Exploration: Difference between revisions

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|Traveling while carrying a heavy load or burden without a wagon or beasts of burden.
|Traveling while carrying a heavy load or burden without a wagon or beasts of burden.
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'''Forced March:''' Make a DC 6 END Check, adding Forced March if you have it. The check increases by 2 for each extra hour of travel. If you fail the check, gain Fatigue.


=== '''Forced March''' ===
'''Cautious Travel:''' Gain a +2 Bonus on all AWR checks.
Make a DC 6 END Check, adding Forced March if you have it. The check increases by 2 for each extra hour of travel. If you fail the check, gain Fatigue.


Cautious Travel: Gain a +2 Bonus on all AWR checks.
=== Encumbered ===
If you have more unwieldy items than can be carried per character and no wagon or pack animal, you travel more slowly.


Encumbered (see Encumbrance below): If you have more Unwieldy items than can be carried per character, and no wagon or pack animal, you travel more slowly.
'''<big>Encumbrance</big>'''


Weather conditions will also affect your travel pace and your visibility. Weather conditions can be found [[Weather|here]].
An adventurer can carry the following gear on their person, unless they have an ability that says otherwise. Note that this system is intended to prioritize ease of gameplay over realism. Remember to observe the rules of encumbrance while traveling. It is wise to think ahead about how you might transport any treasure you find on your quests.


=== '''Sustenance''' ===
One pack with personal belongings, mundane items, and adventuring gear
Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle.
 
You can go a number of days without food equal to your END before gaining Fatigue for not eating. If you do not find food on the final day, you gain Fatigue. You can go 2 days without water; on the third day, if you do not find potable water you gain Fatigue at the end of the day.
 
=== Encumbrance ===
An adventurer can carry the following gear on their person, unless they have an ability that says otherwise. Note that this system is intended to prioritize ease of gameplay over realism. Remember to observe the rules of encumbrance while traveling. It is wise to think ahead about how you might transport any treasure you find on your quests.
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One pack with personal belongings, mundane items, and adventuring gear


• Up to two tool sets or kits
• Up to two tool sets or kits
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• One full set of armor
• One full set of armor


• Up to three weapons without the Light tag
• Up to three weapons without the light tag


• One Unwieldy item
• One Unwieldy item
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If you are carrying an Unwieldy item, you cannot equip additional weapons or armor. Wearing Unwieldy armor does not impose this penalty, but carrying it does.
If you are carrying an Unwieldy item, you cannot equip additional weapons or armor. Wearing Unwieldy armor does not impose this penalty, but carrying it does.
=== Weather Conditions ===
Weather conditions will also affect your travel pace and your visibility. Weather conditions can be found [[Weather|here]].
=== Sustenance ===
Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle.
You can go a number of days without food equal to your END before gaining Fatigue (Appendix B) for not eating. If you do not find food on the final day, you gain Fatigue. You can go two days without water; on the third day, if you do not find potable water, you gain Fatigue at the end of the day.
=== Falling Damage ===
Heroes take 1d4 blunt damage for every 10 ft that they fall.
''*Updated v1.2''
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