Swamp-Pod Slime: Difference between revisions

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__NOAUTOLINKS__
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''Rare Natural Poison''
''Rare Poison''


''Lethality: Low''
''Lethality: Low''
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''Transmissibility: None''
''Transmissibility: None''


'''Application:''' A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime.
'''Application'''


'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.
A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime.
 
'''Symptoms'''
 
An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.


* '''Day 1:''' Become Dazed as you dissociate from reality while small red spots appear in your armpits. Every 4 hours, make a DC 15 CHA check. On a failure, you experience a minor hallucination for 1 minute. This hallucination includes all senses related to what you experience and seems completely real to you.
* '''Day 1:''' Become Dazed as you dissociate from reality while small red spots appear in your armpits. Every 4 hours, make a DC 15 CHA check. On a failure, you experience a minor hallucination for 1 minute. This hallucination includes all senses related to what you experience and seems completely real to you.
* '''Day 2:''' The spots spread to cover the base of your neck. Every 4 hours, make a DC 20 CHA check. On a failure, you gain the Phobic condition as you experience a major hallucination for 10 minutes. This hallucination includes all senses related to what you experience, seems completely real to you, and includes something that terrifies you as the source of your phobia. You also become paranoid and no longer trust those around you. Every additional failed CHA check makes the hallucinations worse.
* '''Day 2:''' The spots spread to cover the base of your neck. Every 4 hours, make a DC 20 CHA check. On a failure, you gain the Phobic condition as you experience a major hallucination for 10 minutes. This hallucination includes all senses related to what you experience, seems completely real to you, and includes something that terrifies you as the source of your phobia. You also become paranoid and no longer trust those around you. Every additional failed CHA check makes the hallucinations worse.


'''Treatment:''' Curing Swamp-Pod poisoning requires one DC16 INT/Medicine checks that require herbs. Each check consumes one use of herbs. You cannot receive more than 1 check per hour. Additionally, you are cured of Swamp-Pod Poisoning after 48 hours.
'''Treatment'''
 
Curing Swamp-Pod poisoning requires one DC 16 INT/Medicine checks that require herbs. Each check consumes one use of herbs. You cannot receive more than 1 check per hour. Additionally, you are cured of Swamp-Pod Poisoning after 48 hours.
 
 
<nowiki>*</nowiki>''Updated to Print 2''

Latest revision as of 14:26, 25 August 2025

Rare Poison

Lethality: Low

Transmissibility: None

Application

A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime.

Symptoms

An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.

  • Day 1: Become Dazed as you dissociate from reality while small red spots appear in your armpits. Every 4 hours, make a DC 15 CHA check. On a failure, you experience a minor hallucination for 1 minute. This hallucination includes all senses related to what you experience and seems completely real to you.
  • Day 2: The spots spread to cover the base of your neck. Every 4 hours, make a DC 20 CHA check. On a failure, you gain the Phobic condition as you experience a major hallucination for 10 minutes. This hallucination includes all senses related to what you experience, seems completely real to you, and includes something that terrifies you as the source of your phobia. You also become paranoid and no longer trust those around you. Every additional failed CHA check makes the hallucinations worse.

Treatment

Curing Swamp-Pod poisoning requires one DC 16 INT/Medicine checks that require herbs. Each check consumes one use of herbs. You cannot receive more than 1 check per hour. Additionally, you are cured of Swamp-Pod Poisoning after 48 hours.


*Updated to Print 2