Vermyn: Difference between revisions
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| colspan="3" |'''Armor Rating''' 11 (13 with Evasive) | | colspan="3" |'''Armor Rating''' 11 (13 with Evasive) | ||
| colspan="3" |'''Resist''' Toxic 3, Necrotic 3 | | colspan="3" |'''Resist''' Toxic 3, Necrotic 3 | ||
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| colspan="3" |'''Hit Points''' 20 | | colspan="3" |'''Hit Points''' 20 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Sickened | ||
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| colspan="3" |'''Speed''' 25 ft, Swim 25 ft | | colspan="3" |'''Speed''' 25 ft, Swim 25 ft | ||
| colspan="3" | | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
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| colspan="3" | | | colspan="3" | | ||
Latest revision as of 15:06, 27 March 2025
Source: Harker's Guide to Vampire Hunting
Various demons, devils, and other fiendish entities have often plagued Ancerra from the plane of Inferno and its four sub-planes: Cholereth, Melaneth, Phlegmereth, and Sanguineth. Since Dracula’s rise, the plane of Hell has also birthed innumerable fiends. Shadowcroft’s arrival in Ancerra’s planar orbit has introduced even more fiendish creatures to Ancerra.
Vermyn
Originating in Phlegmereth, vermyn are small, curious fiends that spread disease with their presence. They are scavengers, and generally do not attack unless provoked, but their presence in a town’s well or food supplies can be massively destructive. They feed on refuse and rotting meat, and often wrap themselves in the skins of dead rats, fish, or other common beasts to blend in with the local wildlife.
| Vermyn | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Monster Level: 2 | |||||||||||||||
| Small. Fiend (Occult) | |||||||||||||||
| STR | DEX | END | AWR | INT | CHA | ||||||||||
| 0 | 3 | 2 | 2 | 0 | -1 | ||||||||||
| Ref: 13 | Fort: 12 | Ant: 12 | Log: 10 | Will: 9 | |||||||||||
| Armor Rating 11 (13 with Evasive) | Resist Toxic 3, Necrotic 3 | ||||||||||||||
| Hit Points 20 | Immune Sickened | ||||||||||||||
| Speed 25 ft, Swim 25 ft | Senses Darkvision 30 ft | ||||||||||||||
| Features | |||||||||||||||
Disease Carrier. When a Vermyn has access to a settlement’s food or water source, there is a chance that the Vermyn will cause a disease outbreak. At the end of each week that the Vermyn has been in a populated area, roll on the following table:
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| Actions | |||||||||||||||
On each of the Vermyn’s turns, it may take one of the following sets of actions.
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| Tier 1 Actions | |||||||||||||||
| Move. The Vermyn can move up to its Speed.
Bite. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack +3 vs FORT. Hit: 2 (1d4) toxic and the target is Sickened for 1 hour. | |||||||||||||||