Fleshling Fever: Difference between revisions
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''Rare | __NOAUTOLINKS__ | ||
''Rare Disease'' | |||
''Lethality: High'' | ''Lethality: High'' | ||
| Line 5: | Line 6: | ||
''Transmissibility: Low'' | ''Transmissibility: Low'' | ||
'''Infection:''' | '''Infection:''' M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever. | ||
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. | '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. | ||
* '''Hour 1:''' Demoralized. | |||
* '''Hour 2:''' Slowed. | |||
* '''Hours 3-12:''' Gain Fatigue. | |||
* '''Upon Death:''' Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse. | |||
'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured. | |||
When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body. | |||
''*Updated to Print 2'' | |||
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Latest revision as of 14:53, 25 August 2025
Rare Disease
Lethality: High
Transmissibility: Low
Infection: M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever.
Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative.
- Hour 1: Demoralized.
- Hour 2: Slowed.
- Hours 3-12: Gain Fatigue.
- Upon Death: Become a M’l’ykkri Fleshling and 2d4 M’l’ykkri Flesh Worms emerge from the corpse.
Treatment: Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured.
When the infection is cured, 2d4 M’l’ykkri Flesh Worms emerge from the healed body.
*Updated to Print 2