Swarm of Spiders: Difference between revisions
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| colspan="6" |''Large. Beast Swarm'' | | colspan="6" |''Large. Beast Swarm'' | ||
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Latest revision as of 01:11, 30 June 2025
Source: Harker's Guide to Vampire Hunting
This swarm goes far beyond a natural tangle of spiders. It is an unnatural, magically assembled swarm of horrifying arachnids.
| Swarm of Spiders | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Large. Beast Swarm | |||||
| STR | DEX | END | AWR | INT | CHA |
| -2 | 3 | 3 | 2 | -3 | 0 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 7 | Will: 10 | |
| Armor Rating 10 | Resist Toxic 3, Necrotic 3 Immune Sickened | ||||
| Hit Points 30 | DR 4/AOE | ||||
| Speed 30 ft, Climb 30 ft | Senses Darkvision 30 ft | ||||
| Features | |||||
| Webwalker. The Swarm of Spiders is able to move normally across webbing as well as on walls and ceilings.
Webspinner (1/hour). The Swarm of Spiders can create webbing in a 10 ft square. In low-light, this webbing is invisible, requires a DC 16 AWR/Perceiving check to detect, and instantly causes any Large or smaller creature that enters a webbed space to become Restrained (escape DC 13). Swarm. When the Swarm of Spiders is Bloodied, halve the damage that it deals. The swarm can occupy other creatures’ spaces. When another creature attempts to move through a Swarm of Spiders’ space, it treats the space as Difficult Terrain. | |||||
| Actions | |||||
On each of Swarm of Spiders’ turns, it may take one of the following sets of actions.
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| Tier 1 Actions | |||||
| Move. The Swarm of Spiders can move up to its speed.
Bite. Reach 0 ft Natural Weapon. +3 vs AR. Hit: 10 (3d4+3) sharp, and make a secondary attack +3 vs FORT. Hit: The target is Shaken until the end of its next turn. | |||||