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''[[Occult]] Spell, Enchanting, Curse, Dark Power''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 4
|+
 
|
'''SPC:''' 30
== '''Babble''' ==
 
|-
'''Range:''' 60 ft
| ''[[Occult]] Spell, Enchanting, Curse, Dark Power''
 
|-
'''Requirements:''' Verbal, Visual
|'''APC:''' 4
 
|-
'''Duration:''' 1 Hour
|'''SPC:''' 30
 
|-
Make a magic attack against a creature’s LOG. If you hit, they are overcome with incomprehensible ramblings for the extent of the curse. Any time that creature attempts to use magic with a Verbal requirement, they must first make a spellcasting roll against a DC of 10 + your magic attribute. If they succeed, they can cast the spell; if they fail, they do not cast the spell. They still lose the AP, but not the SP, that went into attempting to cast that spell.
|'''Range:''' 60 ft
 
|-
Dark Power: If you miss the target creature and roll 5 or lower, you hit yourself with this spell instead.
|'''Requires:''' Verbal, Visual
 
|-
|'''Duration:''' 1 hour
|-
!Spell Description
|-
|Make a magic attack against a creature’s LOG. On a hit, they are overcome with incomprehensible ramblings for the extent of the curse. Any time that creature attempts to use magic with a verbal requirement, they must first make a magic attribute check against a DC of 10 + your magic attribute. On a success, they can cast the spell. On a failure, they do not cast the spell and lose the AP, but not the SP, that went into attempting to cast that spell.
|-
!Dark Power  
|-
|If you miss the target creature and roll 5 or lower, you hit yourself with this spell instead.
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 13:07, 1 August 2025

Babble

Occult Spell, Enchanting, Curse, Dark Power
APC: 4
SPC: 30
Range: 60 ft
Requires: Verbal, Visual
Duration: 1 hour
Spell Description
Make a magic attack against a creature’s LOG. On a hit, they are overcome with incomprehensible ramblings for the extent of the curse. Any time that creature attempts to use magic with a verbal requirement, they must first make a magic attribute check against a DC of 10 + your magic attribute. On a success, they can cast the spell. On a failure, they do not cast the spell and lose the AP, but not the SP, that went into attempting to cast that spell.
Dark Power
If you miss the target creature and roll 5 or lower, you hit yourself with this spell instead.

[Back to Occult Spells]