Warden's Trap: Difference between revisions

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''[[Primal]] Invocation, Alchemy, Intrinsic, Nature''
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== <big>'''Warden's Trap'''</big> ==
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|''[[Primal]] Invocation, Alchemy, Intrinsic, Nature''
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|'''Casting Time:''' 10 minutes
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|'''Range:''' Touch
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|'''Materials:''' At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind
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|'''Requires:''' Gesture, Visual
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|'''Duration:''' Indefinite
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!Spell Description
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|You carefully lay the groundwork to snare an unsuspecting foe.
Choose a 5 ft area that you touch. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. On a failure, they are Grounded and Restrained (escape DC 10 + your magic attribute). When a creature becomes Restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is Restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a ML greater than half of your character level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint.


'''Casting Time:''' 10 minutes
When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Tier; any attempt to create an additional trap with this invocation fails.
 
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'''Range:''' Touch
[[Primal Spells|[Back to Primal Spells]]]<br>
 
'''Materials:''' At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind
 
'''Requirements:''' Visual, Gesture
 
'''Duration:''' Indefinite
 
You carefully lay the groundwork to snare an unsuspecting foe.
 
Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and [[Grounded]] (escape DC 10 + your magic attribute). When a creature becomes restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a Monster Level greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking [[damage]] immediately ends the restraint.
 
When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more [[traps]] active than your Primal Power; any attempt to create an additional trap with this invocation fails.
 
 
[[Primal Spells|[Back to Primal Spells]]]