Fallen Progeny: Difference between revisions

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!Spell Description
!Spell Description
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|Summon a creature with the avadri tag. This creature can be Monster Level 15 or lower. When you summon it, make a Dark Power roll.
|Summon a creature with the avadri tag. This creature can be ML 15 or lower and appears in an unoccupied space within 20 ft of you. When you summon it, make a dark power roll.
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!Dark Power  
!Dark Power  
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|Make a spellcasting roll against DC 15 + the ML of the creature that you summoned. If you succeed, then the creature is friendly to you and will follow your nonverbal commands for a number of hours equal to double your magic attribute. After this time, it remains friendly towards you unless you mistreat it, but it will act of its own volition. If you fail, then the creature is hostile towards you. It may immediately attack you, but it may still work with you if your goals align with its own goals.
|Make a spellcasting roll against DC 15 + the ML of the creature that you summoned. On a success, the creature is friendly to you and will follow your nonverbal commands for a number of hours equal to double your magic attribute. After this time, it remains friendly towards you unless you mistreat it, but it will act of its own volition. On a failure, the creature is hostile towards you. It may immediately attack you, but it may still work with you if your goals align with its own goals.
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[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 11:49, 1 August 2025

Fallen Progeny

Occult Ritual, Summoning, Dark Power
Prerequisites: Occult Power 19
Casting Time: 1 hour, which can be part of a Recoup
Range: 20 ft
Materials: Iron, copper, and precious gems worth a total of at least 15,000 sc, which the ritual consumes
Recharge: 1 week
Duration: Instantaneous
Spell Description
Summon a creature with the avadri tag. This creature can be ML 15 or lower and appears in an unoccupied space within 20 ft of you. When you summon it, make a dark power roll.
Dark Power
Make a spellcasting roll against DC 15 + the ML of the creature that you summoned. On a success, the creature is friendly to you and will follow your nonverbal commands for a number of hours equal to double your magic attribute. After this time, it remains friendly towards you unless you mistreat it, but it will act of its own volition. On a failure, the creature is hostile towards you. It may immediately attack you, but it may still work with you if your goals align with its own goals.

[Back to Occult Spells]