Mage Armor: Difference between revisions

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(Created page with "''Arcane Ritual, Spell, Warding'' '''APC:''' 3 '''SPC:''' 8 '''Range:''' Touch '''Requires:''' Gesture '''Duration:''' Up to 8 hours You or a creature that you touch becomes magically protected. For the duration, that creature’s AR increases by +3 while they are not wearing armor. All other defenses increase by +1. If you cast this spell again before the duration of this spell is up, then your previous casting ends to accommodate the new casting of this spe...")
 
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''[[Arcane]] Ritual, Spell, Warding''  
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== <big>'''Mage Armor'''</big> ==
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|''[[Arcane]] Spell, Arcane Ritual, Warding''
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|'''APC:''' 3
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|'''SPC:''' 8
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|'''Range:''' Touch
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|'''Requires:''' Gesture
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|'''Duration:''' Up to 8 hours
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!Spell Description
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|A creature that you touch becomes magically protected. For the duration, that creature’s AR increases by +3 while they are not wearing armor. All other defenses increase by +1. If you cast this spell again before the duration of this spell is up, then your previous casting ends to accommodate the new casting of this spell. You can also end the effects of this spell for 0 AP.
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!Upcharge
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|'''Upcharge:''' +1 to all defenses per +12 SP.


'''APC:''' 3
|}
<br>


'''SPC:''' 8


'''Range:''' Touch
[[Arcane Spells|[Back to Arcane Spells]]]
 
'''Requires:''' Gesture
 
'''Duration:''' Up to 8 hours
 
You or a creature that you touch becomes magically protected. For the duration, that creature’s AR increases by +3 while they are not wearing [[armor]]. All other defenses increase by +1. If you cast this spell again before the duration of this spell is up, then your previous casting ends to accommodate the new casting of this spell. You can also end the effects of this spell for free (0 AP).
 
'''Upcharge:''' +1 to all defenses per +12 SP

Latest revision as of 16:51, 15 May 2025

Mage Armor

Arcane Spell, Arcane Ritual, Warding
APC: 3
SPC: 8
Range: Touch
Requires: Gesture
Duration: Up to 8 hours
Spell Description
A creature that you touch becomes magically protected. For the duration, that creature’s AR increases by +3 while they are not wearing armor. All other defenses increase by +1. If you cast this spell again before the duration of this spell is up, then your previous casting ends to accommodate the new casting of this spell. You can also end the effects of this spell for 0 AP.
Upcharge
Upcharge: +1 to all defenses per +12 SP.



[Back to Arcane Spells]