Consumables: Difference between revisions

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|'''Alchemical Spinach'''
|'''Alchemical Spinach'''
|Deal +1 [[damage]] whenever they hit a hostile creature for the next 10 minutes. A creature cannot stack this benefit multiple times within the same 10 minute period.
|Deal +1 damage whenever they hit a hostile creature for the next 10 minutes. A creature cannot stack this benefit multiple times within the same 10 minute period.
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|1 sc
|1 sc
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|'''Garlic'''
|'''Garlic'''
|After consuming rations seasoned with garlic, a creature’s blood becomes toxic to vampires. If a [[vampire]] drinks the blood of a creature that has consumed garlic within the past 8 hours, then the vampire becomes Sickened for 10 minutes.
|After consuming rations seasoned with garlic, a creature’s blood becomes toxic to vampires. If a vampire drinks the blood of a creature that has consumed garlic within the past 8 hours, then the vampire becomes Sickened for 10 minutes.
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|2 sc
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<nowiki>*</nowiki>''Updated v1.2''
<nowiki>*</nowiki>''Updated v1.2''
__NOAUTOLINKS__

Latest revision as of 13:48, 4 August 2025

A list of available consumables and their cost in sc.

Name Effect Expiration Cost Source
Herbal Potion The imbiber gains HP equal to 1 + the potion creator's Medicine skill. (1/Rest) 12 hours 25 sc CRB
Healing Vial +1d4 HP 1 week 50 sc CRB
Healing Potion +2d4+2 HP 1 week 250 sc CRB
Healing Elixir +4d4+4 HP 1 week 500 sc CRB
Greater Healing Elixir +8d4+8 HP 1 week 1500 sc CRB
Grand Healing Elixir Heals its imbiber completely, but the imbiber becomes intoxicated, gaining the Shaken condition until they Take a Rest. 1 week 3000 sc CRB
Alchemical Spinach Deal +1 damage whenever they hit a hostile creature for the next 10 minutes. A creature cannot stack this benefit multiple times within the same 10 minute period. 1 sc Harker's
Garlic After consuming rations seasoned with garlic, a creature’s blood becomes toxic to vampires. If a vampire drinks the blood of a creature that has consumed garlic within the past 8 hours, then the vampire becomes Sickened for 10 minutes. 2 sc Harker's
Jitterwater (1/Rest) Consuming one serving of a caffeinated drink allows you to remain awake and active for 2 more hours before making checks to avoid Fatigue. 1 sc Harker's
Tranquiline After consuming a pill, your Fear Threshold increases by +2 for the next 10 hours, potentially allowing you to Take a Rest with more unresolved Fear. However, for the first minute after you awaken, you are Chilled. 1 sc Harker's

*Updated v1.2