Scarlet Sickness (Disease): Difference between revisions

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(Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: High'' '''Infection:''' A creature might contract Scarlet Sickness if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not. '''Outbreak:''' 1d4 creatures gain Scarlet Sickness. '''Contagion:''' At the end of each day, all creatures exposed to Scarlet Sickness must make a DC 15 END check...")
 
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''Rare [[Disease]]''  
__NOAUTOLINKS__
''Rare Disease''  


''Lethality: High''  
''Lethality: High''  
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''Transmissibility: High''  
''Transmissibility: High''  


'''Infection:''' A creature might contract [[Scarlet Sickness]] if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not.  
'''Infection:''' A creature might contract Scarlet Sickness if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not.  


'''Outbreak:''' 1d4 creatures gain Scarlet Sickness.  
'''Outbreak:''' 1d4 creatures gain Scarlet Sickness.  
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'''Symptoms:''' A creature exposed to Scarlet Sickness becomes symptomatic and infectious 1d4 hours after contracting the sickness. Once a creature is infectious, incubated, then it gains the following symptoms at the start of each of the following hours. These effects are cumulative unless noted otherwise.  
'''Symptoms:''' A creature exposed to Scarlet Sickness becomes symptomatic and infectious 1d4 hours after contracting the sickness. Once a creature is infectious, incubated, then it gains the following symptoms at the start of each of the following hours. These effects are cumulative unless noted otherwise.  


Hour 1: Sickened  
* '''Hour 1:''' Sickened.
* '''Hour 2:''' Fatigued.
* '''Hour 3:''' Bleeding (1d4)
* '''Hour 4:''' Bleeding (1d6) - this replaces the hour 3 symptom.
* '''Hour 5:''' Bleeding (1d8) - this replaces the hour 4 symptom.
* '''Hour 6:''' Bleeding (1d10) - this replaces the hour 5 symptom.
* '''Hour 7:''' Bleeding (1d12) - this replaces the hour 6 symptom.


• Hour 2: Fatigued
Creatures that suffer Scarlet Sickness and recover often have terrible laceration scars for the rest of their lives.


• Hour 3: Bleeding (1d4)
'''Treatment:''' Treating a creature with the Scarlet Sickness requires a DC 25 INT/Medicine check. If you succeed, then the creature’s symptoms do not progress for the hour. If you successfully treat the same creature two hours in a row, then the creature is cured and is immune to Scarlet Sickness for 6 months.


• Hour 4: Bleeding (1d6) - this replaces the hour 3 symptom
''*Updated to Print 2''
 
• Hour 5: Bleeding (1d8) - this replaces the hour 4 symptom
 
• Hour 6: Bleeding (1d10) - this replaces the hour 5 symptom
 
• Hour 7: Bleeding (1d12) - this replaces the hour 6 symptom
 
Creatures that suffer Scarlet Sickness and recover often have terrible laceration scars for the rest of their lives.
 
'''Treatment:''' Treating a creature with the Scarlet Sickness requires a DC 25 INT check (you may add the Medicine skill). If you succeed, then the creature’s symptoms do not progress for the hour. If you treat the same creature two hours in a row and are successful both times, then the creature is cured and is immune to Scarlet Sickness for 6 months.

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