Adapt: Difference between revisions

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(Created page with "''Psionic Invocation, Psychometabolics, Altering'' '''Casting Time:''' 10 minutes '''Range:''' Self '''Requires:''' Gesture '''Duration:''' 1 hour When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration: '''Claws.''' Gain the natural weapon: Claws. Claws cost 2 AP to use, deal 1d4 damage, and you can use STR or DEX when making Claw attacks. Claws have the Light tag. If you already have Claws as a natural...")
 
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''[[Psionic]] Invocation, Psychometabolics, Altering''
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== <big>'''Adapt'''</big> ==
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|''[[Psionic]] Invocation, Psychometabolics, Altering''
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|'''Casting Time:''' 10 minutes
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|'''Range:''' Self
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|'''Requires:''' Gesture
|-
|'''Duration:''' 1 hour
|-
!Spell Description
|-
|When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:


'''Casting Time:''' 10 minutes
* '''Claws.''' Gain a special attack. '''''Claws:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4+STR or DEX sharp. Claws have the light tag. If you already have Claws as a natural weapon, then taking this option increases your Claw damage by one die size (e.g., from 1d4 to 1d6, max 1d12).
 
* '''Fins.''' Gain a swim speed equal to your walking speed.
'''Range:''' Self
* '''Gills.''' You can breathe air and water.
 
* '''Grip.''' Gain a climb speed equal to your walking speed.
'''Requires:''' Gesture
* '''Haunches'''. Your jump distance doubles.
 
* '''Prehensile Tail.''' Gain a third appendage, allowing you to hold up to three hands’ worth of items.
'''Duration:''' 1 hour
* '''Spines.''' When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage.
 
* '''Sprint.''' Your walking speed increases by +10 ft.
When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:
|}
 
[[Psionic Spells|[Back to Psionic Spells]]]<br>
'''Claws.''' Gain the natural weapon: Claws. Claws cost 2 AP to use, deal 1d4 [[damage]], and you can use STR or DEX when making Claw attacks. Claws have the Light tag. If you already have Claws as a natural weapon, then taking this option increases your damage die by one size (e.g., from 1d4 to 1d6) to a maximum of 1d12.
 
'''Fins'''. Gain a swim speed equal to your walking speed.
 
'''Gills.''' You can breathe air and water.
 
'''Grip'''. Gain a climb speed equal to your walking speed.
 
'''Haunches.''' Your [[Jump]] distance doubles.
 
'''Prehensile Tail'''. Gain a third appendage, allowing you to hold up to three hands’ worth of items.
 
'''Spines.''' When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage.
 
'''Sprint.''' Your walking speed increases by 10 ft.

Latest revision as of 23:15, 1 August 2025

Adapt

Psionic Invocation, Psychometabolics, Altering
Casting Time: 10 minutes
Range: Self
Requires: Gesture
Duration: 1 hour
Spell Description
When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:
  • Claws. Gain a special attack. Claws: (2 AP) Reach 5 ft Natural Weapon. +STR or DEX vs AR. Hit: 1d4+STR or DEX sharp. Claws have the light tag. If you already have Claws as a natural weapon, then taking this option increases your Claw damage by one die size (e.g., from 1d4 to 1d6, max 1d12).
  • Fins. Gain a swim speed equal to your walking speed.
  • Gills. You can breathe air and water.
  • Grip. Gain a climb speed equal to your walking speed.
  • Haunches. Your jump distance doubles.
  • Prehensile Tail. Gain a third appendage, allowing you to hold up to three hands’ worth of items.
  • Spines. When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage.
  • Sprint. Your walking speed increases by +10 ft.

[Back to Psionic Spells]