Dire Vulture: Difference between revisions

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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]
Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or [[dying]] prey like a menacing omen.


{| class="creature"
{| class="creature"
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=== Dire Vulture ===
=== Dire Vulture ===
|-
|-
| colspan="6" |''Monster Level:4''
| colspan="6" |''Monster Level: 4''
|-
|-
| colspan="6" |''Large, [[Giant]] Beast''
| colspan="6" |''Large. [[Giant]], Beast''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' (AWR) Perceiving +3, Tracking +5
| colspan="6" |'''[[Skills]]''' (AWR) Perceiving +3, Tracking +5
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Death Sense.''' The Vulture has TA against Bloodied targets, and an additional TA against targets with 0 HP.
| colspan="6" |'''Death Sense.''' The Dire Vulture has TA against Bloodied targets, and an additional TA against targets with 0 HP.
'''Drawn to Death.''' The Vulture doubles its Tracking skill when trying to find or follow a Bloodied target.
'''Drawn to Death.''' The Dire Vulture doubles its Tracking skill when trying to find or follow a Bloodied target.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The VULTURE can MOVE take ONE of the following actions.'' ====
==== ''The Dire Vulture can '''MOVE''' take '''ONE''' of the following actions.'' ====
|-
|-
| colspan="6" |'''Move.''' The Eagle can move up to its speed.
| colspan="6" |'''Move.''' The Eagle can move up to its speed.
'''Talons.''' ''Reach 5ft Natural Weapon''. +3 vs ANT. '''Hit:''' 8 (2d4+3) sharp and the creature is Grappled if it is Small or smaller.
'''Talons.''' ''Reach 5 ft, Natural Weapon''. +3 vs ANT. '''Hit:''' 8 (2d4+3) sharp and the creature is Grappled if it is Small or smaller.


'''Rattling Caw.''' ''Ranged (30ft) Natural Weapon.'' +1 vs WILL. '''Hit:''' 3 (1d4+1) sonic and the creature is Frightened until the end of its next turn.
'''Rattling Caw.''' ''Ranged 30 ft Natural Weapon.'' +1 vs WILL. '''Hit:''' 3 (1d4+1) sonic and the creature is Frightened until the end of its next turn.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Peck (1/Round).''' When a Bloodied creature enters the reach of the Vulture’s Talons, it may make a special Peck attack. ''Reach 5ft Natural Weapon''. +3 vs REF. '''Hit:''' 6 (1d6+3) sharp.
| colspan="6" |'''Peck (1/Round).''' When a Bloodied creature enters the reach of the Dire Vulture’s Talons, it may make a special Peck attack. ''Reach 5 ft, Natural Weapon''. +3 vs REF. '''Hit:''' 6 (1d6+3) sharp.
|}
|}

Latest revision as of 02:43, 30 June 2025


[Back to creatures]

Birds come in a tremendous variety of shapes, sizes, and coloration. Some have superstitions associated with them, such as being omens of good luck or a bountiful harvest. Others are trained to help hunters track prey, and carrion birds are known to circle dead or dying prey like a menacing omen.

Dire Vulture

Monster Level: 4
Large. Giant, Beast
STR DEX END AWR INT CHA
1 3 1 3 -3 1
Ref: 13 Fort: 11 Ant: 13 Log: 7 Will: 11
Armor Rating 13 Senses Darkvision 300 ft
Hit Points 30
Speed 15 ft, Fly 40 ft
Skills (AWR) Perceiving +3, Tracking +5
Features
Death Sense. The Dire Vulture has TA against Bloodied targets, and an additional TA against targets with 0 HP.

Drawn to Death. The Dire Vulture doubles its Tracking skill when trying to find or follow a Bloodied target.

Actions

The Dire Vulture can MOVE take ONE of the following actions.

Move. The Eagle can move up to its speed.

Talons. Reach 5 ft, Natural Weapon. +3 vs ANT. Hit: 8 (2d4+3) sharp and the creature is Grappled if it is Small or smaller.

Rattling Caw. Ranged 30 ft Natural Weapon. +1 vs WILL. Hit: 3 (1d4+1) sonic and the creature is Frightened until the end of its next turn.

Reactions
Peck (1/Round). When a Bloodied creature enters the reach of the Dire Vulture’s Talons, it may make a special Peck attack. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: 6 (1d6+3) sharp.