Shadow Travel: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
m (Updated description to match Enhanced PHB.)
 
Line 11: Line 11:
|'''SPC:''' 24
|'''SPC:''' 24
|-
|-
|'''Range:''' Self (10 ft radius)
|'''Range:''' 10 ft radius
|-
|-
|'''Requires:''' Gesture, Verbal
|'''Requires:''' Gesture, Verbal
Line 28: Line 28:
!Ritualize
!Ritualize
|-
|-
|If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Taking a Rest.
|'''Magic Attribute/Rest.''' If casting this spell as a ritual, the casting takes 10 minutes. Upcharging still costs SP. The effects of the spell are unchanged.
|}
|}


[[Occult Spells|[Back to Occult Spells]]]
[[Occult Spells|[Back to Occult Spells]]]

Latest revision as of 06:56, 15 May 2025

Shadow Travel

Occult Spell, Altering, Ritualize, Conjuring 2
APC: 10
SPC: 24
Range: 10 ft radius
Requires: Gesture, Verbal
Duration: Instantaneous
Spell Description
You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.

Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic damage and are Sickened for 10 minutes.

Upcharge
Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
Ritualize
Magic Attribute/Rest. If casting this spell as a ritual, the casting takes 10 minutes. Upcharging still costs SP. The effects of the spell are unchanged.

[Back to Occult Spells]