yourself double your Skill Points before you make an AWR skill check. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Primeval | |'''Primeval Senses II''' | ||
|Natural Habitat II | |Natural Habitat II | ||
|When you use Primeval Senses, you can use Primal Identification. | |When you use Primeval Senses, you can use Primal Identification. | ||
* '''Primal Identification.''' Learn the identity of one creature that you sense. | * '''Primal Identification.''' Learn the identity of one creature that you sense with Primeval Senses. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Nature Stride''' | |'''Nature Stride''' | ||
|Primeval Senses II | |Primeval Senses II | ||
|Gain +4 Skill Points that you can assign to any skills with the acrobatics | |Gain +4 Skill Points that you can assign to any skills with the acrobatics tag. | ||
Ignore Difficult Terrain while in | |||
Ignore Difficult Terrain while in your Natural Habitat. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Survivor''' | |'''Survivor''' | ||
|Nature Stride | |Nature Stride | ||
|Pick one: | |Gain the Primal Aspect talent. | ||
Pick one: Extreme Heat, Extreme Cold, or Forced Marching. You can no longer gain Fatigue from that selection. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
| Line 621: | Line 630: | ||
|Survivor | |Survivor | ||
|You cannot become lost, except through the use of magic. | |You cannot become lost, except through the use of magic. | ||
Primeval Senses | |||
Primeval Senses becomes AWR/Recoup. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
| Line 627: | Line 637: | ||
|Primeval Senses III | |Primeval Senses III | ||
|Gain +4 Skill Points that you can spend on any skills with the acrobatics or athleticism tag. | |Gain +4 Skill Points that you can spend on any skills with the acrobatics or athleticism tag. | ||
Pick a second environment to be your Natural Habitat. | Pick a second environment to be your Natural Habitat. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
| Line 632: | Line 643: | ||
|'''Survivor II''' | |'''Survivor II''' | ||
|Natural Habitat III | |Natural Habitat III | ||
| | |Gain Immune Common Poison and Immune Common Disease. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Nature Stride II''' | |'''Nature Stride II''' | ||
|Survivor II | |Survivor II | ||
|Ignore Hazardous Terrain that | |Ignore Hazardous Terrain that is not liquid while in your Natural Habitat. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Primeval Senses IV''' | |'''Primeval Senses IV''' | ||
|Nature Stride II | |Nature Stride II | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
Primeval Identification can be used on a number of targets equal to 1⁄2 | |||
Primeval Identification can be used on a number of targets equal to 1⁄2 AWR. | |||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Natural Habitat IV''' | |'''Natural Habitat IV''' | ||
|Primeval Senses IV | |Primeval Senses IV | ||
|Pick a third environment to be your Natural Habitat | |Pick a third environment to be your Natural Habitat. Wilderness Mastery becomes AWR/Recoup. | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
| Line 656: | Line 668: | ||
|''Ranger, Survivor'' | |''Ranger, Survivor'' | ||
|- | |- | ||
|'''Primeval | |'''Primeval Senses V''' | ||
|Nature Stride III | |Nature Stride III | ||
|You have unlimited uses of your Primeval Senses ability. | |You have unlimited uses of your Primeval Senses ability. | ||
| Line 662: | Line 674: | ||
|- | |- | ||
|'''Unrivaled Explorer''' | |'''Unrivaled Explorer''' | ||
|Primeval | |Primeval Senses V | ||
|You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a guide for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. | |You are known as a person truly in tune with the untamed, uncharted wilderness in all its splendor, and are commonly sought out as a guide for high-profile travelers. You may embrace this or you may hide from civilization to avoid the recognition and to just spend time in the wild, where your heart truly lies. | ||
You can never become lost, even by magical means. | You can never become lost, even by magical means. | ||
You have TA when you are in one of your Natural Habitats. | You have +1 TA when you are in one of your Natural Habitats. | ||
When you Take a Rest in a type of environment that is not one of your Natural Habitats, you may replace one of your old Natural Habitats with this new environment. | |||
* '''Level 30:''' The final cap for your AWR increases from 12 to 14. | * '''''Level 30:''''' The final cap for your AWR increases from 12 to 14. | ||
|''Ranger, Survivor, '''Capstone''''' | |''Ranger, Survivor, '''Capstone''''' | ||
|} | |} | ||
=== Wilderness Warden Track === | === Wilderness Warden Track === | ||
[[File: | [[File:WildernessWardenTrack.png|center|frameless|505x505px|Wilderness Warden Track Progression]] | ||
{| class="wikitable" | {| class="wikitable" | ||
!Talent | !Talent | ||
| Line 685: | Line 697: | ||
|Ranger Entry | |Ranger Entry | ||
|Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. | |Gain the Warden of the Primal talent if you did not already have it. If you did already have it, gain a talent from the Primal Magic stack. | ||
Each time you level up and spend your talent point on a talent in the Wilderness Warden track, you gain +5 SP and +1 Primal Power. AWR is your magic attribute. | Each time you level up and spend your talent point on a talent in the Wilderness Warden track, you gain +5 SP and +1 Primal Power. AWR is your magic attribute. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
| Line 695: | Line 708: | ||
|'''Ranger's Invocation''' | |'''Ranger's Invocation''' | ||
|Environmentalist or Planar Protector | |Environmentalist or Planar Protector | ||
|Learn one invocation. | |Learn one invocation. | ||
Pick an invocation that you know that has no | |||
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation use. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
| Line 706: | Line 720: | ||
|'''Planar Protector''' | |'''Planar Protector''' | ||
|Primal Warden | |Primal Warden | ||
|Pick one creature tag: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead. Your magic attack rolls against those creatures increases by +1. | |Pick one creature tag: arcane, avadri, celestial, divine, eldritch, elemental, fae, fiend, giant, occult, primal, psionic, or undead. | ||
Your magic attack rolls against those creatures increases by +1. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
| Line 721: | Line 737: | ||
|'''Primal Warden II''' | |'''Primal Warden II''' | ||
|Empower Chant or Ranger’s Spells | |Empower Chant or Ranger’s Spells | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the observation or survival tag. | ||
Gain a talent from the Primal Magic stack. | Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
| Line 727: | Line 744: | ||
|'''Environmentalist II''' | |'''Environmentalist II''' | ||
|Primal Warden II, Environmentalist | |Primal Warden II, Environmentalist | ||
|The environment you picked now restores 2 SP per Recoup | |Learn a new Primal Aspect. | ||
The environment you picked for Environmentalist now restores 2 SP per Recoup. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Wanderer's Invocation''' | |'''Wanderer's Invocation''' | ||
|Environmentalist II or Planar Protector II | |Environmentalist II or Planar Protector II | ||
|Learn one invocation. | |Learn one invocation. | ||
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation | |||
Pick an invocation that you know that has no tier prerequisites. You can cast that invocation one time per day without expending an invocation use. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
| Line 744: | Line 763: | ||
|'''Planar Protector II''' | |'''Planar Protector II''' | ||
|Primal Warden II, Planar Protector | |Primal Warden II, Planar Protector | ||
| | |Select a second creature tag for your Planar Protector talent. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
| Line 754: | Line 773: | ||
|'''Wanderer's Spells''' | |'''Wanderer's Spells''' | ||
|Wanderer’s Invocation or Intrinsic Boon II | |Wanderer’s Invocation or Intrinsic Boon II | ||
|Pick two spells with the nature tag that you know and that you have not selected for your | |Pick two spells with the nature tag that you know and that you have not selected for your Ranger’s Spells talent. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primal Warden III''' | |'''Primal Warden III''' | ||
|Furious Chant or Wanderer’s Spells | |Furious Chant or Wanderer’s Spells | ||
|You cannot become lost except through the use of magic. | |You cannot become lost except through the use of magic. | ||
Gain a talent from the | |||
Gain a talent from the Primal Magic stack. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primal Warden IV''' | |'''Primal Warden IV''' | ||
|Primal Warden III | |Primal Warden III | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the observation or survival tags. | ||
Gain a talent from the | |||
Gain a talent from the Primal Magic stack. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Environmentalist III''' | |'''Environmentalist III''' | ||
|Primal Warden IV, Environmentalist II | |Primal Warden IV, Environmentalist II | ||
|The environment you picked now restores 3 SP per Recoup. | |The environment you picked now restores 3 SP per Recoup. | ||
All environments now restore 1 SP per Recoup. | |||
All other environments now restore 1 SP per Recoup. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primeval Invocation''' | |'''Primeval Invocation''' | ||
|Environmentalist III or Planar Protector III | |Environmentalist III or Planar Protector III | ||
|Learn one invocation. | |Learn one invocation. | ||
Pick an invocation that you know | |||
Pick an invocation that you know up to Tier 3. You can cast that invocation one time per day without expending an invocation slot. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Chant of the Wild Heart''' | |'''Chant of the Wild Heart''' | ||
|Primeval Invocation or Intrinsic Boon III | |Primeval Invocation or Intrinsic Boon III | ||
|When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival | |Gain the Wild Heart ability. | ||
* '''Wild Heart (1/Week).''' You can choose which intrinsic chants get your bonus from the “Chant” talents in this track when you Take a Rest. | |||
When you reach Primal Tier 6, gain +12 Skill Points that you can spend on any skills with the athleticism, acrobatics, stamina, observation, or survival tag. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Planar Protector III''' | |'''Planar Protector III''' | ||
|Primal Warden IV, Planar Protector II | |Primal Warden IV, Planar Protector II | ||
|Choose | |Choose one of the tags you selected for Planar Protector. | ||
Gain an additional +1 on magic attacks against creatures with that tag. | |||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Intrinsic Boon III''' | |'''Intrinsic Boon III''' | ||
|Environmentalist | |Environmentalist III or Planar Protector III; Intrinsic Boon II | ||
|Gain +4 Skill Points that you can | |Gain +4 Skill Points that you can spend on any skills with the survival tag. | ||
Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag. | Learn 1 chant, 1 invocation, and 1 spell that all have the intrinsic tag. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
| Line 800: | Line 829: | ||
|'''Primeval Spells''' | |'''Primeval Spells''' | ||
|Primeval Invocation or Intrinsic Boon III | |Primeval Invocation or Intrinsic Boon III | ||
|Pick 3 intrinsic spells | |Pick 3 intrinsic spells that have benefitted either from Ranger’s Spells or Wanderer’s Spells. They cost 1 fewer SP (min 1 SP). | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
|- | |- | ||
|'''Primal Warden V''' | |'''Primal Warden V''' | ||
|Chant of the Wild Heart or Primeval Spells | |Chant of the Wild Heart or Primeval Spells | ||
|Gain +4 Skill Points that you can spend on any skills with the observation or survival | |Gain +4 Skill Points that you can spend on any skills with the observation or survival tags. | ||
Gain a talent from the Primal Magic stack. | Gain a talent from the Primal Magic stack. | ||
|''Ranger, Wilderness Warden'' | |''Ranger, Wilderness Warden'' | ||
| Line 811: | Line 841: | ||
|'''Primal Exemplar''' | |'''Primal Exemplar''' | ||
|Primal Warden V | |Primal Warden V | ||
|Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. | |Your heart, soul, and body are intertwined with the wellbeing of the natural world. Fae generally see you as a great friend and will usually go out of their way to cooperate with you. | ||
You can never become lost, even by magical means. | |||
You can never become lost, even by magical means. | |||
When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your | When you Take a Rest and you are not within 1 mile of a settled area, you may reassign all of your Ranger Talent Points, assigning them to other Ranger talents. | ||
* '''Level 30:''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation | * '''''Level 30:''''' Choose one intrinsic spell and one intrinsic invocation. Both must have the nature tag. You can cast each of those abilities indefinitely, without spending SP or invocation uses. | ||
|''Ranger, Wilderness Warden, '''Capstone''''' | |''Ranger, Wilderness Warden, '''Capstone''''' | ||
|} | |} | ||
''*Updated to v1.2'' | |||
== Additional Subclass Tracks == | == Additional Subclass Tracks == | ||