Gaze of a Thousand Miles: Difference between revisions

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|'''Casting Time:''' 10 minutes, which can be part of a Recoup
|'''Casting Time:''' 10 minutes, which can be part of a Recoup
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|'''Range:''' Indefinite
|'''Range:''' 1,000 miles
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|'''Materials:''' Blood and 2500 sc worth of incense, which the ritual consumes
|'''Materials:''' Blood and 2500 sc worth of incense, which the ritual consumes
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!Spell Description
!Spell Description
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|Upon completing the ritual, you enter a trancelike state. This state lasts until you end it or until the maximum duration ends. During this time, you can cast your vision beyond your body, up to 1,000 miles away from you. Your extended eyesight is represented by an invisible, spectral pair of eyes from which you see. You can move your vision around throughout the duration, and your extended vision can move up to one hundred miles per minute. Any creature that can detect magic can see these spectral eyes.
|Upon completing the ritual, you enter a trancelike state. This state lasts until you end it or until the max duration ends. During this time, you can cast your vision beyond your body, up to 1,000 miles away from you. Your extended eyesight is represented by an invisible, spectral pair of eyes from which you see. You can move your vision around throughout the duration, and your extended vision can move up to one hundred miles per minute. Any creature that can detect magic can see these spectral eyes.
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!Dark Power  
!Dark Power  
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|Once you finish the ritual, the MC rolls 1d20 against your WILL. If you ended the ritual before its maximum duration, the MC rolls 2d20 and uses whichever is higher. If the MC hits your WILL, then your magic has attracted the attention of Sarnulothon, the Prince of Ruin. You are Sickened for the next 6 hours, and Sarnulothon might send emissaries to hunt you or to try to negotiate a deal with you.
|Once you finish the ritual, the MC rolls 1d20 against your WILL. If you ended the ritual before its max duration, the MC rolls 2d20 and takes the higher. If the MC hits your WILL, then your magic has attracted the attention of Sarnulothon, the Prince of Ruin. You are Sickened for the next 6 hours, and Sarnulothon might send emissaries to hunt you or to try to negotiate a deal with you.
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[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 11:57, 1 August 2025

Gaze of a Thousand Miles

Occult Ritual, Divining, Dark Power
Casting Time: 10 minutes, which can be part of a Recoup
Range: 1,000 miles
Materials: Blood and 2500 sc worth of incense, which the ritual consumes
Recharge: 1 week
Duration: 1 hour
Spell Description
Upon completing the ritual, you enter a trancelike state. This state lasts until you end it or until the max duration ends. During this time, you can cast your vision beyond your body, up to 1,000 miles away from you. Your extended eyesight is represented by an invisible, spectral pair of eyes from which you see. You can move your vision around throughout the duration, and your extended vision can move up to one hundred miles per minute. Any creature that can detect magic can see these spectral eyes.
Dark Power
Once you finish the ritual, the MC rolls 1d20 against your WILL. If you ended the ritual before its max duration, the MC rolls 2d20 and takes the higher. If the MC hits your WILL, then your magic has attracted the attention of Sarnulothon, the Prince of Ruin. You are Sickened for the next 6 hours, and Sarnulothon might send emissaries to hunt you or to try to negotiate a deal with you.

[Back to Occult Spells]