Mob Boss: Difference between revisions
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| colspan="6" |''Medium. Humanoid'' | | colspan="6" |''Medium. Humanoid'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="3" | | | colspan="3" | | ||
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| colspan="6" |'''[[Skills]]''' (STR) Applied Force +2, Menacing +4; (AWR) Appraising +4, Eavesdropping +2, Intuiting +8, Perceiving +4; (INT) Law +8; (CHA) | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +2, Menacing +4; (AWR) Appraising +4, Eavesdropping +2, Intuiting +8, Perceiving +4; (INT) Law +8; (CHA) Gossiping +4, Persuading +6 | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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==== '''''OR''' the Mob Boss can take ONE of the following actions.'' ==== | ==== '''''OR''' the Mob Boss can take ONE of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |'''Pummel.''' ''Reach 5 ft One-Handed Weapon''. +3 vs AR. '''Hit:''' 13 (3d6+3) blunt, and +3 attack vs FORT. Hit: target becomes Dazed until the end of their next turn. | | colspan="6" |'''Pummel.''' ''Reach 5 ft One-Handed Weapon''. +3 vs AR. '''Hit:''' 13 (3d6+3) blunt, and +3 attack vs FORT. '''Hit:''' target becomes Dazed until the end of their next turn. | ||
'''Sic ‘em!.''' The Mob Boss may target one creature. Each of the Mob Boss’s allies within 5 ft of the target may immediately make a single Melee weapon attack against that target. | '''Sic ‘em!.''' The Mob Boss may target one creature. Each of the Mob Boss’s allies within 5 ft of the target may immediately make a single Melee weapon attack against that target. | ||
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Latest revision as of 06:36, 8 May 2025
Mob Boss | |||||
|---|---|---|---|---|---|
| Monster Level: 4 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 3 | 1 | 2 | 3 |
| Ref: 11 | Fort: 13 | Ant: 11 | Log: 12 | Will: 13 | |
| Armor Rating 12 (leather, cestus) | Resist Blunt 2 | ||||
| Hit Points 50 | |||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +2, Menacing +4; (AWR) Appraising +4, Eavesdropping +2, Intuiting +8, Perceiving +4; (INT) Law +8; (CHA) Gossiping +4, Persuading +6 | |||||
| Actions | |||||
The Mob Boss can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Mob Boss moves up to its speed.
Cestus. Reach 5 ft One-Handed Weapon. +3 vs AR. Hit: 5 (1d4+3) blunt. Counterpunch. The Mob Boss assumes a stance that allows it to Exploit. | |||||
OR the Mob Boss can take ONE of the following actions. | |||||
| Pummel. Reach 5 ft One-Handed Weapon. +3 vs AR. Hit: 13 (3d6+3) blunt, and +3 attack vs FORT. Hit: target becomes Dazed until the end of their next turn.
Sic ‘em!. The Mob Boss may target one creature. Each of the Mob Boss’s allies within 5 ft of the target may immediately make a single Melee weapon attack against that target. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Mob Boss used its Counterpunch ability on its last turn, it can Exploit.
Protect me! (1/Turn). The Mob Boss can redirect damage that it took from any melee or ranged attack to an allied creature within 5 ft of it. | |||||