Refraction of a Thousand Souls: Difference between revisions
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|For the duration, you fragment your soul and gain the following benefits: | |For the duration, you fragment your soul and gain the following benefits: | ||
* | * Immune Charmed and Immune Enthralled. | ||
* Gain +4 to mental defenses. | |||
* | * You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, when a hostile creature attacks you as a single target, it must roll 2d20 and take the lower. | ||
* You can spend 2 AP to cause dozens of illusory duplicates of yourself to swirl around you in a 10 ft radius. These images remain until the end of your next turn. While these illusions are active, | |||
* You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you. | * You can spend 1 AP to teleport up to 20 ft in any direction. If illusory duplicates are active at the time, they all teleport along with you. | ||
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[[Occult Spells|[Back to Occult Spells]]] | [[Occult Spells|[Back to Occult Spells]]] | ||
Latest revision as of 12:54, 1 August 2025
Refraction of a Thousand Souls |
| Occult Ritual, Illusory |
| Prerequisites: Occult Power 3 |
| Casting Time: 10 minutes, which can be part of a Recoup |
| Range: Self |
| Materials: A gem worth at least 100 sc, which the ritual consumes |
| Recharge: Take a Rest |
| Duration: 1 hour |
| Spell Description |
|---|
For the duration, you fragment your soul and gain the following benefits:
|