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Spazztaztic (talk | contribs) (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: High'' '''Infection:''' A creature might contract Scarlet Sickness if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not. '''Outbreak:''' 1d4 creatures gain Scarlet Sickness. '''Contagion:''' At the end of each day, all creatures exposed to Scarlet Sickness must make a DC 15 END check...") |
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''Rare | __NOAUTOLINKS__ | ||
''Rare Disease'' | |||
''Lethality: High'' | ''Lethality: High'' | ||
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''Transmissibility: High'' | ''Transmissibility: High'' | ||
'''Infection:''' A creature might contract | '''Infection:''' A creature might contract Scarlet Sickness if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not. | ||
'''Outbreak:''' 1d4 creatures gain Scarlet Sickness. | '''Outbreak:''' 1d4 creatures gain Scarlet Sickness. | ||
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'''Symptoms:''' A creature exposed to Scarlet Sickness becomes symptomatic and infectious 1d4 hours after contracting the sickness. Once a creature is infectious, incubated, then it gains the following symptoms at the start of each of the following hours. These effects are cumulative unless noted otherwise. | '''Symptoms:''' A creature exposed to Scarlet Sickness becomes symptomatic and infectious 1d4 hours after contracting the sickness. Once a creature is infectious, incubated, then it gains the following symptoms at the start of each of the following hours. These effects are cumulative unless noted otherwise. | ||
* '''Hour 1:''' Sickened. | |||
* '''Hour 2:''' Fatigued. | |||
* '''Hour 3:''' Bleeding (1d4) | |||
* '''Hour 4:''' Bleeding (1d6) - this replaces the hour 3 symptom. | |||
* '''Hour 5:''' Bleeding (1d8) - this replaces the hour 4 symptom. | |||
* '''Hour 6:''' Bleeding (1d10) - this replaces the hour 5 symptom. | |||
* '''Hour 7:''' Bleeding (1d12) - this replaces the hour 6 symptom. | |||
Creatures that suffer Scarlet Sickness and recover often have terrible laceration scars for the rest of their lives. | |||
'''Treatment:''' Treating a creature with the Scarlet Sickness requires a DC 25 INT/Medicine check. If you succeed, then the creature’s symptoms do not progress for the hour. If you successfully treat the same creature two hours in a row, then the creature is cured and is immune to Scarlet Sickness for 6 months. | |||
''*Updated to Print 2'' | |||
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