Catapult: Difference between revisions
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(Created page with "__NOAUTOLINKS__ {| class="creature" |+ ! colspan="2" | === Catapult === |- | colspan="2" |Catapults are heavy contraptions that can launch their payloads at high speeds and arching trajectories. While not as powerful as trebuchets, catapults are more maneuverable and can be used to launch specialty ammunition over a fortified wall. Beasts that can carry five or more unwieldy items can drag a catapult if it is mounted on wheels. A team of beasts that can collectively carr...") |
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=== Catapult === | === Catapult === | ||
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| colspan="2" |Catapults are heavy contraptions that can launch their payloads at high speeds and arching trajectories. While not as powerful as trebuchets, catapults are more maneuverable and can be used to launch specialty ammunition over a fortified wall. Beasts that can carry five or more unwieldy items can drag a catapult if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the catapult. Catapults cost | | colspan="2" |Catapults are heavy contraptions that can launch their payloads at high speeds and arching trajectories. While not as powerful as trebuchets, catapults are more maneuverable and can be used to launch specialty ammunition over a fortified wall. Beasts that can carry five or more unwieldy items can drag a catapult if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the catapult. Catapults cost 5,000 sc. | ||
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|'''Heft:''' 12 | |'''Heft:''' 12 | ||
|'''Vulnerable''' Fire 1 | |||
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|'''DR''' 5/Fire '''DT''' 8 | |'''DR''' 5/Fire '''DT''' 8 | ||
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! colspan="2" |Actions | ! colspan="2" |Actions | ||
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| colspan="2" |A creature within 5 ft of the Catapult can spend 2 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. '''Hit''' | | colspan="2" |A creature within 5 ft of the Catapult can spend 2 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. '''Hit:''' 4d10 blunt and the target falls Prone. '''Miss:''' 1⁄2 damage and the target does not fall Prone. If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | ||
If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | |||
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Latest revision as of 13:54, 24 August 2025
Catapult | |
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| Catapults are heavy contraptions that can launch their payloads at high speeds and arching trajectories. While not as powerful as trebuchets, catapults are more maneuverable and can be used to launch specialty ammunition over a fortified wall. Beasts that can carry five or more unwieldy items can drag a catapult if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the catapult. Catapults cost 5,000 sc. | |
| Range: 1000 ft; can clear 140 ft elevation | Speed: 30 ft |
| Ammunition: Ball (2 AP) | HP: 60 |
| Reload: 4 AP | AR: 13 REF: 7 FORT: 15 |
| AOE: 10 ft radius | Resist Blunt 5 Immune Psychic |
| Heft: 12 | Vulnerable Fire 1 |
| DR 5/Fire DT 8 | |
| Actions | |
| A creature within 5 ft of the Catapult can spend 2 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. Hit: 4d10 blunt and the target falls Prone. Miss: 1⁄2 damage and the target does not fall Prone. If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss. | |