Trebuchet (Automatic): Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet (Automatic) === |- | colspan="2" |An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc. |- | colspan="2" | |- |''...") |
No edit summary |
||
| Line 28: | Line 28: | ||
! colspan="2" |Actions | ! colspan="2" |Actions | ||
|- | |- | ||
| colspan="2" |A creature within 5 ft of the Trebuchet can spend | | colspan="2" |A creature within 5 ft of the Trebuchet can spend 2 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. '''Hit:''' 6d10 blunt and the target falls Prone. '''Miss:''' 1⁄2 damage and the target does not fall Prone. If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | ||
If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | |||
|} | |} | ||
Latest revision as of 13:55, 24 August 2025
Trebuchet (Automatic) | |
|---|---|
| An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc. | |
| Range: 2300 ft; can clear 100 ft elevation | Speed: 20 ft |
| Ammunition: Ball (3 AP) | HP: 90 |
| Reload: 1 AP | AR: 12 REF: 7 FORT: 14 |
| AOE: 20 ft radius | Resist Blunt 4 Immune Psychic |
| Heft: 20 | Vulnerable Fire 1 |
| DR 6/Fire DT 9 | |
| Actions | |
| A creature within 5 ft of the Trebuchet can spend 2 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. Hit: 6d10 blunt and the target falls Prone. Miss: 1⁄2 damage and the target does not fall Prone. If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | |