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''[[Occult]] Ritual, Altering, Summoning, Charm, Dark Power''
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== '''Splendor of the Exiles''' ==
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| ''[[Occult]]'' ''Ritual, Summoning, Charm, Dark Power''
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|'''Casting Time:''' 30 minutes
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|'''Range:''' Touch
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|'''Materials:''' Flammable oils, 100 sc worth of incense, and 1 gallon of fresh humanoid blood, which the ritual consumes
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|'''Recharge''': Take a Rest
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|'''Duration:''' 2 hours
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!Spell Description
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|Choose one willing creature. This creature draws upon the vast power of the exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three creatures with the humanoid tag of ML 2 or lower, which follow the creature’s unspoken commands for the duration.
These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous.


'''Casting Time:''' 30 minutes
For the extent of the charm, the affected creature gains the following benefits:


'''Materials:''' Flammable oils, 100 sc worth of incense, and 1 gallon of fresh humanoid blood, which the ritual consumes
* Fly speed equal to its walking speed.
 
* STR and CHA both increase by +2; this can exceed the Attribute Cap.
'''Recharge:''' Rest
* Resist Fire 5, Resist Necrotic 5, and Resist Radiant 5.
 
* DR 3/Primal and Psionic.
'''Duration:''' 2 Hours
 
Choose one willing creature (which can be yourself). This creature draws upon the vast power of the Exiles and undergoes a bodily transformation, sprouting blackfeathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three Humanoids of Monster Level 2 or lower, which follow the creature’s unspoken commands for the duration. These Humanoids also have the Fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous.
 
For the extent of the Charm, the affected creature gains the following benefits:Fly speed equal to its walking speed
 
STR and CHA both increase by 2; this can exceed the
 
Attribute Cap
 
Resist 5 Fire, Necrotic, and Radiant
 
DR 3/Primal or [[Psionic]]
 
'''Dark Power:''' When you cast this ritual, roll 1d20. On a roll of 5 or lower, the target creature also takes 4d10 Fire [[damage]] as the Exiles punish you for your imprudence, and the creature cannot summon any Fiends. The creature still retains the other benefits of the ritual.


When you cast this ritual, make a dark power roll.
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!Dark Power
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|On a roll of 5 or lower, the target creature also takes 4d10 fire damage as the exiles punish you for your imprudence, and the creature cannot summon any fiends. The creature still retains the other benefits of the ritual.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 13:29, 29 August 2025

Splendor of the Exiles

Occult Ritual, Summoning, Charm, Dark Power
Casting Time: 30 minutes
Range: Touch
Materials: Flammable oils, 100 sc worth of incense, and 1 gallon of fresh humanoid blood, which the ritual consumes
Recharge: Take a Rest
Duration: 2 hours
Spell Description
Choose one willing creature. This creature draws upon the vast power of the exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three creatures with the humanoid tag of ML 2 or lower, which follow the creature’s unspoken commands for the duration.

These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous.

For the extent of the charm, the affected creature gains the following benefits:

  • Fly speed equal to its walking speed.
  • STR and CHA both increase by +2; this can exceed the Attribute Cap.
  • Resist Fire 5, Resist Necrotic 5, and Resist Radiant 5.
  • DR 3/Primal and Psionic.

When you cast this ritual, make a dark power roll.

Dark Power
On a roll of 5 or lower, the target creature also takes 4d10 fire damage as the exiles punish you for your imprudence, and the creature cannot summon any fiends. The creature still retains the other benefits of the ritual.

[Back to Occult Spells]